May 28, 2019 8:15 pm
Interest Check
IMPOSSIBLE LANDSCAPES
A Campaign of Wonder, Horror, and Conspiracy, for Delta Green the Role-Playing Game
"Is the darkness/Ours to take?/Bathed in lightness/Bathed in heat/All is well/As long as we keep spinning/Here and now/Dancing behind a wall/Hear the old songs/And laughter within/All forgiven/Always and never been true."
This book has teeth...
…still, one of you must eat it. Chew it and swallow it and then, act as the book might act. This is no small trick.
Then there is the dance.
Once the dance begins, others arrive. It is their job to pretend to be someone else but to feel real fear. As they act, they dance. They dance with the person that has become the book, they dance with their real fear, they dance around a table, and a story is told in the tracks of their steps.
Let us not forget the dice. The dice sing. They sing of opening doors, and brains spraying across walls, and the translation of books. The dice’s song lets you climb burning tapestries and scream and go mad and hide, weeping in the dark as marionettes spin in echoing tunnels of smooth stone.
The dice sing a tune, which the false people dance to while the book leads you all on.
And whether you want to or not, you dance.
We dance.
We all dance this way, hand-in-hand, until the end of the world.
Impossible Landscapes is the first campaign for Delta Green the Role-Playing Game. It centers on Robert W. Chambers’ 1895 book The King in Yellow, elements of which also appear in such game books as The Unspeakable Oath, Delta Green: COUNTDOWN, and fiction books such as Sosostris, Ambrose, and Broadalbin.
This campaign focuses on a missing woman, a mysterious play that drives people insane, an asylum, a country that doesn't exist, and the end of the world. Agents skate the edge of a mystery that unravels their existence and struggle to find a way back from a fictional country called Carcosa.
Impossible Landscapes focuses on surreal horror, like that found in The OA, The Shining, Twin Peaks, Jacob’s Ladder, Lost Highway, or The Ninth Configuration. Agents confront monsters, but monsters from the depths of the human mind. These threats are as endless as imagination and as insubstantial as smoke; making them infinitely deadlier than any ancient, slumbering, Lovecraftian god.
Not sure how much more interest there is out there in modern horror at the moment, but I'm hot to trot for this campaign, so I'm casting a line. You know the drill. Drop a comment.
Tell me, have you seen the Yellow Sign?
IMPOSSIBLE LANDSCAPES
A Campaign of Wonder, Horror, and Conspiracy, for Delta Green the Role-Playing Game
"Is the darkness/Ours to take?/Bathed in lightness/Bathed in heat/All is well/As long as we keep spinning/Here and now/Dancing behind a wall/Hear the old songs/And laughter within/All forgiven/Always and never been true."
This book has teeth...
…still, one of you must eat it. Chew it and swallow it and then, act as the book might act. This is no small trick.
Then there is the dance.
Once the dance begins, others arrive. It is their job to pretend to be someone else but to feel real fear. As they act, they dance. They dance with the person that has become the book, they dance with their real fear, they dance around a table, and a story is told in the tracks of their steps.
Let us not forget the dice. The dice sing. They sing of opening doors, and brains spraying across walls, and the translation of books. The dice’s song lets you climb burning tapestries and scream and go mad and hide, weeping in the dark as marionettes spin in echoing tunnels of smooth stone.
The dice sing a tune, which the false people dance to while the book leads you all on.
And whether you want to or not, you dance.
We dance.
We all dance this way, hand-in-hand, until the end of the world.
Impossible Landscapes is the first campaign for Delta Green the Role-Playing Game. It centers on Robert W. Chambers’ 1895 book The King in Yellow, elements of which also appear in such game books as The Unspeakable Oath, Delta Green: COUNTDOWN, and fiction books such as Sosostris, Ambrose, and Broadalbin.
This campaign focuses on a missing woman, a mysterious play that drives people insane, an asylum, a country that doesn't exist, and the end of the world. Agents skate the edge of a mystery that unravels their existence and struggle to find a way back from a fictional country called Carcosa.
Impossible Landscapes focuses on surreal horror, like that found in The OA, The Shining, Twin Peaks, Jacob’s Ladder, Lost Highway, or The Ninth Configuration. Agents confront monsters, but monsters from the depths of the human mind. These threats are as endless as imagination and as insubstantial as smoke; making them infinitely deadlier than any ancient, slumbering, Lovecraftian god.
Not sure how much more interest there is out there in modern horror at the moment, but I'm hot to trot for this campaign, so I'm casting a line. You know the drill. Drop a comment.
Tell me, have you seen the Yellow Sign?
Last edited May 28, 2019 8:42 pm