Everyone senses a little of the light side of the Force invading the space -- almost brightening it somewhat. The crystrals around you flash slightly and you feel emboldened and encouraged to seek the calm and peace of the Force to overcome the assault that faces you.
Dagger lets his own blaster fall to the floor with a bit of a clunk to lunge at the one assaulting Urik with his vibroblade. As with Urik, however, his slash does not find the target.
The icewolves attack, defending the matron from further harm. Csillag's opponent is already fairly wounded from Urik's blaster bolt and attacks cautiously, adopting a guarded stance and taking attacks of opportunity against her. With a well-timed lunge, the beast manages to grab ahold of Csillag's blaster and tear it from her hands with a growl.
Dagger's opponent attacks viciously -- but with more thunder than lightning -- and Dagger escapes unscathed. Perhaps the Force is with this reckless young man. However in order to dodge the snapping teeth, Dagger's had to contort himself uncomfortably and is at a disadvantage for his next action.
Heyop's wolf is slightly disoriented by Heyop's truncheon, which Heyop uses to good effect to keep the teeth of the beast well away from his flesh. The beast is eager to land a hit and overextends itself, exposing it to a well-placed hit from Heyop if only he can take advantage of it.
Lastly, Urik's icewolf weaves around a vibroknife-wielding Dagger and the sword of Malefax to land a viscious rake with its claws and a nasty bite on the thigh on the young man.
OOC:
* Dagger takes 1 strain for the extra maneuver (1 maneuver to draw the weapon, 1 to engage with the other wolf - 1 strain due to the advantage you rolled.
* Dagger has a setback die for his next action.
* Heyop receives a boost die for his next action.
* Urik takes 4 wounds from his assailant.
Enemy status: all at engaged/short range.
Matron: Passed out.
Minions:
* Alderaan - wounded by Urik, setback die, engaged with Csillag, +1 defense (upgrades any melee attacks by 1 - so 1 red, 1 purple).
* Bespin - engaged with Dagger, gives Dagger a setback die.
* Coruscant - lightly wounded by Heyop, engaged with Heyop, gives Heyop a boost next action.
* Dagobah - dead
* Endor - engaged with Urik
Kaveri - there's a specific mechanic involved with cleansing the cave -- your triumph will play into it.
Rolls
Alderaan attacks!
1 Success, 5 Advantage, 2 Failure, 2 Threat
Total: 1 Failure, 3 Advantage
Bespin attacks!
6 Advantage, 1 Failure, 4 Threat
Total: 1 Failure, 2 Advantage
Coruscant attacks!
2 Success, 1 Advantage, 2 Failure, 3 Threat
Total: 2 Threat
Endor attacks!
2 Success, 1 Advantage, 1 Failure, 2 Threat
Total: 1 Success, 1 Threat