The White Shrine(GM Info)

Oct 30, 2019 5:03 pm
This is for information either for the players, or just for the GM to know.
Oct 30, 2019 5:14 pm
Current Composition:

Sun Empire:
Jabes.plays.RPG ~ Ser Veza de San Miguel, Vampire Fighter (Green-Red) [Also is a Legion Traitor]

Legion of Dusk:
theeyetyrant ~ Lord Artemis D'Artigan, Vampire Warlock (Black-White)
Edwin, Vampire Monk (Red-Black)

Legion Traitors:

River Heralds:
(none)

Brazen Coalition:
GeneCortess ~ Darastrix the Red, Human Druid (Black-Green)
HeroAmongMen ~ Chee-hu, Human Druid Sailor (Green-Red) [Likely not playing]

Unaffiliated?:
Oct 31, 2019 5:57 am
RoAries sent a note to RoAries
Dec 15, 2019 3:14 am
I have decided to do a bit of homebrew xp rewarding.

There will be double xp from each creature you defeat and split with the PCs in the fight. If I decide that you will have aid such as with npcs fighting as allies, it won't split with them.

There will be scene bonuses, which are rewarded as I see fit when they are completed. This is given to all PCs, even if not at the scene. For the case of combat scenes, there will be double xp rewarded if it is won and not fled from. For a scene with a challenge, if you pass and not fail, the bonus also doubles.
Jan 14, 2020 12:39 pm
When a creature's HP is reduced to 1/4th or less of their starting HP, their survival instincts kick in. They will either attempt to flee, or fight harder. If they chose to continue to fight, they gain an extra attack, but suffers a -3 to their attacks. (That means if they have an attack that is multiple attacks, they just only gain one more.) They also lose their ability to perform reactions.

If the players wish to have a similar ability, they can have it with a slight difference. When they reduce their health to 1/3rd of their max, they can choose to get to do another attack action. However, the attacks are with disadvantage and they lose reaction until their next turn.

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