1 - The missing villagers of Tar

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Nov 5, 2019 3:36 pm
Cryst must moves to check each of us for damages from the attack. He says as does this, They were rather vile.
Nov 5, 2019 7:30 pm
Malchuck takes a moment, re-adjusting his eyes to the darkness after the flash of holy light. Seeing Zegar grappling with one of the creatures he moves to help, unsure how they will get any useful information out of such a thing.
Nov 6, 2019 12:00 pm
We can’t let this one go Mal, kill it, He says quite calmly as he prevents the creature escaping.

Zegar maintains his grapple on the creature.
Nov 6, 2019 12:56 pm
Ganesh says:
Malchuck takes a moment, re-adjusting his eyes to the darkness after the flash of holy light.
Just as a side note for those who don't see that well in darkness, there are burning trees east and south of your camp that shed bright light on their surroundings (40" bright + 40" dim)
Nov 6, 2019 4:53 pm
Hearing that Cryst will move over and do his best to end it's life.

Rolls

attack - (1d20+3)

(6) + 3 = 9

Nov 8, 2019 3:06 pm
Even a giant spider can't break free from the grasp you powerful companion has on it, and you are in position to do whatever you want to it.

Trees continue to burn with lots of smoke, but the cracks from their agonizing branches is the only noise that can be heard (if you killed the giant spider, otherwise its shrieking will continue for some time).

What do you do: will you go back to sleep? With or without extinguishing the fire? Search where your attackers were coming from?
Nov 8, 2019 3:45 pm
Cryst still wants to kill the spider.
Nov 8, 2019 5:07 pm
Malchuck intervenes but not too boldly.
"Wait a moment. Can it speak? Perhaps there is knowledge to be gained from it?"
Nov 8, 2019 7:32 pm
If you wish Mal, get some rope, the big Half-Orc says. They will tie the spider creature up and Zegar will do what he can about the fires.
Nov 9, 2019 4:01 pm
Where they are dealing with the spider creature, Cryst looks over what he can do to put out the fires.
Nov 11, 2019 3:55 am
In truth I have no idea how we can communicate with this thing. It looks like a Kobold maybe it speaks undercommon?
Nov 11, 2019 4:10 am
UnderWhat?, Zegar says as he looks at Mal, If you can't talk to it I'll just put my Hammer through it's head and we'll move on.
Last edited November 11, 2019 4:10 am
Nov 11, 2019 5:20 pm
It's hard to tell if it is man or beast. Cryst. You speak the language of the dark ones perhaps you can try?
Nov 11, 2019 5:59 pm
I can see what I can do. Cryst will try to see if it understands undercommon.
Nov 12, 2019 8:52 am
Ganesh says:
In truth I have no idea how we can communicate with this thing. It looks like a Kobold maybe it speaks undercommon?
Warning: you captured a giant spider, not one of the strange kobold-like thing.
GeneCortess says:
I can see what I can do. Cryst will try to see if it understands undercommon.
The creature seem to react to some word that make you that that it has been tamed and trained to combat but isn't particular clever. It's about as smart as a dog, with more wild instincts and lots more eyes and legs.
Nov 12, 2019 9:24 am
I presume you don’t know how to speak with animals?
Nov 12, 2019 10:28 am
Mathfuric says:
I presume you don’t know how to speak with animals?
OOC:
I just checked and saw the Speak with Animals spell in Mal's spell selection. Damn druids and their magics! :D
Nov 12, 2019 4:33 pm
Cryst say, Short of magic. Your not going to get any answers and I don't plan on taking up a pet.
Nov 12, 2019 5:16 pm
OOC:
OK. I thought we captured one of the half-kobold things. And yes I do have Speak with Animals, so disregard my request to Cryst!
Malchuck considers. "I may be able to speak with this beast, although what it will have to say remains to be seen."
Malchuck pulls a morsel of food from his pack and offers it to the strange creature, at the same time weaving a magic of charm.
OOC:
I am casting Animal Friendship first, WIS 14 save. Then I will cast Speak with Animals.
Then Malchuck speaks with the spider.
"Don't be afraid. My friends and I won't hurt you. We know you only serve. Can you lead us back to your masters?"
OOC:
If the charm works I'm going to tell everyone to back off and I will untie the spider.
NOTE: I don't actually want the spider to lead us right now (since it is the middle of the night) I just want to know if it could. The charm actually lasts for 24 hours! It's an amazing spell (if it works).
Nov 13, 2019 6:04 pm
OOC:
Saving against Mal's Animal Friendship.
After an initial fearful reaction, the spider calms down and take the offered food. It kinda squeals, trying to express the discomfort of its situation, before you untie it (unless someone stops you from doing that).
As you are done casting the spell, the giant spider -an impressive beast!- seems keen to stay around you and probably obey basic order. It approach and pushes your bag with its head, looking for more food.
OOC:
GM hint: your request might be a bit complex for a creature that basically is less intelligent than a dog ;)
And you would probably realize that after asking.

Rolls

Wisdom saving throw VS Animal Friendship (DC 14) - (1d20+0)

(9) = 9

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