Jun 1, 2019 7:50 pm
TL;DR:
For the Game: I would love for a GM to run the Witcher TRPG for a group interested in a pbp that values story and rp as much as (or perhaps even more than) combat.
What you get: I already own the books, and you of course can get dropbox access. You also get a player who has read the rulebook, performed in over a hundred improv (i.e. basically live rp) shows, and has had her writing published in a few different literary magazines.
Why the Witcher TRPG?
I know, we could just port the Witcher World into D&D 5E and be done with it. But hear me out, the Witcher TRPG has some fascinating mechanics that I think make it worthwhile.
1) Lifepath Character Creation - The Lifepath mechanics allow for characters that are as complex and contradictory as those seen in the Witcher series, and they can foster some interesting collaborative character creation. E.G. If I roll that I've made a elf/doctor/bard friend after we were trapped in dire straits together, and there is an elf/doctor/bard in the party, well now we have a cool reason for adventuring together beyond, "All of us goofballs met in a tavern."
2) The Classes - "Katherine, wtf, the classes are unbalanced af!" Wrong-o, friend! The classes are unbalanced if you're looking for a plot-lite, combat-focused TRPG, like what a lot of us are used to playing around the table with friends. But this is PBP, people! Dream bigger! Witchers are badass in combat, but they can't navigate political intrigue or diplomatic soirees like the other classes. Each class brings something unique to the table, and they often are built for a mix of situations - Doctors, realistically, have some social etiquette and business know-how from their schooling years. Craftsmen know their fine arts and can be awfully persuasive. You aren't just a bot for a single skill.
3) The Genre - Dark fantasy often devolves into, "Everyone is a bunch of terrible murderer-rapists." But we all know the Witcher universe is not so simple. Think of Philip Strenger, the Bloody Baron: Many fans love this funny and tough sonuvabitch who opened his home to Ciri and an abandoned little girl when they were desperate. But People are complicated in the Witcher; very few are wholly good or wholly evil. The setting is this way too - There is a lot of darkness in the Witcher, but there is also room for comedy and romance.
4) The Money - I got really excited after finishing finals and splurged on this book without considering that I would need a gaming group to actually use it. Oops.
Disclaimer: For better or worse, there are a ton of mechanics in the game (including rules on curses, verbal combat, and a very in-depth crafting system). Some people love this, and some don't. The Witcher TRPG is definitely not perfect, and ofc I am open to adjusting its rules for the party or GM's desires.
Who tf are you?
Hey, my name is Katherine. I am a medical student earning an MD, which has made traditional TTRPG-ing difficult for my schedule. But I also came to PBP (thanks to a recommendation by Cheza) because traditional TTRPGs never quite scratched my itch for story and RP. It's hard to imagine a badass sorceress, for instance, when your friend is doing his best falsetto and licking Doritos dust off his hands. The written word allows for a better suspension of disbelief and gives the time needed to craft a well thought-out response.
Beyond medicine and gaming, I also like to perform improv (a la "Whose Line is it Anyway?"). I've been onstage since I was young, but I found scripted theatre frustrating - the playwright was wrong because that wasn't what "my" character would really say. Improv allows me to tell my own story, and I've even been in shows where we improvised an entire play, instead of just a three minute scene. I love it, and you can see why I would be drawn to TRPGs, where I can make my own character, instead of being confined to what a video game allows.
My other hobby is writing, which I haven't pursued quite as avidly as improv. Nonetheless, I have worked as an editor and had a few short stories published in small magazines. That shit like symbolism and deeper meanings and all that other annoying stuff your high school English teachers would harass you about? I love it. I'm sorry. I will overanalyze all the movies and books and TV shows (and games).
Well, I think that long-winded borderline-novella just about covers it. If you're a GM who's picking up what I'm putting down, please respond here! If you want to talk shop about video games, theatre, writing, or w/e, feel free to shoot me a PM.
For the Game: I would love for a GM to run the Witcher TRPG for a group interested in a pbp that values story and rp as much as (or perhaps even more than) combat.
What you get: I already own the books, and you of course can get dropbox access. You also get a player who has read the rulebook, performed in over a hundred improv (i.e. basically live rp) shows, and has had her writing published in a few different literary magazines.
Why the Witcher TRPG?
I know, we could just port the Witcher World into D&D 5E and be done with it. But hear me out, the Witcher TRPG has some fascinating mechanics that I think make it worthwhile.
1) Lifepath Character Creation - The Lifepath mechanics allow for characters that are as complex and contradictory as those seen in the Witcher series, and they can foster some interesting collaborative character creation. E.G. If I roll that I've made a elf/doctor/bard friend after we were trapped in dire straits together, and there is an elf/doctor/bard in the party, well now we have a cool reason for adventuring together beyond, "All of us goofballs met in a tavern."
2) The Classes - "Katherine, wtf, the classes are unbalanced af!" Wrong-o, friend! The classes are unbalanced if you're looking for a plot-lite, combat-focused TRPG, like what a lot of us are used to playing around the table with friends. But this is PBP, people! Dream bigger! Witchers are badass in combat, but they can't navigate political intrigue or diplomatic soirees like the other classes. Each class brings something unique to the table, and they often are built for a mix of situations - Doctors, realistically, have some social etiquette and business know-how from their schooling years. Craftsmen know their fine arts and can be awfully persuasive. You aren't just a bot for a single skill.
3) The Genre - Dark fantasy often devolves into, "Everyone is a bunch of terrible murderer-rapists." But we all know the Witcher universe is not so simple. Think of Philip Strenger, the Bloody Baron: Many fans love this funny and tough sonuvabitch who opened his home to Ciri and an abandoned little girl when they were desperate. But
[ +- ] Play The Witcher 3 if you haven't, my God
he was also a wife-beating alcoholic who caused the miscarriage of his own child.
4) The Money - I got really excited after finishing finals and splurged on this book without considering that I would need a gaming group to actually use it. Oops.
Disclaimer: For better or worse, there are a ton of mechanics in the game (including rules on curses, verbal combat, and a very in-depth crafting system). Some people love this, and some don't. The Witcher TRPG is definitely not perfect, and ofc I am open to adjusting its rules for the party or GM's desires.
Who tf are you?
Hey, my name is Katherine. I am a medical student earning an MD, which has made traditional TTRPG-ing difficult for my schedule. But I also came to PBP (thanks to a recommendation by Cheza) because traditional TTRPGs never quite scratched my itch for story and RP. It's hard to imagine a badass sorceress, for instance, when your friend is doing his best falsetto and licking Doritos dust off his hands. The written word allows for a better suspension of disbelief and gives the time needed to craft a well thought-out response.
Beyond medicine and gaming, I also like to perform improv (a la "Whose Line is it Anyway?"). I've been onstage since I was young, but I found scripted theatre frustrating - the playwright was wrong because that wasn't what "my" character would really say. Improv allows me to tell my own story, and I've even been in shows where we improvised an entire play, instead of just a three minute scene. I love it, and you can see why I would be drawn to TRPGs, where I can make my own character, instead of being confined to what a video game allows.
My other hobby is writing, which I haven't pursued quite as avidly as improv. Nonetheless, I have worked as an editor and had a few short stories published in small magazines. That shit like symbolism and deeper meanings and all that other annoying stuff your high school English teachers would harass you about? I love it. I'm sorry. I will overanalyze all the movies and books and TV shows (and games).
Well, I think that long-winded borderline-novella just about covers it. If you're a GM who's picking up what I'm putting down, please respond here! If you want to talk shop about video games, theatre, writing, or w/e, feel free to shoot me a PM.