2.0 - Lure of the Lost

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Oct 4, 2016 10:02 pm
Not waiting for the guards to respond to Heyop's suggestion Csillag waits for Mal to run through her field of vision as she drops to one knee and takes aim.

Rolls

Stun me? Stun you!

2 Success, 2 Advantage, 1 Threat

Total: 2 Success, 1 Advantage

Oct 4, 2016 10:35 pm
"Some people don't like getting shot." Heyop adds after a blaster bolt flies by him.
Oct 4, 2016 11:50 pm
Csillag feels better after landing a shot on the remaining guard. However his heavy clothing enables him to shrug off some of the impact and he remains standing, if somewhat shaken.
OOC:
Csillag +1 strain; you're up to 4 strain I believe. Remaining guard has 2 strain.
The last guard standing drops his gun, causing Heyop's eyebrow to raise...

falryx sent a note to Remnant
...and then he draws his stun baton and surges forward to close the distance to Heyop to hand-to-hand combat with a battle yell that's a little weak.
OOC:
Ok. Back to player rounds. Round ~5.
Dagger, you notices the speeder in the foyer has managed to get control of itself and it's headed your way with some green-clothed alien at the wheel and a handful of others. A Duro, a Twi'lek and a Togruta. A motley crew of non-humans if you ever saw one.
Oct 4, 2016 11:59 pm
OOC:
I can't shoot him at this range can I?
Oct 5, 2016 12:04 am
OOC:
You can, but it's 3P to do so. Or you can melee him with your gun or punch him with a brawl. He's got 4 soak, so you'd have to have at least 2 successes with a punch to get through his soak. If you club him with your gun, your base damage is 5,
Oct 5, 2016 12:12 am
Heyop sighs.

"I was trying to do the right thing and be NICE!" Heyop comments through clenched teeth dropping his carbine on it's sling and flicks out his Trucheon to beat the guard into submission.
OOC:
Using Quick Draw. Unless there's more purple die that 6 damage and 2 set back die to all his actions for the next 2 rounds due to Disorient 2.
Last edited October 5, 2016 12:13 am

Rolls

Truncheon Beating

1 Success, 1 Advantage, 2 Threat

Total: 1 Success, 1 Threat

Oct 5, 2016 12:14 am
Csillag reaches for her saber and lights it up, yelling at the man who has charged at Heyop. "Enough! Or you'll be missing limbs by the time I'm done with you!"
OOC:
I have Csillag at 11 of 12 Strain. It's still not clear to me whether Strains and Wounds start at 0 and when you exceed the threshold bad things happen, or if you count down from your Max like HPs. Obviously I've been starting at 0 and working towards the threshold, so I think we're at the same value.

Rolls

Coercion (add whatever difficulty you feel appropriate)

3 Advantage

Total: 3 Advantage

Oct 5, 2016 12:24 am
OOC:
First up - Heyop - melee is always 2P so adding a P
Heyop draws his truncheon, with his off-hand, and manages to whack the guy in front of him who promptly says, "Unh!" and falls to the floor, unconscious. In the swing of things, however, Heyop manages to also swing the truncheon a bit too hard and it flies out of his hand towards Mal, clattering off the wall and giving him a bit of a fright.

Csillag steps through -- saber alight and seeing that the man is taken care of, shrugs at Heyop and continues towards Mal.
OOC:
Csillag, I assumed you'd keep rolling assuming that the immediate problem is solved. You can retcon that and change things if you like.

On strain, I start at N and count down to 0. I had you at -3 while unconscious. Stim brought you from -3 to +2. And the advantage took you to +3. So you're at 3 by my count or 9 by the way you count.

Note: a future note -- escalating to threaten mortal violence may have engendered some conflict in you. I'll defer it this round since, well, there was no conscious target to be threatened...

Rolls

Slightly harder to hit the guy.

2 Threat

Total: 2 Threat

Oct 5, 2016 1:01 am
Heyop curses flicking fingertips that sting slightly. He'll do a search of the guards for keys or key cards before going to retrieve his weapon.
Oct 5, 2016 1:21 am
Dagger dives behind one of the bigger exhibits. He calls over the comms, Uh, guys, we aren't the only ones engaged in a little breaking and entering. I got a bunch of wackos on a speeder out here...wish I had thought of that...
Oct 5, 2016 5:00 am
collecting himself, Mal crouches in position behind the corner of a wall so he can get a good look at the reinforcements. He sights the driver with his carbine
OOC:
ok, the speeder is still moving and might hit dagger.. are they too far away from a stun bolt? if so, I'll switch to blaster fire and take a shot at the ridiculously dressed green alien
Oct 5, 2016 12:10 pm
Csillag will join Mal in whatever cover she can fine.
Oct 5, 2016 9:03 pm
OOC:
Stun has the same range -- you can absolutely open fire. Range is medium.

Note: New Order of actions -- I'm going to go more strict order for this.

* Mal
* Other Group Member
* Heyop
* Dagger
* Other Group Member
* Other Group Member
* Other Group Member
* Csillag
Oct 6, 2016 4:47 am
deciding that stunning the pilot is as good as blasting him, Mal sights the speeder and squeezes off a stun bolt.
OOC:
for the advantage, I would like to give the pilot a setback die to his pilot check
Last edited October 6, 2016 4:48 am

Rolls

stone cold stunna

1 Success, 3 Advantage, 1 Threat

Total: 1 Success, 2 Advantage

Oct 6, 2016 9:42 pm
OOC:
Roger re: advantage - I'm going to call him 'in cover' and 'moving fast' - so I think there's a couple setback dice involved. Rolling. Net result - 1 Advantage. Boost to the next player action?

Rolls

The green guy is in cover thanks to the speeder, and it's moving erratically.

1 Failure, 1 Threat

Total: 1 Failure, 1 Threat

Oct 7, 2016 4:58 am
OOC:
yeah, give the next guy a boost
Oct 7, 2016 12:59 pm
OOC:
*gets out his glasses* I'm going to be searching guards for control/access keys and what not to the security room... SB to the next bad guy?
Last edited October 7, 2016 12:59 pm
Oct 7, 2016 4:29 pm
Mal, the twi'lek in the speeder fires back at you, but misses kind of horribly. Its stun blasts coat the poor gundark statue.
OOC:
Heyop - you're next.
Oct 7, 2016 5:57 pm
"Make sure Dagger doesn't get himself killed... or Csillag goes full dark side..." Heyop states searching the unconscious guards and lining them up in a row. Once he found any key cards he'll jog off to look for wherever he thinks the guards were all coming from and see if he can find a control room.
OOC:
Unsure if there's a roll for doing a through pat down or figuring out where to go.
Oct 7, 2016 6:31 pm
The guards had come from the corridor where Mal is busily trying to shoot from. Heyop pokes his head out and then heads towards the incoming speeder to stop at a door just a little further towards it (door 21). Using one of the keycards he's able to open it into a small office space, with two abandoned desks and a small handful of chairs.

https://s3.amazonaws.com/forceanddestiny/museum-4.jpg
OOC:
Dagger, you're next!
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