I'd be happy to chat with you about it, if that'd help? Like, do you have some specific things that throw you for a loop?
My guess would be like Backgrounds and reconciling what a "dot" means or is worth? Maybe even just what a VTM game "should" be about?
The thing is, VTM2E is actually still a deeply traditional RPG. Very mechanics driven, actually very "concrete" to use your term, despite it's insistence that it wants to focus on the story and roleplay over roll-play. It's just less granular than a d20 (which is what I have to assume you're used to), and so on it's face appears to be "zoomed out" from the dice.
What troubles ya?