1 - The missing villagers of Tar
Rolls
Fireball - (8d6)
(35546642) = 35
Will move full 30’ to be approximately 5’ in front of the group, I’d say in between the two beds closest to group 1
Rolls
Thrown handaxe at first unknown - (1d20+3)
(16) + 3 = 19
Handaxe damage - (1d6+6)
(5) + 6 = 11
Challenging battle cry - intimidation check - (1d20+4)
(18) + 4 = 22
But the two others continue to advance and jump right on him with huge menacing mandibles closing on his shoulder and left leg. Zegar manages to dodge the first attack but then he feels the other one sink deeply in his flesh and continue to burn even after he pushes the attacker back.
ગરમ લોકોને મારશો નહીં, તેના બદલે તેમને કેપ્ચર કરો! તેઓ યુવાનને ખવડાવશે.

Nearby trees catch fire, shedding a warm light on the battlefield.
Vachel (22) < - - You're up
Spiderlings Group 3 (17), Spiderlings Group 2 (16)
Cryst (11), Zegar (11), Malchuck (10)
Unknown enemies Group 1 (10)
Rolls
Dex saving throw VS Cryst's spell DC (14) - (1d20+3, 1d20+3, 1d20+2, 1d20+2)
1d20+3 : (15) + 3 = 18
1d20+3 : (6) + 3 = 9
1d20+2 : (6) + 2 = 8
1d20+2 : (16) + 2 = 18
Giant Spider Attack > Zegar : piercing, poison (1/2 if save) - (1d20+5, 1d8+3, 2d8)
1d20+5 : (10) + 5 = 15
1d8+3 : (8) + 3 = 11
2d8 : (41) = 5
Zegar CON save (DC 11) - (1d20+5)
(6) + 5 = 11
Giant Spider Attack > Zegar : piercing, poison (1/2 if save) - (1d20+5, 1d8+3, 2d8)
1d20+5 : (18) + 5 = 23
1d8+3 : (6) + 3 = 9
2d8 : (47) = 11
Zegar CON save (DC 11) - (1d20+5)
(3) + 5 = 8
GM comment: Not poisoned unless I tell you so or have some kind of allergy ;)
Taking advantage from the short paralysis caused by the spell, Vachel disengages the creature and moves back to join his halfling companion. But the spiderling follows, unwilling to let his target go, and aims for the legs to prevent him from feeling again.
Vachel (22)
Spiderlings Group 3 (17), Spiderlings Group 2 (16)
Cryst (11), Zegar (11), Malchuck (10) < - - You're up
Unknown enemies Group 1 (10)
Rolls
Shocking Grasp > Spiderling - (1d20+7)
(10) + 7 = 17
Shocking Grasp > Spiderling (lightning dmg) - (2d8)
(63) = 9
Spiderling bite > Vachel (piercing dmg) - (1d20+3, 1d6+1)
1d20+3 : (15) + 3 = 18
1d6+1 : (2) + 1 = 3
Vachel CON save VS poison (DC 11) - (1d20+6)
(17) + 6 = 23
Poison dmg taken by Vachel (halfed due to successful save) - (2d6)
(55) = 10
Rolls
Healing Word - (1d4+3)
(1) + 3 = 4
Magic Stone Attack Roll - (1d20+6)
(2) + 6 = 8
Magic Stone Damage (I hope) - (1d6+3)
(4) + 3 = 7
35hp
Rolls
1st longsword attack v spider - (1d20+6)
(13) + 6 = 19
Longsword damage - (1d8+3)
(5) + 3 = 8
Warhammer attack v spider - (1d20+6)
(7) + 6 = 13
Warhammer damage - (1d8+3)
(3) + 3 = 6
2nd Longsword attack v spider - (1d20+6)
(13) + 6 = 19
Longsword damage - (1d8+3)
(8) + 3 = 11
Action surge: Longsword Attack v spider - (1d20+6)
(15) + 6 = 21
Longsword damage - (1d8+3)
(1) + 3 = 4
Action surge: 2nd attack longsword attack v spider - (1d20+6)
(1) + 6 = 7
Longsword damage - (1d8+3)
(8) + 3 = 11
Superiority dice: evasive footwork - (1d8)
(6) = 6
Vachel (22)< - - You're up
Spiderlings Group 3 (17), Spiderlings Group 2 (16)
Cryst (11), Zegar (11), Malchuck (10)
Unknown enemies Group 1 (10)
Vachel (22)
Spiderlings Group 3 (17), Spiderlings Group 2 (16)
Cryst (11), Zegar (11), Malchuck (10) < - - You're up
Unknown enemies Group 1 (10)
Rolls
Bite attack w/adv > Vachel (piercing dmg) - (1d20+3, 1d20+3, 1d6+1)
1d20+3 : (3) + 3 = 6
1d20+3 : (16) + 3 = 19
1d6+1 : (3) + 1 = 4
Vachel CON save VS poison (DC 11) - (1d20+6)
(1) + 6 = 7
Poison damage > Vachel - (2d6)
(63) = 9
Rolls
Heal Word Spell Level 3, Radiant Damage - (3d4+3, 2d10+5)
3d4+3 : (323) + 3 = 11
2d10+5 : (93) + 5 = 17
Rolls
Longsword attack vs spider - (1d20+6)
(4) + 6 = 10
Longsword damage - (1d8+3)
(1) + 3 = 4
Bonus attack: Warhammer attack - (1d20+6)
(5) + 6 = 11
Warhammer damage - (1d8+3)
(3) + 3 = 6
2nd attack: Longsword attack - (1d20+6)
(5) + 6 = 11
Longsword damage - (1d8+3)
(8) + 3 = 11
Evasive footwork - (1d8)
(3) = 3
Menacing attack - (1d8)
(8) = 8
Rolls
Healing Word (for Vachel) - (1d4+3)
(1) + 3 = 4
Magic Stone Attack - (1d20+6)
(1) + 6 = 7
Magic Stone Damage (I hope) - (1d6+3)
(4) + 3 = 7
The spiderling before Malchuck shrieks and shrinks undead the deadly light.
Seeing that their attack has been pushed back and that there's no one left to give it orders, the last remaining giant spider dashes away in the night : each of you have one action if you want to do something before it disappear in the dark, unless you go after it.
That's 1100 XP for each of you! Congratulations !
Narrate the end of the encounter as you please.
Rolls
Wisdom saving throw VS Menacing strike (DC 14) - (1d20-2)
(4) - 2 = 2
Wisdom saves VS Radiance of the Dawn (DC 14) - (1d20-2, 1d20+0, 1d20+0, 1d20+1)
1d20-2 : (5) - 2 = 3
1d20+0 : (16) = 16
1d20+0 : (18) = 18
1d20+1 : (17) + 1 = 18
Rolls
Athletics check for chase - (1d20+6)
(9) + 6 = 15
Strength check for grapple - (1d20+3)
(7) + 3 = 10
Still, it continues to battle and try to break free from the half-orc's grip, uttering piercing shrieks so loud that they are painful to even hear.
Rolls
Spider Strength check for grapple - (1d20+2)
(4) + 2 = 6