Oct 22, 2019 4:49 pm
OOC:
And with that, we're fully into the next day. One thing before I lock this thread up - going to introduce a couple of new mechanics here.
[ +- ] Exhaustion
Staying up all night, plus the various SAN hits you all suffered over the course of the search, means that your agents are all Exhausted until they get a full night's worth of sleep.
An exhausted agent suffers a -20% penalty to all skills, stat tests, and SAN tests. You also all lose 1D6 WP (willpower) now, representing the mental fortitude needed to push through the exhaustion, so go ahead and make that roll.
Exhaustion/WP Spot Rules
After another night without sleep, working hard for a few hours, or extreme exertion for a few minutes, they lose another 1D6 WP.
STIMULANTS:Taking stimulants or chain-smoking offsets the exhaustion penalty for 1D6 hours. Harder, illegal drugs offset it for 2D6 hours. During this time, your Agent can’t sleep. An Agent can take more stimulants to keep going, but every dose after the first costs 1D6 WP.
LOW WILLPOWER POINTS: An Agent whose WP hits 1 or 2 has an emotional breakdown. The Agent suffers a −20% penalty to all actions until WP rises above 2.
RUNNING OUT OF WILLPOWER POINTS: An Agent whose WP hits 0 collapses, completely incapacitated and perhaps unconscious. The Handler controls your Agent until WP returns to 1 or higher. An Agent with 0 WP cannot succeed at any tests—including SAN tests.
REGAINING WILLPOWER POINTS: When your Agent gets a full night’s sleep (but no more than once in a 24-hour period), he or she regains 1D6 WP. If you play up one of your Agent’s personal motivations in a way the Handler finds compelling, your Agent regains 1 WP.
An exhausted agent suffers a -20% penalty to all skills, stat tests, and SAN tests. You also all lose 1D6 WP (willpower) now, representing the mental fortitude needed to push through the exhaustion, so go ahead and make that roll.
Exhaustion/WP Spot Rules
After another night without sleep, working hard for a few hours, or extreme exertion for a few minutes, they lose another 1D6 WP.
STIMULANTS:Taking stimulants or chain-smoking offsets the exhaustion penalty for 1D6 hours. Harder, illegal drugs offset it for 2D6 hours. During this time, your Agent can’t sleep. An Agent can take more stimulants to keep going, but every dose after the first costs 1D6 WP.
LOW WILLPOWER POINTS: An Agent whose WP hits 1 or 2 has an emotional breakdown. The Agent suffers a −20% penalty to all actions until WP rises above 2.
RUNNING OUT OF WILLPOWER POINTS: An Agent whose WP hits 0 collapses, completely incapacitated and perhaps unconscious. The Handler controls your Agent until WP returns to 1 or higher. An Agent with 0 WP cannot succeed at any tests—including SAN tests.
REGAINING WILLPOWER POINTS: When your Agent gets a full night’s sleep (but no more than once in a 24-hour period), he or she regains 1D6 WP. If you play up one of your Agent’s personal motivations in a way the Handler finds compelling, your Agent regains 1 WP.
[ +- ] Bonds
The other thing I want to bring to the fore is the fact that you can use your Bonds to soak up SAN damage. Don't worry about the mechanical details of that for now, but keep in mind that it's an option open to you any time you take a SAN hit. Particularly useful to stave off Temporary Insanity (when you lose 5 or more SAN points at once) or to keep your agent above their Breaking Point.