Dec 7, 2015 11:01 pm
Hello there.
I going to open new Numenera game which is actually continuation and leap of another game i've GMed for few long months here, on GP THIS ONE .
The game is: Nuemenra core + My own homebrew design - huge location situated on northern part of Ninth World Mega Continent, including alot of homebrew additions to the core mechanics.
Game will include:
Very complex, challenging gameplay, with deep and complex story, verbose updates - You can check predecessor game at link i provided. Riddled plot, quite complex environment, riddles, diplomacy, fair amount of combat, alot of search, discovery. Espionage. Many things are possible within game's future plot.
Rich Lore, and managed plot wiki - HERE is the small part of it (one that been revealed to players after playing 2 acts for more than 6 months), and the game will recieve really big background update/pre-set before it's start.
Studies - My complex homebrew skill mechanics, called Studies, introducing another way to customize and specialize characters based on their actual experience and knowledge they could get from trainers, in order to get access to majority party/particular character will require certain level of reputation with one of numerous factions in the game.
The system is supprted by my 2d vector skills, example is HERE.
Soundtracks, Random Illustrations - to improve game's immersion and to provide correct feel of the Octagon.
Requirements:
Very 2 necessary important things i will need from any players who join/apply for this game:
Involvement (the long run one)- I am seeking players who are interested to play complex, immersive setting, and will be involved and will follow it's flow and lore for long run
Activity for 5 posts per 1 week - I am ok with random absenses, but i am not ok with game freezes and complete lack of commitment / responsibility towards me as GM and other players. If you know you will be busy - tell me about that, and may be leave action queue / moves guideline. I respect everyones time, but if you join, you should be able to post in steady pace of 5 posts per week, or will be responsible enough to leave guidelines about managing your character in your absense.
Those are only 2 requirements i really care about. Involvement , steady activity , rensponsibility - thats it.
You can be complete Numenera newbie. And probably you should like darker, complex, hard, story oriented, lore heavy settings.
Please book your place here.
The game will take few players from the previous, predecessor game. I aim for active, involved playerbase. With such players i can commit and continue the creation of the very complex Octagon setting and its plots, it's factions.
The game will be somewhat open ended, but certain places could be sequence-like and straightforward, while providing choice to solve different problems in several ways.
Game have very strong reactivity, and alot of meaning for player's choices.
If you are game, leave here your message, impressions, questions, endorsment,s no-nos, and other useful content. :)
I going to open new Numenera game which is actually continuation and leap of another game i've GMed for few long months here, on GP THIS ONE .
The game is: Nuemenra core + My own homebrew design - huge location situated on northern part of Ninth World Mega Continent, including alot of homebrew additions to the core mechanics.
Game will include:
Very complex, challenging gameplay, with deep and complex story, verbose updates - You can check predecessor game at link i provided. Riddled plot, quite complex environment, riddles, diplomacy, fair amount of combat, alot of search, discovery. Espionage. Many things are possible within game's future plot.
Rich Lore, and managed plot wiki - HERE is the small part of it (one that been revealed to players after playing 2 acts for more than 6 months), and the game will recieve really big background update/pre-set before it's start.
Studies - My complex homebrew skill mechanics, called Studies, introducing another way to customize and specialize characters based on their actual experience and knowledge they could get from trainers, in order to get access to majority party/particular character will require certain level of reputation with one of numerous factions in the game.
The system is supprted by my 2d vector skills, example is HERE.
Soundtracks, Random Illustrations - to improve game's immersion and to provide correct feel of the Octagon.
Requirements:
Very 2 necessary important things i will need from any players who join/apply for this game:
Involvement (the long run one)- I am seeking players who are interested to play complex, immersive setting, and will be involved and will follow it's flow and lore for long run
Activity for 5 posts per 1 week - I am ok with random absenses, but i am not ok with game freezes and complete lack of commitment / responsibility towards me as GM and other players. If you know you will be busy - tell me about that, and may be leave action queue / moves guideline. I respect everyones time, but if you join, you should be able to post in steady pace of 5 posts per week, or will be responsible enough to leave guidelines about managing your character in your absense.
Those are only 2 requirements i really care about. Involvement , steady activity , rensponsibility - thats it.
You can be complete Numenera newbie. And probably you should like darker, complex, hard, story oriented, lore heavy settings.
Please book your place here.
The game will take few players from the previous, predecessor game. I aim for active, involved playerbase. With such players i can commit and continue the creation of the very complex Octagon setting and its plots, it's factions.
The game will be somewhat open ended, but certain places could be sequence-like and straightforward, while providing choice to solve different problems in several ways.
Game have very strong reactivity, and alot of meaning for player's choices.
If you are game, leave here your message, impressions, questions, endorsment,s no-nos, and other useful content. :)
Last edited December 7, 2015 11:16 pm