2.0 - Lure of the Lost

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Jun 7, 2016 9:05 pm
There is the Force Mal says I've getting a spotty education from others I've found, but nothing that lasted too long. that at the very least stuck out in all the teachings
Jun 7, 2016 11:34 pm
Heyop once prep gets ready to open the closet door. It looks pretty battered up so he preps for a not being able to surprise who ever is inside.
Jun 7, 2016 11:58 pm
Csillag gives Heyop a quick nod before finding Urik and offering her medical assistance. "Let's see what I can do here..."
OOC:
With surgeon and Physician Talents she'll cure +1 wound and +1 strain.

Rolls

Medicine Check

3 Success, 1 Advantage, 1 Triumph, 2 Failure, 3 Threat

Total: 1 Success, 2 Threat, 1 Triumph

Jun 8, 2016 12:02 am
Heyop opens the closet door and there are two stormtroopers kind of crammed in there. As the door opens they slump to the ground, still unconscious or completely dazed. A few supplies scatter around Heyop's feet as well. The closet is an absolute mess.

Csillag helps Urik out -- and although his wounds don't improve, she's able to spot something that could be a lasting problem and administers to it. This additional focus means that Csillag spends a bit more time working on the spot than normal, testing Urik's patience somewhat.
OOC:
Urik heals 1 wound and his PP Critical Wound. He has one P critical wound remaining.
A few minute's later, Kaveri's voice comes over the comms. "We're out of hyperspace in our new position within the system. There's nothing on our sensors, so we likely have significant time to figure out our next step. Speaking of which, what IS our next step?"
Jun 8, 2016 12:35 am
"Map a course to someplace we can drop these two troopers off and beat feet after some questioning." Heyop replies looking for things to secure the two with, confiscate their weapons/gear, and take off their helmets.
OOC:
Let me know if you want a roll for this or not. I'll put one back in and when ready wake one of them to ask some questions.
Jun 8, 2016 3:13 am
"Great.. someplace. I guess it's time for some research unless anyone has any specific ideas." Kaveri switches off comms and starts poking around at the astrocomp.

Heyop is able to find material to restrain the troopers adequately. As they're sufficiently unresponsive, this is done easily enough. Propping them up seated in the cargo bay -- he needs only for them to wake up to begin his conversation. The closet door remains open and its detritus is scattered near the bunk area.
Jun 8, 2016 3:48 am
Dagger gives a grin and a nod as Kaveri comes over the comms. Sounds like our uh...pilot...could use help, Dagger says and then goes up to assist Kaveri in trying to find 'somewhere'.
OOC:
Boost dice to Kaveri for looking for a place.
Jun 8, 2016 4:42 am
Mal makes himself useful and cleans up the mess that is the closet
Jun 8, 2016 12:27 pm
Heyop moves over the first trooper and squats over him a knee to his chest and a hand on his shoulder. He'd go through standard waking with a combatant he was familiar with, since their helmets were off he's shake them and then slap their cheek if the shaking didn't work, if the slapping failed he'd douse them with a bit of cold water.

Once he comes to Heyop will stay neutral "I have some questions about what was happening a few hours before you were knocked out and your mission. If I get information I think is sufficient I'll look into you and your squadmate being dropped off someplace for you two to make your way back to civilization with supplies to get you there if possible. I'm not totally sure about the rest since they haven't technically agreed to those terms on your release but I'll see what I can do." he states.
Jun 8, 2016 2:08 pm
Remnant says:
looking for things to secure the two with, confiscate their weapons/gear, and take off their helmets.
OOC:
I mentioned earlier that Urik stripped and bound them (in a purely non-kinky way, I assure you).
Jun 8, 2016 2:10 pm
OOC:
I have a Talent called "Intimidating" that allows Urik to suffer Strain and downgrade the difficulty of Coercion checks. If I assist Heyop, may he benefit from this? Urik could maybe stand behind him, turning his huge yellow lightsaber on and off and fingering his various bruises and cuts...
Last edited June 8, 2016 2:10 pm
Jun 8, 2016 2:22 pm
OOC:
On intimidate: this seems legit -- so yah.
The stormtrooper slowly comes around and says, "KP-299. Assigned to Phemis. Corporal."
OOC:
If you want more out of him, you're going to have to push with a coercion roll I think. (or some other social roll). Let me know what you prefer and I'll figure out the difficulty.
Jun 8, 2016 2:25 pm
OOC:
What's the difficulty on Coersion?
Jun 8, 2016 2:28 pm
OOC:
3P - with your downgrade it'd be 2P. Given the two of you and the circumstances, I'll even throw in a boost.
Jun 8, 2016 2:33 pm
"Corporal KP-299 I need a bit of information in exchange for the things you will need to get back to your unit with your squadmate to Planet Phemis. You're a soldier and you're just doing your job. But I need you to help me so I can help you. Your actions will make you accountable for his well being as well Soldier." Heyop states.
OOC:
I'd like to use Force Power: Influence to put his emotions in a state of confusion/befuddlement (Need white or black pips) to break his military bearing and Negotiation for the social roll if possible as a followup.
Jun 9, 2016 5:18 pm
OOC:
Ack - will respond back tonight. Need access to CRB and don't have that one handy.
Jun 10, 2016 4:45 am
OOC:
Just a Force Die is required Heyop since this isn't part of the Coercion I think -- or is it? I would assume that the confusion is going to be used to give you guys a boost on a coercion?
Kaveri looks up from her research into nearby systems and says, "Well, we have a couple options. We can always go to Kwenn Station and drop them off there. It's Hutt-controlled, but there is a small Imperial presence that would allow them to get back to where they belong without a lot of fuss. We'd just have to be ready to leave as soon as we let them go. It's a good 12-13 days out."

Looking up, she shrugs to Dagger, "Otherwise, maybe we could drop them off at Cato Nemoidia. It's largely neutral -- but the Nemoidians can be wily and difficult. They're also clever merchants, so refueling there should be easy enough, but it won't be the cheapest thing we've done. It has the advantage of being kind of one the way home. Just under 2 days to get there, too."

"Or I guess we could hit some place in the Outer Rim and then head back home. The problem with that though, is we have to feed them for awhile."
Jun 10, 2016 5:06 am
If you want my opinion, we're probably better off with cato nemoidia. how long do you want to babysit the bucketheads?
Jun 10, 2016 5:09 am
"Honestly? Not long. I don't like the idea of hanging around Nemoidia for long - but I like the idea of feeding and looking after Stormtroopers for weeks on end even less."
Jun 10, 2016 5:16 am
looks like we got a course. ready for me to take the helm again?
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