Icechaser doesn't do another self-transformation, but... every time Ambrose's eyes dart over to the toy from his Commodore 64, it seems to be a bit closer to the kid. At first, it's the sort of thing that is easy to shrug off or miss. But eventually, the toy is clearly at least a couple feet closer to Ambrose than it was when he booted the computer up - almost begging the kid to play with it.
OOC:
I don't want to take extra time on this - even assuming Ambrose investigates the toy further or plays with it, there's nothing more to be gained at this particular juncture, beyond the fact that, well, the toys seem to move on their own. Investigation into the nature of the toys will have to be through other avenues.
Not ignoring you, and it's not so much that it didn't "warrant" a response - I'm just trying to stick to the structure the game laid out, and keep everyday life scenes focused on one/two kids at a time. I might change this tactic in the future, but gonna stick with it through this mystery, so yeah, Ambrose will be in the next batch of everyday life scenes.