General Discussion

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Sep 26, 2019 3:28 pm
Sheet submitted
Sep 26, 2019 3:39 pm
same here :D
Sep 26, 2019 4:36 pm
Question: Do our events need separate posts or can we implement them in the development posts?
Sep 26, 2019 5:11 pm
Oooooh avatar check
Sep 26, 2019 6:21 pm
By the way... I have a question about the resources. Do they accumulate each week or do they renew at the end of the week. More specifically, will I have 1 or 2 Gems next week?
Sep 26, 2019 7:05 pm
Resources renew each week. The only things that don't renew are Unrest and Wealth.
Sep 26, 2019 7:06 pm
Melanqolia says:
Question: Do our events need separate posts or can we implement them in the development posts?
The events are things for you to address during your normal posts. You don't absolutely have to if you have some larger story you're telling, but unresolved events resolve in the manner I pick, or carry over to be resolved next week depending on which seems more reasonable for said event.
Sep 26, 2019 7:48 pm
Falconloft says:
Resources renew each week. The only things that don't renew are Unrest and Wealth.
Ok, just to make sure I understood that, all the resources I didn’t use will be wasted them? Like gems and precious metals in my case? (That’s kind of how I was thinking now)
Last edited September 26, 2019 7:48 pm
Sep 26, 2019 8:10 pm
If you don't use them, yes (although I'm not sure I'd call them wasted, because you'll never run out). What you could do though is turn them into jewelry, and then gain the 3 culture from them. One use of Culture is gaining Wealth, and Wealth does carry over.
Sep 27, 2019 3:49 am
Does Culture carry over, or does it reset also? I.e. should we always be converting any "unused" culture into wealth, or can it accumulate?
Sep 27, 2019 1:44 pm
Convert it to wealth.
Sep 27, 2019 1:56 pm
Following from there, can wealth be used to gain culture? Or does it have to be used to buy something that generates culture for the one off bonus?
Sep 27, 2019 2:04 pm
Right now, it's just to purchase goods with, but I'm open to ideas.
Sep 29, 2019 12:03 pm
Question on game balance:

Alcohol requires 2 resources, and generates 1 Culture (which is equal to 1 Wealth)
Currency requires 3 resources, and generates 2 Wealth
Jewelry requires 2 resources, and generates 3 Culture (which is equal to 3 Wealth)

Seems that Jewelry making is way overpowered compared to the other two in terms of making Wealth, since by using only 2 resources, you can buy 3 resources of items.

Another implications of generating 3 Culture just using 2 resources, is that you can generate -3 Unrest every week, ouch.
Last edited September 29, 2019 12:06 pm
Sep 30, 2019 2:43 pm
The reason for the difference is that a component of alcohol is food, which means that you can switch to feeding your nation to reduce unrest very easily if you can make alcohol. I might lower the other to 2 though. However, yes, generating that much unrest is intended.
Sep 30, 2019 3:26 pm
I'll be updating the maps today. I'm going to give you new events this week, but I'm going to leave them for two weeks this time, to give time to expand on them (if you want) or to do new stories of your own.
Sep 30, 2019 11:36 pm
Falconloft says:
The reason for the difference is that a component of alcohol is food, which means that you can switch to feeding your nation to reduce unrest very easily if you can make alcohol. I might lower the other to 2 though. However, yes, generating that much unrest is intended.
In which case you could reduce unrest via Jewelry even more easily. 1 Alcohol reduces 1 Unrest (using 2 Workforce, 1 to make Container, 1 to make Alcohol, 1 Jewelry reduces 3 Unrest (using 3 Culture and 1 Workforce only).

Moral of the story, instead of keeping your population drunk, just give them expensive pretty things! ;)

Btw, nice calendar!
Last edited October 1, 2019 12:03 am
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