Jul 31, 2019 3:27 am
A list of other Optional/Homebrew rules that I have not yet organized:
Resurrection is near impossible
Milestone Experience
Mixing Potions
Scroll Mishaps
Planar Effects
Renown
Plot Points
Massive Damage
Morale Optional Rule
For Crits, instead of doubling dice, roll damage as normal, then add whatever the maximum value would be.
If you drop to 0 HP, you take a point of exhaustion.
Action Options
Fear and Horror
Drinking a potion is a bonus action; administering to someone else is an action. but next attack will be at a disadvantage
Expanded Weapons and Weapon properties, pg32 to pg44, from the Warrior's Codex*
*If you take a liking to the other add-ons the book provides then again discuss with me prior to moving forward.
Ignore arrow usage unless magical, barring extreme circumstances.
Stacking advantage/disadvantage. Works on a 1:1 basis.
DM reserves the right to screen or deny multiclassing
Proficiency Bonuses ARE dependent on the level of the class from which you gained the skill/proficiency, unless the
Identify doesn't tell you exactly what a magic item does, it just hints at it
PC characteristics are dynamic. Ideals, Bonds and Flaws can be replaced given either a PCs choice or lack of choice.
Resurrection is near impossible
Milestone Experience
Mixing Potions
Scroll Mishaps
Planar Effects
Renown
Plot Points
Massive Damage
Morale Optional Rule
For Crits, instead of doubling dice, roll damage as normal, then add whatever the maximum value would be.
If you drop to 0 HP, you take a point of exhaustion.
Action Options
Fear and Horror
Drinking a potion is a bonus action; administering to someone else is an action. but next attack will be at a disadvantage
Expanded Weapons and Weapon properties, pg32 to pg44, from the Warrior's Codex*
*If you take a liking to the other add-ons the book provides then again discuss with me prior to moving forward.
Ignore arrow usage unless magical, barring extreme circumstances.
Stacking advantage/disadvantage. Works on a 1:1 basis.
DM reserves the right to screen or deny multiclassing
Proficiency Bonuses ARE dependent on the level of the class from which you gained the skill/proficiency, unless the
Identify doesn't tell you exactly what a magic item does, it just hints at it
PC characteristics are dynamic. Ideals, Bonds and Flaws can be replaced given either a PCs choice or lack of choice.