Episode 4: The Cult of Kaliya-te

The battle against the filthy kalding, servants of the goat-headed death-god Kaliya-te, has begun! With the goatmen slashing and burning the forest surrounding the portal, our heroes, together with the noble tikbalang tribe, protectors of the mountain, rush to the defense, abandoning their carefully-planned dawn attack. The heroes face overwhelming odds. And mysteriously, The Worm That Walks, that corrupt abomination, has yet to be sighted.
Urban and Rydler decide to join the main force, while Baracus, Erden, and Ybus remain with Makabo's warband to carry out Baracus' audacious plan to take to the worm tunnels and head straight for the portal. Even here, underground, the air is thick with smoke from the burning forest above. The rough tunnel twists and turns without surfacing, but you soon come to a branching.
"Look," he says, proudly flashing the light across the walls and ceiling. "I call it a sun-tunnel!"
Rolls
Survival - (1d20+2)
(14) + 2 = 16
Rolls
Survival - (1d20+5)
(15) + 5 = 20
Rolls
Survival - (1d20+1)
(17) + 1 = 18
"GRABOIDS!!!" Buluyagon yells.

"Not that I'm complaining," Ybus adds, blushing with the thought.
Rolls
Eldritch Blast (two beams), Force Damage each beam - (1d20+6, 1d20+6, 1d10)
1d20+6 : (1) + 6 = 7
1d20+6 : (12) + 6 = 18
1d10 : (6) = 6
Action: Attack with First Sword recklessly
AC: 17
Hit Points: 64/64
Temp HP: --
Passive Perception: 12
Initiative: +2
Speed: 40
Rage: 1/2
Ki: 3/3
Hit Dice: 3D8, 2D12
Conditions: Rage
Encumbrance: Negligible
Race: Half Orc (Oeridian)
Class: 2-Barbarian, 3-Monk (Way of the Open Hand)
Background: Soldier
Skill Proficiencies: animal handling, athletics, intimidation, survival
Saving Throws: Str, Con
Weapons & Tools: Simple weapons, light & medium armour, shields, vehicles (land)
Javelins: 10?/10
Personality Trait 1: I enjoy being strong and like breaking things.
Personality Trait 2: I can stare down a hell hound without flinching.
Bond: Those who fight beside me are those worth dying for.
Ideal: Might. In life as in war, the stronger force wins.
Flaw: I have anger management issues.
Rolls
reckless attack w/ first sword - (1d20+8, 1d20+8, 1d6+7)
1d20+8 : (1) + 8 = 9
1d20+8 : (16) + 8 = 24
1d6+7 : (4) + 7 = 11
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Rolls
Fire bolt - (1d20+7, 2d10)
1d20+7 : (19) + 7 = 26
2d10 : (16) = 7
Battle Music!
Ybus fires from atop Buluyagon's shoulders. His first energy beam goes wide, exploding against the tunnel wall and showering everyone with dirt. His second beam nails the graboid right on its beak (6 damage), and Baracus follows up with a savage thrust of the First Sword, (11 damage) earning a satisfying squeal from the monster right before Erden's fire bolt hits (7 damage), forcing the creature to release Lingkon-Hok.
Finding himself free, Lingkon-Hok roars at the monster and thrusts his spear at it, but the creature's rubbery hide is surprisingly tough, and the spear fails to penetrate.
G1 grabs another tikbalang warrior and and chomps on the poor fellow's leg, the monstrous worm's beak snapping through bone and muscle.
G2 slithers up the tunnel wall in an effort to escape all the tikbalang weaponry aimed at it, and burrows into the earth.
Seeing Baracus as the biggest threat (and the biggest potential meal) the alpha grabs him with its tentacles and bites down on his meaty shoulder - fortunately not the shoulder Erden is perched on! (after DR, 9 slashing + 9 piercing) The monster then whips its tail around and batters Lingkon-Hok's kneecaps, knocking the tikbalang warrior down to the ground!
• Baracus: AC 17. 46/64 hp. Raging. Reckless.
• Erden: AC 12. 32/32 hp.
• Lingkon-Hok: Prone. Bloodied.
• Buluyagon
• Makabo
• Other tikbalang warriors
• Graboid G1: AC 14.
• Graboid G2: AC 14. Burrowed out of sight.
• Alpha Graboid G3: AC 18. 23 damage.
Rolls
Alpha Graboid tentacle vs. Baracus (AC 17) - (1d20+7, 1d20+7, 2d8+4)
1d20+7 : (8) + 7 = 15
1d20+7 : (10) + 7 = 17
2d8+4 : (16) + 4 = 11
Incorrect damage dice used above. This is the correct damage roll. - (4d8+4)
(7412) + 4 = 18
Beak attack vs. Baracus (AC 17) - (1d20+7, 1d20+7, 2d8+4)
1d20+7 : (14) + 7 = 21
1d20+7 : (16) + 7 = 23
2d8+4 : (86) + 4 = 18
As the sparkles descend towards the ground, a majority of them fall upon Baracus's shoulders like dandruff.
Action: Cast Guiding Bolt on Alpha (if hits, 6d6 radiant and next attack has advantage).
Movement: Remain on Buluyagon's shoulder.
Hit Points 28/28 (5/5d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 13, +5 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (1/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Guiding Bolt, Hex, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 4/6d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Rolls
Healing Light HP for Baracus - (2d6)
(41) = 5
Guiding Bolt, Radiant Damage - (1d20+6, 6d6)
1d20+6 : (11) + 6 = 17
6d6 : (663351) = 24
HD: 5/5
AC: 12
Lucky: 3/3
Arcane Recovery: 1/1
Spell Slots | 1: 3/4 | 2: 3/3 | 3: 2/2
Rolls
Magic Missile - (3d4+3)
(343) + 3 = 13
Rolls
Attack with First Sword (reckless) - (1d20+7, 1d20+7, 1d6+7)
1d20+7 : (9) + 7 = 16
1d20+7 : (15) + 7 = 22
1d6+7 : (5) + 7 = 12
Flurry 1 (reckless) - (1d20+6, 1d20+6, 1d4+6)
1d20+6 : (20) + 6 = 26
1d20+6 : (19) + 6 = 25
1d4+6 : (1) + 6 = 7
Flurry 2 (reckless) - (1d20+6, 1d20+6, 1d4+6)
1d20+6 : (18) + 6 = 24
1d20+6 : (19) + 6 = 25
1d4+6 : (3) + 6 = 9
Savage crit - (2d4)
(31) = 4
Battle Music!
The alpha shudders as Erden's angry birds slam into it simultaneously. (13 damage) It rears up to lash out at the pesky gnome, but Baracus sinks the First Sword once more into the monster's flesh, then grabs one of its tentacles, tears it out of the graboid's mouth, then uses the slimy appendage to slap the thing hard across the face! (Reckless 1: hit. 12 piercing. Flurry 1: crit. 11 bludgeoning. Flurry 2: hit. 9 bludgeoning)
Lingkon-Hok rolls out of the alpha's reach and draws back his spear to throw, but doesn't have a clean shot.
Up front, Makabo and the other tikbalang warriors have their hands full with G1, and a new arrival (G4), and tending to their buddy with the chomped-off leg.
G2 hasn't reappered. It could be anywhere!
• Ybus: AC 12. 28/28 hp.
• Baracus: AC 17. 51/64 hp. Raging. Reckless.
• Erden: AC 12. 32/32 hp.
• Lingkon-Hok: Bloodied.
• Buluyagon
• Makabo
• Other tikbalang warriors
• Graboid G1: AC 14. Bloodied.
• Graboid G2: AC 14. Burrowed out of sight.
• Alpha Graboid G3: AC 18. 68 damage (Bloodied).
• Graboid G4: AC 14. Adjacent to G1.
As if to drive home the point, Ybus levels his belaying pin at the Alpha and launches two shining beams of eldritch celestial light.
Hit Points 28/28 (5/5d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (1/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Guiding Bolt, Hex, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 4/6d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Rolls
Eldritch Blast 1, Eldritch Blast 2, Force Damage - (1d20+6, 1d20+6, 1d10)
1d20+6 : (2) + 6 = 8
1d20+6 : (10) + 6 = 16
1d10 : (8) = 8
"HEY! Watch where you're pointing those things!"
He then turns his attention, and his weapons, back to the Alpha Graboid.
Rolls
First Sword (not reckless) - (1d20+7, 1d6+7)
1d20+7 : (4) + 7 = 11
1d6+7 : (3) + 7 = 10
Martial Arts (not reckless) - (1d20+6, 1d4+6)
1d20+6 : (10) + 6 = 16
1d4+6 : (2) + 6 = 8