Gameplay 1 - Red Vengeance
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Nov 20, 2019 6:38 am
Cecily is at a loss for what exactly Gerald intends to do, thinking on the fly. "How're we supposed to kill it, we haven-ahh fine; Get away you damned fool, before it kills you!" Realizing sitting around isn't going to accomplish much, Cecily springs to action, but watching the mist at work keeps her from getting too close. "I can grant him no protection from the supernatural Gerald!"
Last edited November 20, 2019 6:38 am
Nov 20, 2019 2:20 pm
There is not much I can do other than try to pull him out of the mist. We can't just stand here and watch him being....consumed.
Nov 21, 2019 6:40 pm
OOC:
Hope yall weren't waiting on me... Dammit I'm a Doctor not a hostage negotiator!Nov 23, 2019 1:38 am
Alright, you're entering combat mode. I'll deal everyone a card, we count down Aces to Twos. Jokers can interrupt at any time and you also get +2 checks and damage that round.
No jokers, but each of you can act before the mist.
No jokers, but each of you can act before the mist.
Deck Draws
Ataan, Cecily, Gerard, Praise, Mist





Nov 23, 2019 9:28 pm
At the sight of the approaching mist, Praise God steels himself and turns to his comrades: "Be strong and courageous. Do not be afraid or terrified because of them, for the Lord your God goes with you; he will never leave you nor forsake you!" With those words, he runs full-speed toward the scene, and, not seeing how his weapons will have any effect on the mist, makes to pull Dawlish from its hellish embrace.
OOC:
Not sure if any rolls are necessary?Last edited November 23, 2019 9:29 pm
Nov 23, 2019 10:16 pm
OOC:
Might as well try something...Gerald follows Praise Be into the mist to help extract Dawlish, but as he get's close, he tries to taunt the mist towards him, with the hopes that Dawlish will be able to get free from it.
Rolls
Come to me you vile mist... - (1d6, RA)
(4) = 4
Wild - (1d6, RA)
(3) = 3
Nov 25, 2019 1:30 am
The horrific creature is difficult for your mind to grasp.
Before we process these actions, lets have each of you make a Guts check. If you don't have the Guts skill, then standard unskilled rules apply (1d4-2,1d6-2).
Before we process these actions, lets have each of you make a Guts check. If you don't have the Guts skill, then standard unskilled rules apply (1d4-2,1d6-2).
Nov 25, 2019 2:13 am
OOC:
Ha ha, I took a rank!Rolls
Guts - (1d4, 1d6, RA)
1d4 : (3) = 3
1d6 : (4) = 4
Nov 25, 2019 3:25 am
I got no guts.
Rolls
No gots guts - (1d4-2, RA)
(1) - 2 = -1
Wild - (1d6-2, RA)
(4) - 2 = 2
Nov 25, 2019 2:18 pm
Cecily is horrified by the most but overcomes her fear and can act normally.
Gerald fails the Guts check and gets a roll on the Fright table. The creature has no "Fear modifier" so this is a straight 1d20 roll.
Gerald fails the Guts check and gets a roll on the Fright table. The creature has no "Fear modifier" so this is a straight 1d20 roll.
Nov 25, 2019 2:40 pm
Gerald's resolve leaves him and he becomes very frightened.
Rolls
Fright table roll - (1d20)
(5) = 5
Nov 25, 2019 2:44 pm
OOC:
I'll post actions after Cecily's turn is resolved since I'd go next.Or not... XD what's my major phobia?
Last edited November 25, 2019 2:46 pm
Rolls
Guts - (1d4, RA)
(1) = 1
Wild - (1d6, RA)
(1) = 1
Fear Table - (1d20)
(20) = 20
Nov 25, 2019 2:56 pm
Gerald is Shaken.Ataan: The Mark of Fear: The hero is Shaken and also suffers a minor cosmetic physical alteration—a white streak forms in the hero’s hair, his eyes twitch constantly, or some such oddity. This reduces his Charisma by 1.
[ +- ] Shaken
shaken
Shaken characters are rattled, distracted, or momentarily shocked by tests of will results, fear, and most commonly, by taking damage.
Although not as severe as taking a wound, being Shaken has several negative effects. First, Shaken characters may only move up to half their Pace and can perform no other actions (including running).
If a Shaken character is Shaken again by a damaging attack (not by a Test of Wills, fear, or similar non-damaging effect), he suffers a wound instead.
When it is next his turn to act, a Shaken character first attempts to recover by making a Spirit roll. Failure means he remains Shaken. With a success, the recovery check consumes the action but the character recovers and can remove his Shaken counter. With a raise, the character recovers instantly and may act normally.
Shaken characters are rattled, distracted, or momentarily shocked by tests of will results, fear, and most commonly, by taking damage.
Although not as severe as taking a wound, being Shaken has several negative effects. First, Shaken characters may only move up to half their Pace and can perform no other actions (including running).
If a Shaken character is Shaken again by a damaging attack (not by a Test of Wills, fear, or similar non-damaging effect), he suffers a wound instead.
When it is next his turn to act, a Shaken character first attempts to recover by making a Spirit roll. Failure means he remains Shaken. With a success, the recovery check consumes the action but the character recovers and can remove his Shaken counter. With a raise, the character recovers instantly and may act normally.
Nov 25, 2019 3:18 pm
Ugh, I don't feel so good.
OOC:
Edit: Well hells bells!Last edited November 25, 2019 3:19 pm
Rolls
Spirit roll for recovery - (1d6)
(1) = 1
Wild - (1d6)
(4) = 4
Nov 25, 2019 4:23 pm
Guts
Last edited November 25, 2019 4:23 pm
Rolls
Guts roll - (1d6)
(3) = 3
Wild Die - (1d6)
(4) = 4
Nov 25, 2019 6:31 pm
Praise God overcomes his fears and tackles Dawlish, dragging him out of the Red Mist. He feels tiny tearings on his skin as he does so.
Gerald moves forward, but can't bring himself to interact. (He'll be able to act normally next turn).
Ataan is Shaken, but can make a check to recover next round.
Cecily can act normally.
So once Cecily acts, the Red Mist gets another go.
Gerald moves forward, but can't bring himself to interact. (He'll be able to act normally next turn).
Ataan is Shaken, but can make a check to recover next round.
Cecily can act normally.
So once Cecily acts, the Red Mist gets another go.
Nov 25, 2019 7:10 pm
OOC:
Hold up, I may have got the order of things messed up. I'll sort it out laterNov 26, 2019 1:13 am
Praise God overcomes his fears and tackles Dawlish, dragging him out of the Red Mist. He feels tiny tearings on his skin as he does so.
Gerald is Shaken, recovers and can act normally.
Ataan is Shaken, but can make a check to recover in order to act immediately.
Cecily can act normally.
So once Cecily and Gerald acts, and Ataan rolls Guts again (and acts if he succeeds), the Red Mist gets another go.
Gerald is Shaken, recovers and can act normally.
Ataan is Shaken, but can make a check to recover in order to act immediately.
Cecily can act normally.
So once Cecily and Gerald acts, and Ataan rolls Guts again (and acts if he succeeds), the Red Mist gets another go.
Nov 26, 2019 12:22 pm
OOC:
Init goes A to 2 if same number/facecard reverse alphabetical order off suit SHDC.OOC:
That should be 7 total.Last edited November 26, 2019 6:12 pm
Rolls
Spirit Check for Shaken - (1d8, RA)
(5) = 5
wild - (1d6, RA)
(65) = 11
Swing at the mist but not at people - (1d4, RA)
(43) = 7
wild - (1d6, RA)
(3) = 3
Dmg - (1d6+1, 1d4, RA)
1d6+1 : (4) + 1 = 5
1d4 : (3) = 3
Nov 26, 2019 2:06 pm
Ataan draws a weapon and makes a Fighting roll at -2 (multi action penalty for drawing in the same round). The target is the creatures Parry rating (2) so his 5 beats the target number with no raises. So he rolls damage for the weapon (Str+d4).
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