CouchLord's Character

Nov 12, 2015 5:21 pm
Testing...
Nov 12, 2015 5:36 pm
OK. So I've got 50 points to spend, and let's start with Group One.

Constitution: 16 I want a strong guy here.
Social: 10 Some people like this guy, but not too many...
Color: 11 Plenty to spend.
Isho: 13 Nice and full.
Last edited November 12, 2015 5:52 pm
Nov 12, 2015 5:39 pm
On to Group Two!

Strength: 13 Powerhouse!
Education: 14 Shrewd...
Learn: 10 ...but not an abstract.
Agility:11 Decent.
Last edited November 12, 2015 5:49 pm
Nov 12, 2015 5:46 pm
Group Three, here goes

Speed: 15 Let's have some speed.
Aim: 8 Not a range guy, here.
Spot: 14 Good eyesight, huphup!
Listen: 12 Animal senses...
Last edited November 12, 2015 5:52 pm
Nov 12, 2015 5:53 pm
OK, I'm thinking I want a Bronth... so I'll need to edit my stats accordingly...
Nov 12, 2015 6:10 pm
OK. So I've got 50 points to spend, and let's start with Group One.

Constitution: 16 I want a strong guy here.
Social: 9-2=7 Some people like this guy, but not too many...
Color: 13-4=9 Plenty to spend.
Isho: 12-2=10 Nice and full.

Strength: 13+4=17 Powerhouse!
Education: 14-2=12 Shrewd...
Learn: 10 ...but not an abstract.
Agility:11+2=13 Decent.

Speed: 15 Let's have some speed.
Aim: 8-2=6 Not a range guy, here.
Spot: 14-2=12 Good eyesight, huphup!
Listen: 12+3=15 Animal senses...
Last edited November 12, 2015 6:27 pm
Nov 12, 2015 6:12 pm
OK, there's the Bronth scores... and I think I'm going to go with a Burdothian Military class - Prerequisites: Education cost: 8, minimum Constitution and Strength: 12, minimum agility and Speed: 10 Description: a soldier in one branch of the Burdothian military Bonus: 3 characteristic points, 3 skill points
Last edited November 12, 2015 6:12 pm
Nov 12, 2015 6:35 pm
DERIVED STATS:
Immune to Superficial Wounds
Interaction vs. Ettiquette:
Color Points: 5
Moon Skill Rank: 5
Max Isho Points: 10
+1 Advangate, Hit, Injury Bonus
Max Lift: 470lbs.
Size Modifier: +2
Friends: 1
Foci: 3
Practical Knowledge Skill Ranks: 36
Common Skill Ranks: 36
Agility Skill Ranks: 3
Extra Skill Ranks: 12
Aim Bonus: 1
Nov 12, 2015 6:50 pm
Practical Knowledge Skills:

Arithmetic (6) - ability to solve math problems
- Bio-tec (7) - various living tools were seeded across Jorune by the original colonists. Many of the species remain: bio-tec is your ability to recognize/identify them.
- Current Events (9) - knowing political realities
- Earth-tec (7) - recognizing/identifying ancient artifacts
- Fauna Recognition (8) - identifying creatures
- Flora recognition (8) - identifying plants
- Geography (8) - knowing your way around the countryside
- Geology (10) - identifying topography, locating water, identifying minerals
- History (9) - knowledge of important events in history
- Lore (7) - knowledge of fable, myth, old wives' tales, folk wisdom, etc.
- Traveler (8) - how much you know about a particular place
- Weather (9) - reading the signs for changes in the weather, ability to predict weather in the short term
Nov 12, 2015 7:15 pm
Common Skills:

- Bargain (6) - haggling, getting a deal
- Bribe (-) - greasing palms, using money to influence people in authority
- Bureaucracy (6) - how well you navigate bureaucratic procedures/interactions
- Conceal self (7) - ability to hide in the wild/outdoors
- Contacts (6) - calling on acquaintances to get information
- Cooking (6) - preparing meals, using forage
- Fast Talk (6) - ability to quickly convince or bewilder people verbally
- First Aid (7) - triage, applying bandages, staunching wounds, apply limilates
- Foraging (8) - scavenging/locating food and drink from the environment
- Gaming (-) - gambling, playing games of chance
- Getting Around (8) - navigating your home turf, knowing shortcuts, etc.
- Hide in City (6) - ability to hide in an urban environment
- Information Search (6) - getting information from inanimate sources like books, archives, or libraries
- Search (8) - finding hidden things (SPOT and LISTEN are for detection)
- Silent Movement (7) - sneaking silently
- Tail (6) - following someone without being detected in a city or town
- Teach (9) - general ability to instruct others
- Tracking (9) - ability to detect traces of another's presence/passage
- Wilderness Travel (9) - finding the best route through the wild
Nov 12, 2015 7:17 pm
Agility Skills:

- Jump: 7
- Climb: 8
- Swim: 7
Nov 12, 2015 7:20 pm
- Moon skill: Desti (2) - The red moon of Jorune, associated with violence
- Moon skill: Du (-) - The amber moon of Jorune, associated with light and heat
- Moon skill: Ebba (1) - The yellow moon of Jorune, associated with force
- Moon skill: Gobey (-) - The black moon of Jorune, associated with barriers
- Moon skill: Launtra (1) - The green moon of Jorune, associated with health and the body
- Moon skill: Shal (1) - The blue moon of Jorune, associated with the mind and nerves
- Moon skill: Tra (-) - The white moon of Jorune, associated with space and place
Nov 12, 2015 7:58 pm
EXTRA SKILLS:

- Advance (10) MELEE - move closer to an opponent while in combat, and/or force an opponent back
- Club (10) MELEE
- Defend without weapon (10) MELEE - blocking and parrying with your bare hands
- Fist (10) MELEE - punching, slapping, gouging, twisting, clawing, and any other attacks with your hands
- Shield (10) MELEE - using a shield in combat, for defense or offense
- Staff (10) MELEE - using a 2-handed blunt weapon like long stick, staff, or pole (2 m or less) in combat
- Sword (10) MELEE - using any kind of 1-handed sword in combat
- Tackle (10) MELEE - using your body, leverage and mass to take down an opponent in combat
- Thikes (10) MELEE - using a gladiator's strap-on blades in combat
- Two-handed sword (10) MELEE - using particularly long or massive swords that require two hands in combat
- Rock (4) - picking up a hard object and throwing it in combat
- Language, Cleash (3) - speak with the terrifying insect-like sentient race
Last edited November 12, 2015 8:19 pm
Nov 12, 2015 8:04 pm
Crystal Number Roll...

16 links, so 160 yules.
Last edited November 12, 2015 8:09 pm

Rolls

Crystal links - (3d6)

(565) = 16

Nov 12, 2015 8:17 pm
Equipment:

Melee Freebee: Two-handed sword

Staff - 50
Backpack - 15
Torch x5 - 20
Water skin - 5
5 yards of rope - 20
One week's savory rations - 40

Left over: 1 link.
Last edited November 12, 2015 8:19 pm
Nov 12, 2015 8:36 pm
OK, so when it comes to my special item, I've got several ideas:

(1) An alien tech that allows me to pull any weapon on which I have put the device to my hand. It would be some sort of glove which emits a special electro-magnetic pulse which pulls on a device attached to the pommel of the device, allowing me to pull the object back to me at the flick of my wrist.
(2) A cork which creates a reco which emits a powerful electro-magnetic pulse, pulling all metal above-ground in _ft to itself.
(3) An ancient Bronth helm with an HUD.
Nov 12, 2015 9:52 pm
Background
Origin:
I was raised just about everywhere. My family traveled quite a bit, seeing as my father was a merchant/mercenary. I have lived in cities, towns, caves, settlements, and just about anywhere. I even lived in a palace for a few months as a monarch sorted out some complicated transactions with my father.

Upbringing:
I did indeed know my parents; my father, as earlier mentioned, was a strange combination of merchant, mercenary and handy-man. My mother was a healer; everwhere we went, my father would trick the people out of their crystals, while my mother healed their ails. Needless to say, their work-ethics were drastically different, which resulted in their divorce when I was age 17. I did learn many things from both of them, though I strive to challenge those like my father, and follow in my mother's footsteps.

Why did you leave home, or why did you stay?
I left home at age 19. When my parents were divorced, I followed my mother. I stayed with her for the next two years, then she urged me that I was a grown Bronth, and I should seek my living. I am a large creature and my father had taught me many forms of combat which take advantage of the fact; I am also shrewd for my race, so I joined the Burdothan Military and served there for 4 years.

Siblings: 4 - three sisters and a brother.

Friends:
My best friend to this day is a female Bronth named Eva. We were childhood companions, for her father was also a merchant and our families would often travel together. I have not seen her since I left the military, but I hope to reunite with her and marry her, if she is willing.

Closeness and terms:
I am very close to Eva; their opinions and company are very important to me.

Fascination: I believe that justice should be enforced everywhere. I travel the land catching those I believe to be guilty and turning them in to the government. All races and classes are equal to me, in good or evil. Beware rogues and betrayers!

Adventures: I think my favorite adventure was the time I heard of a terrible wrestler who was fining anyone who wanted to go down an ally in a certain town. The police force had tried to take him out, but he had broken a few necks and ended their attempts. I walked in and punched him hard in the face a few times. He threw me away from him, but I advanced on him and threw him through a wall. It knocked him out cold, and I took him in to the police force. They gave me a good bounty for it, too, though I had to pay for the wall I threw him through, but it still left me plenty.

Racial Attitudes: In the pursuit of justice, I am impartial to all races to cultures; all should be judged alike. I have grown up being instructed that the Cleash were a fierce and perpetually dangerous tribe; I believe that they are misunderstood and that we must endeavor to make peace with their kind.

Knowing each other: Gonna do this once I know the other players...
Last edited November 13, 2015 1:48 am

Rolls

Siblings - (1d6-2)

(6) - 2 = 4

Nov 13, 2015 12:44 am
Your character gets a bunch of skill ranks/levels as part of the Burdothian Military occupation; this may free up some points in skills that you had spent points on in the later steps.

1) You get all of the following:
Melee skills:
Knife: 10 (Familiar)
Fist: 10 (Familiar)

Easy skills:
Conceal self: 6 (Familiar)
Cooking: 6 (Familiar)
Earth-tec operation: 12 (Experienced)
First Aid: 6 (Familiar)
Foraging: 6 (Familiar)
Wilderness travel: 6 (Familiar)
Move Silently: 6 (Familiar)
Tracking: 6 (Familiar)

Moderate skills:
Set traps: 5 (Familiar)

Hard skills:
Military etiquette: 8 (Experienced)
Writing (Entren): 8 (Experienced)

2) In addition to those, choose 3 of the following, then roll a d6 (use the die roller in this thread). If you get a 6, you may choose a fourth one of these.
* Sword (Melee) and shield (Melee): both at 10 (Familiar)
* 2-Handed sword (Melee): 10 (Familiar)
* Pike (Melee): 10 (Familiar)
* Halberd (Melee): 10 (Familiar)
* Spear (Melee): 10 (Familiar)

3) In addition to steps 1 and 2, above, choose one of the following, then roll a d6 (using the die roller in this thread). If you get a 6 on the roll, choose an additional one.
* Energy weapons operation (Moderate): 5 (Familiar)
* Thombo handling/riding (Moderate): 5 (Familiar)
* Talmaron handling/riding (Hard): 4 (Familiar)
* Bochigon handling/riding (Very Hard): 3 (Familiar)

4) You choose a branch of the military in which your character served: infantry, caji infantry (must be a muadra and have color 13, as well as Ebba, Gobey, and Launtra Moon Skills all 5 or better), archers, cavalry, talmarons, marines.
* If you chose infantry, get the following:
- Melee skill of Sword or 2-handed sword at 13 (Experienced)
- Melee skill of pike, halberd, or spear at 13 (Experienced)
- Shield (melee) at 13 (Experienced)

* If you chose caji infantry, get the following:
- Dysha: Power orb at Familiar
- Dysha: shield at Familiar
- Dysha: wall at Familiar
- Dysha: Healer at Familiar
- Dysha: Night Eyes at Familiar
- you double your isho points

* If you chose Archers, get the following:
+3 ranks in bow, longbow, and crossbow combat skills

* If you chose Cavalry, get the following:
- Thombo handling/riding (Moderate): 10 (Experienced)
- Horse handling/riding (Moderate): 10 (Experienced)
- Bochigon handling/riding (Very hard): 6 (Experienced)
- Pike, Halberd, or Spear (Melee): 13 (Experienced)

* If you chose talmarons, get the following:
- Talmaron handling/riding (Hard): 8 (Experienced)
+2 ranks to bow skill

* If you chose marines, get the following:
+6 ranks to swim skill
- Sword or 2-handed sword (Melee): 13 (Experienced)
Nov 13, 2015 3:11 am
OK. Did you see the options for my special Item? Which one can I have, or do I need to think of another?
Nov 13, 2015 3:12 am
Dice rolls for steps 2 and 3...

Rolls

Step 2 - (1d6)

(4) = 4

Step 3 - (1d6)

(4) = 4

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