1 - The missing villagers of Tar

load previous
Oct 17, 2019 7:57 pm
OOC:
I had declared that I was going to throw a Magic Stone as soon as I saw a good target without cover. That is probably the spider-thing to the southeast of me. So I will do that, and back up directly away from it. I missed anyway.
Oct 18, 2019 5:21 am
Mathfuric says:
Unable to hit with his longsword, Zegar brings down his handaxe with an over head swing followed by the back swing with the longsword (second attack).
OOC:
that should finish off my readied action, do you want me to take my turn now?
OOC:
I should have used the second attack, sorry about that. But you don't get to use your Bonus action for the off hand attack, because it's something you can only do on your turn.
Oct 18, 2019 5:33 am
OOC:
Cool, is that one dead or still kicking?
Last edited October 18, 2019 5:44 am
Oct 18, 2019 3:20 pm
Mathfuric says:
OOC:
Cool, is that one dead or still kicking?
OOC:
Now? Dead, shell broken and organs split on the ground.
Oct 18, 2019 5:39 pm
If Cryst can use the fireball effectively

Rolls

Fireball - (8d6)

(35546642) = 35

Oct 18, 2019 6:50 pm
OOC:
Flicking the gunk off his longsword Zegar moves across the battlefield towards the remaining unknown creatures, to get between them and his comrades. With practiced ease he throws his handaxe at the lead creature and then draws his favoured Warhammer, yelling a challenge at the creatures.
OOC:
sorry damage should be +3, so 8 damage not 11
Will move full 30’ to be approximately 5’ in front of the group, I’d say in between the two beds closest to group 1
Last edited October 18, 2019 8:34 pm

Rolls

Thrown handaxe at first unknown - (1d20+3)

(16) + 3 = 19

Handaxe damage - (1d6+6)

(5) + 6 = 11

Challenging battle cry - intimidation check - (1d20+4)

(18) + 4 = 22

Oct 18, 2019 9:56 pm
Despite the limited visibility from his lower position Zegar manages to issue a skillful attack and cut two of the eight spider's legs, each of them being as large a one of his own legs. The creature falters, staggered by the attack. And as it was about counterattack, Zegar starts yelling unintelligible things to her and the giant spider freezes.

But the two others continue to advance and jump right on him with huge menacing mandibles closing on his shoulder and left leg. Zegar manages to dodge the first attack but then he feels the other one sink deeply in his flesh and continue to burn even after he pushes the attacker back.
OOC:
[Rolling attacks and saving throws if needed]
Two strange kobold-like creatures come out of the night, commanding to their creatures.
ગરમ લોકોને મારશો નહીં, તેના બદલે તેમને કેપ્ચર કરો! તેઓ યુવાનને ખવડાવશે.
[ +- ] Undercommon
[ +- ] The kobold-ish creatures
That's when Cryst sees it: almost all the remaining attackers grouped close to one-another. But also close to Zegar. He thinks, fast, and shots a careful fireball to hit as many of them as he can while avoiding his friend.
OOC:
He'll catch two of the three giant spiders and the two strange humanoids in the blast.
One of the massive spiders close to Zegar take the full power of the blast and is completely disintegrated by it, as is the spider-kobold creature that was trying to help his intimidated minion. The two others manage to survive but still show signs of taking massive damage.
Nearby trees catch fire, shedding a warm light on the battlefield.
OOC:
[ +- ] Map of the camp
Initiative order :
Vachel (22) < - - You're up
Spiderlings Group 3 (17), Spiderlings Group 2 (16)
Cryst (11), Zegar (11), Malchuck (10)
Unknown enemies Group 1 (10)
Ornux sent a note to Ornux

Rolls

Dex saving throw VS Cryst's spell DC (14) - (1d20+3, 1d20+3, 1d20+2, 1d20+2)

1d20+3 : (15) + 3 = 18

1d20+3 : (6) + 3 = 9

1d20+2 : (6) + 2 = 8

1d20+2 : (16) + 2 = 18

Giant Spider Attack > Zegar : piercing, poison (1/2 if save) - (1d20+5, 1d8+3, 2d8)

1d20+5 : (10) + 5 = 15

1d8+3 : (8) + 3 = 11

2d8 : (41) = 5

Zegar CON save (DC 11) - (1d20+5)

(6) + 5 = 11

Giant Spider Attack > Zegar : piercing, poison (1/2 if save) - (1d20+5, 1d8+3, 2d8)

1d20+5 : (18) + 5 = 23

1d8+3 : (6) + 3 = 9

2d8 : (47) = 11

Zegar CON save (DC 11) - (1d20+5)

(3) + 5 = 8

Oct 18, 2019 10:13 pm
OOC:
zegar poisoned ☠️, 31HP
GM comment: Not poisoned unless I tell you so or have some kind of allergy ;)
👍🏻
Last edited October 18, 2019 10:25 pm
Oct 18, 2019 11:56 pm
After casting Cryst moves 25' due east. He isn't the fastest of things.
Oct 21, 2019 12:16 pm
OOC:
Posting for Vachel to move on...
With a single spierderling next to him, Vachel channels his inner powers into a paralyzing charge and reaches for the creature. Lightning springs from his hand to deliver a shock to the creature.
Taking advantage from the short paralysis caused by the spell, Vachel disengages the creature and moves back to join his halfling companion. But the spiderling follows, unwilling to let his target go, and aims for the legs to prevent him from feeling again.
OOC:
[ +- ] Map of the camp
Initiative order :
Vachel (22)
Spiderlings Group 3 (17), Spiderlings Group 2 (16)
Cryst (11), Zegar (11), Malchuck (10) < - - You're up
Unknown enemies Group 1 (10)
Ornux sent a note to Ornux

Rolls

Shocking Grasp > Spiderling - (1d20+7)

(10) + 7 = 17

Shocking Grasp > Spiderling (lightning dmg) - (2d8)

(63) = 9

Spiderling bite > Vachel (piercing dmg) - (1d20+3, 1d6+1)

1d20+3 : (15) + 3 = 18

1d6+1 : (2) + 1 = 3

Vachel CON save VS poison (DC 11) - (1d20+6)

(17) + 6 = 23

Poison dmg taken by Vachel (halfed due to successful save) - (2d6)

(55) = 10

Oct 21, 2019 4:41 pm
Malchuck speaks a word and channels power from himself through the earth to Zegar filling him with renewed energy.
OOC:
Casting Healing Word as a bonus action
He then takes another step back and lets fly a second stone at the Spiderling attacking Vachel.
OOC:
Apparently I'm not so good at this stone throwing thing. LOL
Last edited October 21, 2019 4:43 pm

Rolls

Healing Word - (1d4+3)

(1) + 3 = 4

Magic Stone Attack Roll - (1d20+6)

(2) + 6 = 8

Magic Stone Damage (I hope) - (1d6+3)

(4) + 3 = 7

Oct 21, 2019 8:43 pm
Feeling a surge of a familiar warmth go through him, a smile comes to his face showcasing his Orc heritage and he strikes out at the remaining spiders around him.
OOC:
Zegar will strike at the nearest spider until it is dead, then move using evasive footwork to the last spider and striking at that one
35hp
.
Last edited October 21, 2019 8:45 pm

Rolls

1st longsword attack v spider - (1d20+6)

(13) + 6 = 19

Longsword damage - (1d8+3)

(5) + 3 = 8

Warhammer attack v spider - (1d20+6)

(7) + 6 = 13

Warhammer damage - (1d8+3)

(3) + 3 = 6

2nd Longsword attack v spider - (1d20+6)

(13) + 6 = 19

Longsword damage - (1d8+3)

(8) + 3 = 11

Action surge: Longsword Attack v spider - (1d20+6)

(15) + 6 = 21

Longsword damage - (1d8+3)

(1) + 3 = 4

Action surge: 2nd attack longsword attack v spider - (1d20+6)

(1) + 6 = 7

Longsword damage - (1d8+3)

(8) + 3 = 11

Superiority dice: evasive footwork - (1d8)

(6) = 6

Oct 23, 2019 9:52 am
OOC:
Wow, what an impressive display of martial power!!
With extreme focus and almost perfect precision, Zegar throws a fury of attacks to the closest spider, turning it from massive and intimidating spider to oozy ans still twitching spider-pulp. Then, careless to the creature's fate, he moves to the next one and start doing the same with it, dodging an attack coming out of nowhere on the way.
OOC:
[ +- ] Map of the camp
Initiative order :
Vachel (22)< - - You're up
Spiderlings Group 3 (17), Spiderlings Group 2 (16)
Cryst (11), Zegar (11), Malchuck (10)
Unknown enemies Group 1 (10)
Ornux sent a note to Ornux
Oct 25, 2019 12:39 pm
Vachel battles with the spiderling, getting hurt several times in the process. The poisonous bites start to take a heavy toll on him, and he struggles to even remain on his feet under the constant ravenous attacks. Taking a step back, he does his best to continue to avoid the pressing attacks.
OOC:
[ +- ] Map of the camp
Initiative order :
Vachel (22)
Spiderlings Group 3 (17), Spiderlings Group 2 (16)
Cryst (11), Zegar (11), Malchuck (10) < - - You're up
Unknown enemies Group 1 (10)
Ornux sent a note to Ornux

Rolls

Bite attack w/adv > Vachel (piercing dmg) - (1d20+3, 1d20+3, 1d6+1)

1d20+3 : (3) + 3 = 6

1d20+3 : (16) + 3 = 19

1d6+1 : (3) + 1 = 4

Vachel CON save VS poison (DC 11) - (1d20+6)

(1) + 6 = 7

Poison damage > Vachel - (2d6)

(63) = 9

Oct 25, 2019 2:41 pm
Cryst hustles to 10' west of Zegar. When there, he says a word of healing for Vachel seeing he is hurt badly and then he grasps his holy amulet and concentrates on summoning up the powers of light. He unleashes a blast of radiant light that strikes all the enemies about him.
OOC:
Bonus Action: Casts Healing Word at Level 3 for 11 HP. Action: Channels Divinity, Radiance of the Dawn for Radiant Damage 17 HP, 14 DC CON save for half. All enemy should barely be in range of Divinity.
[ +- ] Radiance of the Dawn
Last edited October 25, 2019 2:42 pm

Rolls

Heal Word Spell Level 3, Radiant Damage - (3d4+3, 2d10+5)

3d4+3 : (323) + 3 = 11

2d10+5 : (93) + 5 = 17

Oct 26, 2019 12:48 am
With the motions of the battle around him Zegar allows his Orc heritage to show even more as his smile broadens, with the ease of a veteran he brings his longsword and Warhammer around against the spider before turning on their masters.
OOC:
As soon as the last spider is dead Zegar will move towards the unknown kobold creatures using evasive footwork, if I get an attack on one of the Kobold things he will use menacing attack

Rolls

Longsword attack vs spider - (1d20+6)

(4) + 6 = 10

Longsword damage - (1d8+3)

(1) + 3 = 4

Bonus attack: Warhammer attack - (1d20+6)

(5) + 6 = 11

Warhammer damage - (1d8+3)

(3) + 3 = 6

2nd attack: Longsword attack - (1d20+6)

(5) + 6 = 11

Longsword damage - (1d8+3)

(8) + 3 = 11

Evasive footwork - (1d8)

(3) = 3

Menacing attack - (1d8)

(8) = 8

Oct 27, 2019 6:48 am
Always impressed with Zegar's skills as a swordsman, Malchuck hesitates for a moment to make sure Zegar is all right and then turns his attention to the more immediate danger to himself. Speaking another word of healing, this time Malchuck directs the power to Vachel, and then looses the last Magic stone at the opponent right in front of them. Malchuck hopes this one finally finds its mark.
OOC:
HAH HAH.. I may never use this spell again!
Last edited October 27, 2019 5:53 pm

Rolls

Healing Word (for Vachel) - (1d4+3)

(1) + 3 = 4

Magic Stone Attack - (1d20+6)

(1) + 6 = 7

Magic Stone Damage (I hope) - (1d6+3)

(4) + 3 = 7

Nov 4, 2019 9:24 pm
OOC:
Not the Monday I was thinking about when I wrote my OOC message, but hey it's Monday nonetheless...

Ganesh says:
OOC:
HAH HAH.. I may never use this spell again!
OOC:
That'd be a shame, I love the spell too :D
In a burst of extraordinary power, Zegar slashes his way through another opponent to reach the one that seems to be in command and hit it as the sudden bright light from Cryst burns its way through your attackers' hearts (and eyes). The kobold-spider-creature collapses with violent spasms, visibly holding to whatever life it has left.
The spiderling before Malchuck shrieks and shrinks undead the deadly light.
Seeing that their attack has been pushed back and that there's no one left to give it orders, the last remaining giant spider dashes away in the night : each of you have one action if you want to do something before it disappear in the dark, unless you go after it.
OOC:
*** End of encounter ***
That's 1100 XP for each of you! Congratulations !

Narrate the end of the encounter as you please.

Rolls

Wisdom saving throw VS Menacing strike (DC 14) - (1d20-2)

(4) - 2 = 2

Wisdom saves VS Radiance of the Dawn (DC 14) - (1d20-2, 1d20+0, 1d20+0, 1d20+1)

1d20-2 : (5) - 2 = 3

1d20+0 : (16) = 16

1d20+0 : (18) = 18

1d20+1 : (17) + 1 = 18

Nov 4, 2019 10:49 pm
Spying the remaining kobold-spider-creature attempting to flee Zegar turns on his heel and at full pace leaps to tackle the creature to the ground and grapple it.

Rolls

Athletics check for chase - (1d20+6)

(9) + 6 = 15

Strength check for grapple - (1d20+3)

(7) + 3 = 10

Nov 5, 2019 9:04 am
Careful to any deadly attack that might come from range, the giant spider doesn't run fast enough and get caught by Zegar, her seven remaining legs offering plenty of grips to hold it down.
Still, it continues to battle and try to break free from the half-orc's grip, uttering piercing shrieks so loud that they are painful to even hear.

Rolls

Spider Strength check for grapple - (1d20+2)

(4) + 2 = 6

load next

You do not have permission to post in this thread.