Having met at the fork in the road, as your stories spill out of you and cement your bond together, you all follow the road to Torkertown.
The wanderers enter Torkertown late one winter’s afternoon in search of an inn. The road they have been following leads them past the graveyard, where a funeral is taking place. Several dozen mourners are standing beside an open grave while the priest reads a funeral mass.
Make a Notice check please. If you have the Notice skill, roll the die plus a Wild die (an extra d6), and your result will be the better of the two results. If you are unskilled in Notice, roll both a 1d4 and a d6 Wild die, and subtract 2 from the better. Remember to click the Reroll Aces check box as these dice explode. Your TN is always 4.
The village is similar to countless others across England, and indeed Europe. At the center of the village is the green, an open area of grass on which the local markets and fairs are held. This is common ground, and when not in use by the villagers it is used to graze sheep. A gallows stands sentinel over the green, a reminder to all that justice, even in these days of rising banditry and rumored witchcraft, will be served.
Across one side of the green stands the church, an imposing stone-built structure dating back to the Normans, encompassed by a low stone wall, within the grounds of which lie the graves of Torkertown’s citizens. Though once Catholic, the church has been rededicated as a Protestant place of worship.
Beside the church is the manor house, owned by the squire, a rich landowner who is landlord to most of the populace. As befits his post, he is also the local magistrate. To the other side of the green is the local coaching inn, The Lamb. Situated on the London road, Torkertown has a steady influx of merchants and travelers.
Most of the common houses are low, stone-built cottages with thatched roofs, or timber structures with wattle and daub walls. The occupants are a mixture of crafters and tenant farmers, tilling the land of the squire or the Church-owned lands.
On the boundaries of the village are the sprawling farmhouses, some owned by the squire and run by tenant farmers, others are owned by the church, and a few independent of either authority. Beyond these are the crop and grazing fields. Like many settlements, there is an orchard in which grow apple and pear trees.
Making your way to the inn, it becomes obvious things are not right here. Beyond the church stand several small cottages, each with a freshly whitewashed cross on its door. A woman standing in the door of one crosses herself, and goes inside.
Across the village green, close to the inn, stands a large house. It is no doubt owned by someone of wealth and standing. Outside, a cart is being loaded with furniture while a woman dressed in black looks on with tear-filled eyes.
Before you know it, you have reached the door of the inn.