Chapter 9: The Labyrinth
Extra Attack: Sinag.
Bonus action: Kris attack.
Oops! Used incorrect (d10) damage die for the second (one-handed) Sinag attack, and mistakenly applied ability modifier! Added the correct damage roll.
Rolls
Sinag two-handed (advantage from Faerie Fire) - (1d20+11, 1d20+11, 1d10+9)
1d20+11 : (17) + 11 = 28
1d20+11 : (15) + 11 = 26
1d10+9 : (5) + 9 = 14
+1 kris (advantage from Faerie Fire) - (1d20+10, 1d20+10, 1d6+6)
1d20+10 : (9) + 10 = 19
1d20+10 : (17) + 10 = 27
1d6+6 : (3) + 6 = 9
Sinag (advantage from Faerie Fire) - (1d20+11, 1d20+11, 1d10+9)
1d20+11 : (15) + 11 = 26
1d20+11 : (20) + 11 = 31
1d10+9 : (7) + 9 = 16
Crit damage - (1d10+9)
(10) + 9 = 19
Correct damage roll for the crit - (2d8+9)
(84) + 9 = 21
Elayna calls out encouragement to Mai'ngor and he feels himself filled with confidence. She casts a spell to distract one of the minotaurs, but it doesn't seem to affect the creature (15 on save)
Mai'ngor goes into an incredible flurry of movements, light-made sword and kris flashing through the air faster than most anyone would be able to follow. His first attack takes off the creature's arm, his second slices across its throat, and his final pierces it through the heart. It falls back, blood pooling all around it.
Xeliss' flaming sphere continues pressing into the minotaurs, scorching their skin horribly (10 damage to M7 and M8).
Sarith moves around the back of the group, off to the right, and leaps out of the darkness to begin slashing and stabbing at M8. All three of his attacks find their target and the minotaur looks horribly wounded (3 hits, 26 damage)
The minotaurs look a bit worse than they did before, but they aren't down. They continue fighting hard, still having the advantage in numbers. Three attack Mai'ngor, but he manages to fend off all of the attack. Sarith isn't so luck as he takes three hits, any of which could have killed him (18, 20, 21 to hit. Damage: 18, 16, 10 slashing)
Enemies
M1: 0 damage taken
M2: 0 damage taken
M3: Dead
M4: 0 damage taken (Faerie Fire)
M5: 0 damage taken
M6: Dead
M7: 14 damage taken
M8: 45 damage taken (Faerie Fire)
Positions
Mai'ngor: Melee
Sarith: Melee
Xeliss: 25 ft away
Elayna: 55 ft away
Aelfric and Seftan are wandering the Labyrinth on a task for the drow wizard Vizeran. You've already collected a few of the items that he has requested for a ritual he needs to perform. You are now searching for six feathers from six different angels, which he states can be found somewhere within this maze.
As you move through, you suddenly realize you can hear the sounds of combat not too far away - though that's hard to know for sure in the tunnels here. You hear shouts of pain from humanoids as well as the sound of some creature shrieking in pain. It almost sounds like a bull in pain.
A few drops of blood or ichor from a demon lord.
Action: Cast Chill Touch on M4 (faerie fire)
Hit Points 24/24 (3/3d8+6)
Speed 30 ft.
STR 10 (+0); DEX 12 (+1); CON 14 (+2), INT 8 (-1); WIS 14 (+2); CHA 18* (+4)
Saving Throws Dex +3, Cha +5
Skills Animal Handling +4, Medicine +4, Perception +6, Performance +8, Persuasion +6, Survival +4
Senses Passive Perception 14
Languages Common
Armor Proficiencies Light armor, medium armor, shields
Weapon Proficiencies Simple weapons, martial weapons
Tool Proficiencies Cook's utensils, singing/chanting
Jack of All Trades Add half proficiency rounded down to any ability check that doesn't already include proficiency.
Song of Rest Friendly creatures that can hear you that regain HP at end of short rest regain an extra 1d6 HP.
Expertise Proficiency bonus doubled for two proficient skills: Perception, Performance
* Elayna's Sorrow +2 to Charisma as long as the necklace is worn
Spellcasting Elayna is a 2nd-level spellcaster. Her spellcasting ability is Charisma (save DC 13, +5 to hit with spell attacks). She knows the following Bard Spells:
-- Cantrips (at will) Chill Touch, Mage Hand, Message, Vicious Mockery
-- 1st-level (2/4 slots) Bane, Dissonant Whispers, Faerie Fire, Healing Word, Heroism
-- 1st-level (1/1 long) Shield
-- 2nd-level (2/2 slots) Shatter
Actions
-- Shortbow Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 1d6+1 piercing damage.
-- Hand Crossbow Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 1d6+1 piercing damage.
-- Shortsword Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6+1 piercing damage.
Bonus Actions
-- Bardic Inspiration 1/4 long rest; d6 bonus to a creature within 60 ft that can hear you, for 10 minutes, applied to a single ability check, attack roll, or saving throw; weapon damage roll, or to AC.
Reactions
-- Ring of Evasion 3/3 dawn; Expend 1 charge to succeed on a failed Dexterity saving throw.
Conditions None
Rolls
Healing Word HP on Sarith - (1d4+4)
(4) + 4 = 8
Chill Touch vs M4, Advantage, Necrotic Damage - (1d20+5, 1d20+5, 1d8)
1d20+5 : (20) + 5 = 25
1d20+5 : (12) + 5 = 17
1d8 : (4) = 4
Critical - (1d8)
(8) = 8
As a defensive measure, Ælfric surrounded himself with a force shield before he advanced.
Rolls
Stealth - (1d20+13)
(15) + 13 = 28
• Forgot to add my +2 War Dance damage to the kris attack.
Rolls
Sinag (adv from Faerie Fire) - (1d20+11, 1d20+11, 1d8+9)
1d20+11 : (18) + 11 = 29
1d20+11 : (9) + 11 = 20
1d8+9 : (3) + 9 = 12
+1 kris (adv from Faerie Fire) - (1d20+10, 1d20+10, 1d6+6)
1d20+10 : (7) + 10 = 17
1d20+10 : (12) + 10 = 22
1d6+6 : (3) + 6 = 9
Extra Attack: Sinag (adv) - (1d20+11, 1d20+11, 1d8+9)
1d20+11 : (7) + 11 = 18
1d20+11 : (5) + 11 = 16
1d8+9 : (2) + 9 = 11
Action Surge: Sinag (adv) - (1d20+11, 1d20+11, 1d8+9)
1d20+11 : (10) + 11 = 21
1d20+11 : (6) + 11 = 17
1d8+9 : (7) + 9 = 16
Action Surge: Sinag (adv) - (1d20+11, 1d20+11, 1d8+9)
1d20+11 : (17) + 11 = 28
1d20+11 : (8) + 11 = 19
1d8+9 : (4) + 9 = 13
GWF to reroll damage of 3rd attack - (1d8+9)
(8) + 9 = 17
Seftan casts Greater Invisibility on himself.
No sense tipping our hand all at once, says his seemingly disembodied voice.
Elayna's healing magic washes over Sarith and his movements become more confident and smooth. Following that, she casts a spell and a spectral hand grabs hold of M4's throat, draining its life force.
Sinag's first swipe ends the life of M8 and Mai'ngor turns his attention to M4. His attacks become a blur and when the flurry of blows ends, the creature is on the floor, four different mortal wounds visible on its body.
Sarith moves behind M7 and begins cutting it up. After a few moments, it too is on the ground dying.
The remaining minotaurs see that they are outmatched and begin to flee.
Aelfric and Seftan hear the sound of hooved feet moving in their direction. After a few moments, a group of three minotaurs rounds the corner right in front of you.
Enemies
M1: 0 damage taken
M2: 0 damage taken
M3: Dead
M4: Dead
M5: 0 damage taken
M6: Dead
M7: Dead
M8: Dead
Positions
Mai'ngor: Melee
Sarith: Melee
Xeliss: 25 ft away
Elayna: 55 ft away