Halla touches the floor with human feet, back to her usual self, and looks down at the short pale gnome beside her. "Whatever you’re searching for, necromancer, it had best be for our benefit, and not merely your own." She glances worriedly back at the approaching dracolich. "‘Tis not the time to send us on a wild chase."
Easthaven
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Halla touches the floor with human feet, back to her usual self, and looks down at the short pale gnome beside her. "Whatever you’re searching for, necromancer, it had best be for our benefit, and not merely your own." She glances worriedly back at the approaching dracolich. "‘Tis not the time to send us on a wild chase."
The wind's chill increases tenfold as Icasaracht arrives, and those familiar with the legends of old remember another name for the great white wyrm: The Heart of Winter.
Her great, withered wings propel her toward the bulk of the army, eyes shining with unholy light.
Some people have to roll saves. Vince, Reo, and Al have to roll DC 21 Wis saves vs fear or be frightened of Merodach for the round. Also, Al has to roll a DC 14 Dex save or drop to 0 hp and start dying. Yikes.
ALSO everyone on the ground in Blue Zone has to make a DC 13 check, free of action cost, to avoid taking 2d6 fire damage. Just roll the damage for yourself if you fail.
Some details...
Icky is in the yellow zone, about 90 feet up.
Merodach is about 15 feet up in the Blue Zone, holding the antimagic coffer.
The golems are healing from fire damage, so they're both alive. Golem 1 is prone, however!
Just a reminder, Green should be here but there's no baddies there currently.
Rolls
Wow save DC 21 - (1d20+1)
(15) + 1 = 16
Dex Dave dc 14 - (1d20+2)
(7) + 2 = 9
Indomitable dex save - (1d20+2)
(2) + 2 = 4
Athletics to avoid fire damage - (1d20+10)
(16) + 10 = 26
Inspiration on the dex save - (1d20+2)
(9) + 2 = 11
Giant 2 takes 56 lethal damage.
HP: 109/109 + 18 THP
AC: 20
Rolls
Fire bolt frost giant 2 - (1d20+9)
(20) + 9 = 29
Damage - (3d10+30)
(10610) + 30 = 56
As the boulder flies towards the dwarven sorcerer, Reòthadh hears Merodoch’s monologue to Alalla. Acting quickly he taps into his giant heritage to grow in size just as the fiend points the antimagic trinket at her. Using his stature to his advantage, the dwarf positions himself in front of her, blocking its effects. As his shield enters the field it fails as the boulder strikes him square in the chest.
Reòthadh loses the benefit of shield and his concentration.
"Now is not yer time to die Alalla!"
Turning quickly he swings his axe ferociously, striking the golem with a solid swing to its chest. As the axe is drawn, a cold gale sweeps from the blade, extinguishing the flames (All nonmagical flames are extinguished in a 30 foot radius.)
Golem 1 takes 18 slashing damage and 6 cold damage (Should be lethal unless it gets healed).
HP: 114/178
AC 15
Size: Large
Rolls
Wisdom Save - (1d20-1, 1d4)
1d20-1 : (19) - 1 = 18
1d4 : (3) = 3
Battleaxe vs G1 - (1d20+9, 1d20+9, 1d4)
1d20+9 : (9) + 9 = 18
1d20+9 : (7) + 9 = 16
1d4 : (1) = 1
Slashing Damage - (1d10+9)
(9) + 9 = 18
Icebrand - (1d6)
(6) = 6
Arcana - (1d20+4)
(1) + 4 = 5
"Be strong, Aerihykloarara!" Zenithral shouts. Help her endure. (Shield of Faith. +2 AC and Aeri can use her reaction to make a weapon attack.)
109/111 HP
AC 17
Rolls
Dexterity Check (Advantage from Radiant Soul) - (1d20+4, 1d20+4)
1d20+4 : (7) + 4 = 11
1d20+4 : (2) + 4 = 6
Mr. Mero Strength - (1d20+8)
(5) + 8 = 13
Longbow 2 & 3 vs Golem 2 - (1d20+13, 1d20+13)
1d20+13 : (10) + 13 = 23
1d20+13 : (16) + 13 = 29
Damage - (2d8+12)
(83) + 12 = 23
HP:40/115
AC:20(+dodge)
SS:2/2+1
Ki: 4/8
HD:9/14
Rolls
Wis save(dual mind gives adv) - (1d20+7, 1d20+7)
1d20+7 : (14) + 7 = 21
1d20+7 : (3) + 7 = 10
Dex save vs fire - (1d20+5)
(20) + 5 = 25
Attacks - (1d20+10, 1d20+10)
1d20+10 : (11) + 10 = 21
1d20+10 : (19) + 10 = 29
Damage - (1d10+5, 1d6+5)
1d10+5 : (10) + 5 = 15
1d6+5 : (1) + 5 = 6
He hears Reo shout to Al and turns his gaze towards his friends. They are obviously struggling. Willing himself to stand tall (as tall as a gnome can anyway) he whispers a word of power. Healing energy sweeps across the battlefield toward his friends.
Everyone except Zen (and maybe Al?) gets 17HP
HP: 58/115
AC: 19
Zone: blue
Rolls
Fire save - (1d20+2)
(15) + 2 = 17
Mass Cure Wounds - (3d8+5)
(381) + 5 = 17
She tries to help the dwarf make sure one of the golems stays down, but in her fear and recovery her aim misses. A second swing hits, hopefully ensuring the construct stays down. Ignoring the devil, he could hurt bodies but not souls- probably- she turns to swing at the other golem, aiming to bring it down to the ground.
Al uses second wind to gain 13 hp. Golem 1 takes 24 damage. Stay down. Golem 2 takes 32 damage and must make a strength save or be knocked prone.
HP: 151/164 (AFTER Ras' healing)
AC: 20
Zone: blue
Rolls
Second wind - (1d10+11)
(2) + 11 = 13
Attack 1 v HG 1 - (1d20+12, 1d20+12)
1d20+12 : (5) + 12 = 17
1d20+12 : (20) + 12 = 32
CRIT DAMAGE - (1d10+15, 3d6+18)
1d10+15 : (3) + 15 = 18
3d6+18 : (533) + 18 = 29
Attack 2 v HG 2 - (1d20+12)
(16) + 12 = 28
Damage (superiority die) - (2d10+5, 3d6)
2d10+5 : (11) + 5 = 7
3d6 : (644) = 14
Damage reroll - (2d10+5)
(49) + 5 = 18
Attack 3 v HG 2 - (1d20+12)
(16) + 12 = 28
Damage - (1d10+5, 3d6)
1d10+5 : (8) + 5 = 13
3d6 : (624) = 12
Damage reroll - (1d6+10)
(1) + 10 = 11
Disadvantage on above - (1d20+12, 1d20+12)
1d20+12 : (13) + 12 = 25
1d20+12 : (12) + 12 = 24
ug hp 41/154
The surviving blood hunters look on the battle between the heroes and titans in horrific awe. They were individually no much for this. But maybe together they could be. Though broken as they were, their blood curses carry through the air once more.
The good are still dying The priest props himself up for just long enough to hurl spell at the fiend. It’s not much, but every little bit can help, even just as a distraction. Merodacj takes 4 force damage
cleric hp 28
Still hiding in the rubble, and barely holding on to life, the remaining brother whispers a curse once more into the fallen giants. This time giants aim is off however. A boulder flies just past the fiend/ head.
Even the singing trio stops for a moment and raises an eerie strain that surrounds the wounded about them. Allies in the yellow section have +6 to their bonus against their next spell save.
The two wolf hunters each take up a Lycan chant directed at the fiend the eyeless causes the fiend to have disadvantage on the next two attacks. The binding causes it to roll a dc 13 strength save or reduce movement to zero
Rolls
Ug v golem 2 with adv - (2d20+7)
(66) + 7 = 19
Second attack - (2d20+7)
(46) + 7 = 17
Third attack - (2d20+7)
(919) + 7 = 35
Damage 1x - (2d6+19)
(65) + 19 = 30
Cold damage - (1d4)
(1) = 1
Reroll - (1d4)
(3) = 3
Dex save vs fire - (1d20+2)
(3) + 2 = 5
Fire damage - (2d6)
(13) = 4
Ooh danger sense dex adv - (1d20+2)
(19) + 2 = 21
Hit dice 10 - (10d12+30)
(111637119437) + 30 = 92
Giant 2 v m boulder - (1d20+9)
(9) + 9 = 18
eldrich blast 2 rays - (2d20+4)
(1117) + 4 = 32
Force damage - (1d10)
(4) = 4
Stones endurance - (1d12+3)
(1) + 3 = 4
Still high in the air, Aerihykloarara’s eyes search the ground frantically. "Ras... Ras... Where are you? Ras!" When the gnome pulls himself from the burning rubble she breathes a prayer of thanks to Bahamut, then turns to regard the other dragon in the sky. And in spite of being inured to the cold herself, she feels a chill run down her spine.
Icasaracht’s jaws open wide as she looms over Easthaven, and the temperature drops even further. Ice crackles along the ground and frigid wind whips at hair and clothing as the dracolich prepares to unleash her devastating arctic breath. Looking up, Zenithral suddenly recognizes that a dragon of this size might be capable of destroying most of the army with one terrible breath. Beside him, Natalie whimpers.
And then a flash of silver streaks across the sky as Aerihykloarara slams into the side of Icasaracht’s neck. Teeth, claws, and tail crack against frozen bones, but Aeri’s scaled muscles quiver with exhaustion - even with Zenithral's divine blessing. After numerous fights against giants and devils today, after a strenuous flight to bring Ras and Vincent here in time, after being struck by Cryshal-Tirith’s beam of light, she fights with her last reservoir of strength to distract Icasaracht from unleashing her killing breath on the hundreds of people below. The undead dragon turns on her in an instant, bringing her own draconic weapons to bear, but somehow Aerihykloarara holds her own (Icky takes 79 damage and burns one of her Legendary Resistances to not be knocked prone. Aeri takes 80 damage and passes her save to stay aloft). She knows it will not last - she cannot last. But looking down on the frightened people below, she feels pride and purpose. She hadn't been able to save the people in the Hand of the Seldarine all those centuries ago, but here... She can fight, and every moment she endures buys the people here much-needed time.
Rolls
golem 2 str save vs prone - (1d20+13)
(18) + 13 = 31
Mero str save DC 13 (adv) - (1d20+8, 1d20+8)
1d20+8 : (13) + 8 = 21
1d20+8 : (4) + 8 = 12
Golem 1 flail vs Ug (adv) - (1d20+13, 1d20+13)
1d20+13 : (16) + 13 = 29
1d20+13 : (16) + 13 = 29
dmg to Ug (lightning) - (5d8)
(68282) = 26
Al dex save DC 20 vs lightning whip - (1d20+2)
(5) + 2 = 7
Reo dex save DC 20 vs lightning whip (bless) - (1d20, 1d4)
1d20 : (19) = 19
1d4 : (3) = 3
Vince dex save DC 20 vs lightning whip (adv) - (1d20+5, 1d20+5)
1d20+5 : (6) + 5 = 11
1d20+5 : (13) + 5 = 18
lightning dmg to Al, Reo, Vince - (5d8)
(65838) = 30
Al dex save DC 20 vs acid sprayer - (1d20+2)
(11) + 2 = 13
Reo dex save DC 20 vs acid sprayer (bless) - (1d20, 1d4)
1d20 : (3) = 3
1d4 : (2) = 2
Vince dex save DC 20 vs acid sprayer (adv) - (1d20+5, 1d20+5)
1d20+5 : (9) + 5 = 14
1d20+5 : (4) + 5 = 9
acid dmg to Al, Reo, Vince - (6d8)
(854877) = 39
Zen dex save DC 21 vs fireball - (1d20+4)
(6) + 4 = 10
Natalie dex save DC 21 vs fireball - (1d20+2)
(11) + 2 = 13
fireball damage - (8d6)
(36261646) = 34
Ilmadia dex save DC 21 vs fireball (adv) - (1d20+2, 1d20+2)
1d20+2 : (13) + 2 = 15
1d20+2 : (18) + 2 = 20
Aeri vs Icky (4 attacks) - (4d20+13)
(1881015) + 13 = 64
dmg to Icky - (4d10+16, 4d6+16)
4d10+16 : (102102) + 16 = 40
4d6+16 : (3231) + 16 = 25
Icky Dex save DC 22 - (1d20)
(9) = 9
dmg to Icky - (2d6+8)
(51) + 8 = 14
Aeri vs Icky (2 more attacks) - (2d20+13)
(13) + 13 = 17
Icky vs Aeri (4 attacks, 1st adv) - (2d20+14, 1d20+14, 1d20+14, 1d20+14)
2d20+14 : (1411) + 14 = 39
1d20+14 : (9) + 14 = 23
1d20+14 : (11) + 14 = 25
1d20+14 : (11) + 14 = 25
dmg to Aeri - (4d10+16, 4d6+16)
4d10+16 : (10569) + 16 = 46
4d6+16 : (6426) + 16 = 34
Aeri dex save DC 23 - (1d20+5)
(19) + 5 = 24
Mav investigation - (1d20+10)
(5) + 10 = 15
Jermsy investigation - (1d20+9)
(18) + 9 = 27
Halla vs G3 (2 attacks) - (2d20+9)
(14) + 9 = 14
G2 vs Halla - (1d20+9)
(5) + 9 = 14
G3 vs Halla (2 attacks, disadv) - (2d20+9, 2d20+9)
2d20+9 : (1712) + 9 = 38
2d20+9 : (102) + 9 = 21
G4 vs Halla - (1d20+9)
(17) + 9 = 26
dmg to Halla - (8d10+12, 3d12+6)
8d10+12 : (926105289) + 12 = 63
3d12+6 : (5111) + 6 = 23
For the first time, Merodach’s expression shows uncertainty. The pit fiend’s brow furrows in quick calculations, and then it turns to look across the battlefield and meets Zenithral’s gaze. The devil’s grimace turns to a wicked grin, and it hurls a fireball toward Zenithral (Zen, Natalie, and Ilmadia each take 34 fire damage, as do numerous other nearby people. This is enough to kill poor Natalie again). The world erupts into flame around the archer, and then Merodach turns and flies back to the temple ruins (Mero to red zone).
As the abrupt inferno dies away, the blood hunter musicians stand mostly unharmed with a pocket of other members of the army (they negated some of the damage to themselves and random people around them, so they take only 17 fire damage).
Halla clenches her fists and murmurs quietly to Maverick. "I will hold them off for as long as I can. Find the bag quickly, and do whatever it is you need to do!"
She steps out from behind a wall to meet the three frost giants. Their puzzlement at seeing a lone human woman, unarmed and unarmored, turns suddenly to surprise as her form grows into that of a giant crocodile. She advances on the one in the middle, but boulders slam in from either side, and an oversized axe smashes one of her reptilian eyes. By the time she reaches the frost giant, her crocodile jaws have lost their strength (Halla takes 85 damage and loses her wildshape). And then once more she is a mere human woman before the three towering giants - or perhaps only two giants, as a spell from Ilmadia across the battlefield reduces one of the giants to ash.
Halla nods quick thanks to her mother-in-law, then throws herself into spellcasting.
Mav casts Far Step to teleport around as a bonus action each turn. He also fails his Investigation check - oops.
Then that big ugly red man comes flying into view over the ruins. And Halla is surrounded by big monsters... Jermsy finds himself conflicted. Is his fun possibly standing in the way of his friends winning this fight? He taps his chin thoughtfully.
What’s the point if there’s no audience?
Okay, here's very brief sum-up of damage taken by the pcs last round:
Al - 30 lightning, 39 acid
Ug - 26 lightning
Reo - 15 lightning, 39 acid
Vince - 15 lightning, 19 acid
Ras - none!
Zen - 34 fire
Also, everyone in blue zone was healed 17 by Ras, so make sure you mark that down if you haven't yet.
As for other stuff, did you know that ancient dragons have a 90 foot cone breath range? So aiming from the sky down to the ground, Icky's got enough juice to hit a bunch of people in yellow, green, and blue zones with her breath weapon. The heroes would probably survive that once or maaaaybe twice. But about 70-80 damage to everyone else? That's a lot of death. So Aeri is trying to delay that from happening, but she doesn't expect to last long, as she only has 14 hp left. She and Icky are also 90 feet above yellow zone, so pretty far away.
You could also give instructions to the army. They're sort of waiting to know what to do. If they spread out properly they could avoid mass death from a dragon's breath.
Mav thinks he's got something to help with Icasaracht, so any assistance provided to him could be a good thing! If you trust him.
Then there is a slight thump, and Maverick looks down in front of him to see a bag lying there. Not questioning his good fortune, the gnome shoves his hand and pull out the black spike found on Jhonen's body. He immediately starts fussing with his robes, pulling out several more spikes identical to the one in Alalla's bag, as well as the necromancer's stone recovered from Kresselack's tomb so long ago, chanting as he works.