fright table
1d20* Effect
1–4 Adrenaline Surge: The hero’s "fight" response takes over. He adds +2 to all Trait and damage rolls on his next action.
5–8 Shaken: The character is Shaken.
9–12 Panicked: The hero is Panicked. He must immediately flee at his full Pace and receives a free run action. Each round thereafter, the hero may make a Spirit roll as a free action. With success, he comes to his senses. On a failure, he must keep running away.
13–16 Minor Phobia: The character gains a Minor Phobia Hindrance somehow associated with the trauma.
17–18 Major Phobia: The frightened character gains a Major Phobia Hindrance.
19–20 The Mark of Fear: The hero is Shaken and also suffers a minor cosmetic physical alteration—a white streak forms in the hero’s hair, his eyes twitch constantly, or some such oddity. This reduces his Charisma by 1.
21+ Heart Attack: The character is so overwhelmed with fear that her heart stutters. The hero becomes Incapacitated and must make a Vigor roll at –2. If successful, the hero is Shaken and can’t attempt to recover for 1d4 rounds. If she fails, she dies in 2d6 rounds. A successful Healing roll at –4 saves the victim’s life, but she remains Incapacitated.
*Add the creature’s Fear penalty as a positive number to this roll.
[ +- ] Shaken
shaken
Shaken characters are rattled, distracted, or momentarily shocked by tests of will results, fear, and most commonly, by taking damage.
Although not as severe as taking a wound, being Shaken has several negative effects. First, Shaken characters may only move up to half their Pace and can perform no other actions (including running).
If a Shaken character is Shaken again by a damaging attack (not by a Test of Wills, fear, or similar non-damaging effect), he suffers a wound instead.
When it is next his turn to act, a Shaken character first attempts to recover by making a Spirit roll. Failure means he remains Shaken. With a success, the recovery check consumes the action but the character recovers and can remove his Shaken counter. With a raise, the character recovers instantly and may act normally.