With the Swordsman in the lead, flaming sword held high, you step into Shunet El Zebib.
Music
Murals cover the hallway's limestone walls depicting the deeds of the long-forgotten god-pharaoh entombed here, but the images have long become too faded to make out any details. The hall slopes gently downward, then is abruptly broken by winding stone steps descending into the earth.
At length, you come to a small, limestone chamber. On the far wall is 12-foot tall statue of the god-pharaoh seated on a basalt throne. In the pharaoh's lap sits an unlit brazier. A stone leopard stands sentry against each wall to your left and right. There are no obvious exits from the chamber other than the one through which you entered. Could this be it? You came all this way for what? On the floor, in the middle of the room lies an old skeleton, a scrap of rotted fabric, a rusted pickaxe head. Probably a grave robber. He must have been just as disappointed as you are right now.
What do you do?