A shaking hand opens a small flask at her belt and she dips a finger into it. Smearing the water across her face, she murmurs a prayer. "Help me be strong." She feels divine power well up in her bones, holding her firm.
Al casts Protection from Evil and Good, and chooses fiends.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.