Jun 13, 2019 5:06 pm
Hi all, I run a couple of Star Trek games here and I'm toying with the idea of starting a different one.
I’m thinking of running a sort of strategy RPG set in the Star Trek Universe. The story would revolve around a Starfleet battlegroup during a time of war. Basically, the players would take on the roles of a fleet admiral, the admiral’s command staff, and the captains of the individual ships in the group.
This game will be using the Star Trek Adventures (STA) roleplaying system by Modiphius and will include the Admiralty Campaign rules found in the Command Division Sourcebook (pg 37-40)
STA Rules:
https://gamersplane.com/forums/thread/11338/
Character Creation:
You can create your own character using the "Life Path" creation rules.
This handy tool makes it a lot easier:
https://sta.modiphiusapps.hostinguk.org/
Here are the roles available for PCs
Admiral: Flag officer only. In an Admiralty game, the group must have an admiral. Select three additional Focuses, reflecting areas of expertise or subjects that pertain to the admiral’s assignment. At the start of each mission, the admiral chooses one of their three Focuses, and every Main Character receives that as an additional Focus for the mission, due to additional briefings and instructional resources. You will also be able to select and build out your flagship (This ship should be built using the "Strategic and Diplomatic Operations" mission profile and be given the "Command Ship" talent).
This player should have extensive knowledge of the STA game system as well as experience in starship combat.
Adjutant: Command department only. The adjutant must be at least a lieutenant commander. This is the admiral’s closest advisor and assistant, providing aid and support like an executive officer supports a commanding officer. A good adjutant is always prepared with mission proposals, alternative plans, and hypothetical scenarios to allow the admiral to react to problems. At the start of any scene, the adjutant may spend one Momentum (Immediate) in order to change the Focus chosen by the admiral for the duration of that scene only. The new Focus must be one of the others selected by the admiral.
Strategic Operations Officer: Command department only. This officer coordinates the movements and activities of vessels and forces in a given region or on a particular mission. Typically officers with a keen understanding of strategy, they advise the admiral and adjust plans independently when they cannot consult the admiral. Regardless of rank, the strategic operations officer has authority over all vessels and forces linked to their region or mission. They may reduce the Difficulty of Persuade Tasks with the commanding officers of those vessels and forces by 1, to a minimum of 0.
Intelligence Officer: An intelligence officer receives Starfleet Intelligence, other branch and Federation ally reports on strategic and diplomatic developments in the region. These reports, and analyses, allow the officer to inform the admiral and other cleared personnel about matters that might impact decisions. Once per mission, an intelligence officer may create an Advantage without requiring a Task or spending any resources. This Advantage reflects some detail or insight the officer learned in an intelligence report.
Ship Captains (4-6): These characters will command individual starships assigned to the fleet. You will be able to select and build out your own ship. In addition, you can generate your own supporting characters to serve as your bridge crew. If you do not generate these, the GM will assign you generic NPCs.
Knowledge of the STA game system is helpful, but not required.
It may take some time to get this up and running, but anyone who is interested, or has questions about the STA system (I have all the books), please let me know.
I’m thinking of running a sort of strategy RPG set in the Star Trek Universe. The story would revolve around a Starfleet battlegroup during a time of war. Basically, the players would take on the roles of a fleet admiral, the admiral’s command staff, and the captains of the individual ships in the group.
This game will be using the Star Trek Adventures (STA) roleplaying system by Modiphius and will include the Admiralty Campaign rules found in the Command Division Sourcebook (pg 37-40)
STA Rules:
https://gamersplane.com/forums/thread/11338/
Character Creation:
You can create your own character using the "Life Path" creation rules.
This handy tool makes it a lot easier:
https://sta.modiphiusapps.hostinguk.org/
Here are the roles available for PCs
Admiral: Flag officer only. In an Admiralty game, the group must have an admiral. Select three additional Focuses, reflecting areas of expertise or subjects that pertain to the admiral’s assignment. At the start of each mission, the admiral chooses one of their three Focuses, and every Main Character receives that as an additional Focus for the mission, due to additional briefings and instructional resources. You will also be able to select and build out your flagship (This ship should be built using the "Strategic and Diplomatic Operations" mission profile and be given the "Command Ship" talent).
This player should have extensive knowledge of the STA game system as well as experience in starship combat.
Adjutant: Command department only. The adjutant must be at least a lieutenant commander. This is the admiral’s closest advisor and assistant, providing aid and support like an executive officer supports a commanding officer. A good adjutant is always prepared with mission proposals, alternative plans, and hypothetical scenarios to allow the admiral to react to problems. At the start of any scene, the adjutant may spend one Momentum (Immediate) in order to change the Focus chosen by the admiral for the duration of that scene only. The new Focus must be one of the others selected by the admiral.
Strategic Operations Officer: Command department only. This officer coordinates the movements and activities of vessels and forces in a given region or on a particular mission. Typically officers with a keen understanding of strategy, they advise the admiral and adjust plans independently when they cannot consult the admiral. Regardless of rank, the strategic operations officer has authority over all vessels and forces linked to their region or mission. They may reduce the Difficulty of Persuade Tasks with the commanding officers of those vessels and forces by 1, to a minimum of 0.
Intelligence Officer: An intelligence officer receives Starfleet Intelligence, other branch and Federation ally reports on strategic and diplomatic developments in the region. These reports, and analyses, allow the officer to inform the admiral and other cleared personnel about matters that might impact decisions. Once per mission, an intelligence officer may create an Advantage without requiring a Task or spending any resources. This Advantage reflects some detail or insight the officer learned in an intelligence report.
Ship Captains (4-6): These characters will command individual starships assigned to the fleet. You will be able to select and build out your own ship. In addition, you can generate your own supporting characters to serve as your bridge crew. If you do not generate these, the GM will assign you generic NPCs.
Knowledge of the STA game system is helpful, but not required.
It may take some time to get this up and running, but anyone who is interested, or has questions about the STA system (I have all the books), please let me know.
Last edited June 13, 2019 5:31 pm