Rules

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Sep 20, 2019 2:08 pm
🤔 I see where this game is coming from ...
Sep 20, 2019 2:51 pm
I'm pretty sure I still have a series of maps I did when I was 12 that take an alternate history forward by like 10 years at a time. I had too much free time, I think. Maps are fun, tho.
Oct 3, 2019 9:29 pm
Just as a clarification: I'll be doing map and event updates every Sunday (Monday morning at the latest). The map has been updated with last-week's posts, and I've given you new events based on either the ends of your posts or map events that have been seeded throughout.
Oct 3, 2019 10:16 pm
Thanks. I totally didn’t notice the new event! Are these new "3 posts" for this Sunday or do we have 2 weeks now?
Also, it seems my second event did not change. Is that on purpose? I believe I addressed it even though I left it a bit as a cliff hanger
Oct 4, 2019 12:47 am
I never would have seen new events. It doesn't show as a new posts, so I didn't check
Oct 4, 2019 2:38 am
Oh, wow. Yeah, I'd been waiting to see new events, I had no idea they were already up. If you prefer to edit the events post to remove the old events and add new ones that's okay, but please also make a new post in that thread to let us know it's changed!
Oct 4, 2019 3:50 pm
I'm sorry, I meant to, and it slipped through the cracks somehow. Won't happen again!

CESN: I left it because of the cliffhanger. If it's resolved, I'll change it.
Oct 4, 2019 10:08 pm
No worries, I left the cliffhanger so it could feed into other events. Turns out the cost was being gone dragged until a war and having another defeat ;)

By the way, the way my post was with the old rules, so things may be a bit off. Another quick question about the rules. I understand the idea of rolling for combat, but it feels like battles between 8 or 9 armies will most likely end in stalemate give that it is likely that everyone rolls at least a 6. Do you think the number of 6s could break ties or maybe add some rules of engagement that counts the losses and keeps the battle going for the next week?
Last edited October 4, 2019 10:08 pm
Oct 7, 2019 1:16 pm
That is a good point.

The use of military supply to increase the die size was designed to offset that, but I should probably run this through anydice. I'll have to get back to you on this.
Oct 8, 2019 6:44 am
Quick check before week 3 :) If I understood correctly, attacking another province will be my army against 1 (in general). My question now is if there are limit to the number of provinces I can attack. Can I just use 6 military to attack everybody? And from there, if I attack to conquer and fail, do I loose my development opportunity?
Oct 8, 2019 1:58 pm
Attacking an NPC province will result in however many armies you send in fighting their available military. For instance, if you attack Northcove, it'll be against 1, but if you attack Foundation, it'll be 2. Each attack you do will be one post and one attempted expansion. You can still make other attempts or develop internally.
Oct 8, 2019 2:16 pm
following up from that :)

So, let's say I attack 6 neighbours with 1 army each and I'm just that lucky and win them all. I'd have the equivalent to 6 developments, while the other players will only be able to do 3 which is a bit unbalanced because I'm the only only with NPC problems at the moment ;)

Just to check I understood it correctly, I can write whatever I want and attack whoever I feel like, but I can only gain 3 provinces (be it by conquest or development)? So in the previous case, only 3 of those 6 provinces would be annexed, right?
Oct 8, 2019 3:11 pm
I understood conquest to mean that 1 conquest is the equivalent of 1 expansion, except you're fighting with your military instead of simply annexing and expanding. So the 3 actions per week can comprise of up to any combination of 3 expansion/development/conquest.
Oct 8, 2019 3:46 pm
Falconloft says:
Each attack you do will be one post and one attempted expansion. You can still make other attempts or develop internally.
Bedzone is correct. Since you can expand/develop up to three times, you can attack up to three times.
Oct 8, 2019 4:21 pm
ah yes, sorry. I totally understood the opposite... these quick reading at work never work... :)
So, in summary, if I attack two places and fail one, this means I get a new province and can still develop once
Oct 9, 2019 1:07 am
Correct!
Oct 13, 2019 5:02 pm
Alright... since i’m going to be definitely in a bad place next week (look at those imperial blobs next to me!), I have some questions:
1) so, does attacking need one army per "province distance" away from my capital as the regular expansion?
2) if I get someone else’s capital, what do I get in terms of workforce and army?
3) what are the defenders for unilith, foundation and cloudspire? I know where I will probably attack and I suppose they will be evenly spread per province. I can do the proper defence roll if I know this in advance, but I understand it may be "confidential"
4) can I do successive attacks? Let say a unilith provinces has 2 defenders. Can I roll their defence and then attack with one army, then if I don’t conquer it, attack with a another one and another one until it is conquered (roll one die at a time)? I feel this is kind of an optimisation cheating ;)
5) following from that one, can I launch a full scale attack, for example, march 7 armies on one foundation province and then move them to the next one and then the next (that is, with whatever is left from the same army?) until all is conquered or I am stoped?
Last edited October 13, 2019 5:05 pm
Oct 14, 2019 1:08 pm
1) Attacking an NPC nation means you attack whatever armies they have in reserve. The distance rules are not applicable.
2) You get to re-name it if you like, and you get two resources of your choice. I've not detailed any supply chains for any NPC nations other than the Ashen Empire.
3) 1 army per province.
4) You can attack each province once per week.
5) Once you take over an NPC province, the occupation rules (and thus the distance rules) DO apply, so you can continue on with any armies left over after you've satisfied those rules. In other words, if you don't leave occupying forces behind in a captured province, you're going to have to eat the unrest from that province.
Oct 14, 2019 3:34 pm
Falconloft says:
3) 1 army per province.
That sounds good :) Sorry for being so annoying, but just to be sure, let's say I want to conquer all of Unilith in one turn (impossible I know ;) ). I'd gather 10 armies and attack one province at a time, rolling one die per province for the defenders and reducing my army by one for each consecutive attack right? Then I reach the capital... would it be defended by 1 as well?
Oct 14, 2019 4:04 pm
Sorry, I wasn't explicit enough. The defending nation will defend with all their armies in the territory that you attack. So for Foundation, for instance, they would defend with 7 armies. If you win that, that would leave them with 6, so 6 would defend the next one.
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