Any remaining skeleton crew collapse into a pile, and the supernatural fog clears. A look throughout the ship reveals no valuables or the clues to any treasure. Even the Captain's quarters contains nothing but a Throne made from bones and rope, and plenty of cobwebs.
Prologue: End of Chainfist's reign.
Be sure to read and follow the guidelines for our forums.
Any remaining skeleton crew collapse into a pile, and the supernatural fog clears. A look throughout the ship reveals no valuables or the clues to any treasure. Even the Captain's quarters contains nothing but a Throne made from bones and rope, and plenty of cobwebs.
"However, o' course its up ta ye. Also, we had ta deal the other folks on board with us. Especially the blood suckers..." He whispered the last line as he tilt his head towards the vampires.
Rolls
Nature (+1) or Arcana (-1) or Religion (-1) - (1d20)
(6) = 6
Perception - (1d20+4)
(16) + 4 = 20
Investigation - (1d20-1)
(11) - 1 = 10
Investigation: study something closely
Perception: Be on the lookout for something.
Nature: Recall how something relates to animals, plants etc.
Arcana: Recall about spells, magic items, and being able to identify them.
Religion: Recall about gods and their lore.
I look at Darastrix. You have rightful claim to this ship now, and I will not deny it. You will have no trouble from me, as long as certain conditions are met.
Appears she wishes to get the ship in ship order and it need cleaning and is going to need supplies. And she doesn't take no for answer to getting that done. She will hunt for maps to figure where the nearest port is.
Meanwhile, another pirate came to Darastix. "My Lady! I have with me a map, as you requested. This map may be drawn by my own hand, but it could do for now. As for the nearest port, I believe it's Port Red Fang. However, it has been taken over by the Legion of Dusk, so there may be some issues if we land there. But with some of their citizens onboard, I think they could make it easier to go past their strict bureaucracy." He then looks at the sun, then points to the West. "That way is our is destination. Once you approve, we will set sail!"
Range/Area: 30ft.
Components: V, S
Duration: Instantaneous
Whispering to the spirits of nature, you create one of the following effects within range:
- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
- You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
- You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
- You instantly light or snuff out a candle, a torch, or a small campfire.
She picks up old Chain's toy. Looks at it in wonder what power it might have. She believes Chain would only have it if it had some worth about it and it survived better than him.
As Darastix picks up Chain's item by its chain(lol), she noticed something strange.
The sky begins to darken with clouds and the light shower of rain starts to fall. Soon, the sun sets, and the moon rises. Its almost time for sleep, and a few pirates have gathered in the ship's cage-filled hold, where they either cracked jokes to pass the time or have begun dozing off.
As she walks with a critical eye, any crewmember can feel presences if not see her. She unleash heavy scorn if anything she sees displeases her. She wants the ship fully ready should problems arise. It is quite obvious that this ship is marked by all and no doubt if any stronger ship would take action on it. Chains Legacy. She doubts any lesser ship would dare even come in range of it. The ship still flies the colors of Chain still. She not likely to drop such till closer to their destination.
"Ay, Cap! These should sustain some folks who you deem worthy for the day. They will wither away by tomorrow at sunrise, so use them today."
His 6'6" frame is imposing, but his face is friendly enough.
Another member went up to report to Darastix. "Captain, I'd like ta report on da numbers on board on this here ship. There are currently 8 pirate sea-dogs, 2 Empire natives, 2 o' them Legion folks, and the 4 remaining are what I call "the tough ones", which includes you, Captain Red. That means we have 16 on board here, and not enough food supplies to last another day. The good news is that we are reaching Fairport in about tomorrow. I know you've been trying to put about order, so I'll also let you know that some o' us suspected that a vampire is hoarding food on his person. I'll leave it to you to handle this..." He whispered the last few sentences before backing away.
Appears Daratrix is happy the way the is running. She awaits port.
"The rest of you, if you want more berries, let's go check to see what's pulling the boat."
He then leads the group towards the right side of the boat.
"Does anyone see anything that might be bumping the boat?"
Rolls
Perception - (1d20+4)
(10) + 4 = 14
Suddenly, shouting is heard coming from the prison hold, and one of the humans from the sun empire ran up onto the deck. "Help! There is water leaking in! Something is hitting the boat!"
Rolls
Party's initiative roll - (1d20+2)
(4) + 2 = 6
attacker's initiative roll - (1d20+2)
(19) + 2 = 21
Meanwhile, Chee-hu manages to sprint all the way to the stairs leading into the ship, moving pass the panicking Sun Empire tribesman. Currently, he is halfway down the steps, and is unable to find the leak's location yet.
(I don't think Agla can make many other attacks whilst flying)
Rolls
Vicious mockery damage - (1d4)
(4) = 4
Rolls
Eldrich Blast - (1d20+5, 1d10)
1d20+5 : (18) + 5 = 23
1d10 : (4) = 4
Chee-hu heard the impact within the dim prison hold to his right. He can see that there is a water level within the hold that is about 3 inches now.
As the enchanted words of the Siren enters into the creature's ears, it understood its meaning and felt a pang of hurt.
Rolls
Wisdom save - (1d20+1)
(2) + 1 = 3
Range/Area: 30ft.
Components: V, S
Duration: Instantaneous
Whispering to the spirits of nature, you create one of the following effects within range:
- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
- You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
- You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
- You instantly light or snuff out a candle, a torch, or a small campfire.
Anyways, its now its left for Darastix and Artemis to act before the next turn starts, as the attack you two made are reactions.
Rolls
Blast & Damage - (1d20+5, 1d10)
1d20+5 : (16) + 5 = 21
1d10 : (5) = 5
Rolls
chill touch - (1d20+5)
(18) + 5 = 23
damage - (1d8)
(5) = 5
Anyways, its now its left for Darastix and Artemis to act before the next turn starts, as the attack you two made are reactions.
"Over here you slimy saltbrain"
Rolls
Vicious mockery damage - (1d4)
(2) = 2
He attempts to rally the troops.
"You want berries? Help me patch this sorry-ass boat!"
Rolls
Perception - (1d20+4)
(7) + 4 = 11
Persuasion - (1d20+0)
(17) = 17
Rolls
attack and damage - (1d20+5, 1d10)
1d20+5 : (4) + 5 = 9
1d10 : (10) = 10
Rolls
eldritch blast - (1d20+5)
(7) + 5 = 12
damage - (1d10)
(5) = 5
Meanwhile, above the deck, Alga sends another insult to distract the beast, but it ignores her. As for the other two blasts being sent forth by the warlocks, the beast saw them coming, and dodged both them.
It then takes a look at its surroundings, seemingly looking for something, before diving into the waters.
Rolls
Wisdom save - (1d20+1)
(17) + 1 = 18
Rolls
eldritch blast - (1d20+5)
(12) + 5 = 17
damage - (1d10)
(7) = 7
Rolls
eldritch blast (disadvantage) - (1d20+5)
(19) + 5 = 24
He looks around for some seeds or plants in the hold that we might be transporting.
Rolls
Looking for plants in the hold - (1d20)
(14) = 14
As for Chee-hu, he tries to look for a seed or plant. However, he is unable to spot any within the dingy hold. The closest he found are a few dead rotting leaves and pieces of filth that may or may not have a seed. As he looks around, the crew continue their efforts.
Rolls
attack & damage - (1d20+5, 1d10)
1d20+5 : (11) + 5 = 16
1d10 : (4) = 4
Rolls
eldritch blast - (1d20+5)
(2) + 5 = 7
damage - (1d10)
(10) = 10
Rolls
attack - (1d20+5, 1d10)
1d20+5 : (3) + 5 = 8
1d10 : (2) = 2
Chee-hu will do what he can to help facilitate repairs. Does he see any carpenter's tools around that he can commandeer? If so, he will grab them and start hammering. Otherwise, he will dig around to find some, or some hammers, nails, and boards at least.
Rolls
Wisdom (Carpenter's Tools) - Repairing the ship - (1d20+2)
(8) + 2 = 10
Wisdom (Perception) - Digging for items to make repairs - (1d20+4)
(6) + 4 = 10
As for Chee-hu, he fortunately does find some tools laying around. Perhaps it once belonged to a skeleton, or a crew member. Chee-hu starts using them at once to try to repair.
Aglaophonos who is still in the air, throws another magical insult at the swimming Dino.
Turns out it heard that, but was able to not let it hurt. It is still indeed pissed, and it closes in even more.
Rolls
Wisdom save for dino - (1d20+1)
(12) + 1 = 13
Rolls
Eldritch blast - (1d20+5)
(15) + 5 = 20
Damage - (1d10)
(7) = 7
Rolls
Eldritch Blast - (1d20+5, 1d10)
1d20+5 : (10) + 5 = 15
1d10 : (3) = 3
Rolls
Wisdom save for dino - (1d20+1)
(1) + 1 = 2
Damage - (1d4)
(3) = 3
Rolls
Wisdom (carpentry tools) - Repairing the ship - (1d20+2)
(2) + 2 = 4
Rolls
eldricth blast. - (1d20+5, 1d10)
1d20+5 : (8) + 5 = 13
1d10 : (9) = 9
Rolls
witch's bolt - (1d20+5)
(4) + 5 = 9
damage - (1d12)
(6) = 6
Rolls
Wisdom save for dino - (1d20+1)
(20) + 1 = 21
Ouch, maybe I'll "roll behind the screen" next time.
As for the dinosaur, it swims forwards some more, preparing to make another ram. This time, its head is still above the water.
Rolls
Carpentry - (1d20+2)
(1) + 2 = 3
It's the party's turn again.
Rolls
Eldritch blast - (1d20+5)
(20) + 5 = 25
Damage - (1d10)
(8) = 8
Crit damage - (1d10)
(1) = 1
Rolls
scimitar attack - (1d20+4, 1d6+2)
1d20+4 : (19) + 4 = 23
1d6+2 : (4) + 2 = 6
Chee-hu plucks up his confidence to continue his work. The damage he created is mended, and he focuses on the other repairs.
The ship crew gave a battle cry and three of them leap in after their captain. They too, are able to make attacks...
Rolls
Wisdom save for dino - (1d20+1)
(17) + 1 = 18
Carpentry - (1d20+1)
Scimitar 1 - (1d20+3, 1d6+1)
1d20+3 : (15) + 3 = 18
1d6+1 : (5) + 1 = 6
Scimitar 2 - (1d20+3, 1d6+1)
1d20+3 : (5) + 3 = 8
1d6+1 : (4) + 1 = 5
Scimitar 3 - (1d20+3, 1d6+1)
1d20+3 : (1) + 3 = 4
1d6+1 : (2) + 1 = 3
Meanwhile, as the captain have went into the water, a crew member goes to cause the ship to slow to a stop.
The Plesiosaurus now has become terrified, and so tries to escape. Darastix can make her attack of opportunity!
Rolls
AOO - (1d20+4, 1d6+2)
1d20+4 : (11) + 4 = 15
1d6+2 : (5) + 2 = 7
Rolls
Scimitar 1 - (1d20+3, 1d6+1)
1d20+3 : (16) + 3 = 19
1d6+1 : (4) + 1 = 5
Scimitar 2 - (1d20+3, 1d6+1)
1d20+3 : (18) + 3 = 21
1d6+1 : (6) + 1 = 7
Scimitar 3 - (1d20+3, 1d6+1)
1d20+3 : (17) + 3 = 20
1d6+1 : (5) + 1 = 6
As the threat is eliminated, the rest of the crew on board tossed down ropes and nets to haul back their wet heroes. While this happens one crew asked. "Aye, Captain! Good job there! By the way, I have an idea of what we could do with the sea beast! We could bring it up on board, and prepare it as a meal for us to have a feast tonight! What do you say?"
Meanwhile, Chee-hu is finally able to perform his task in peace. Within an hour, the holes are patched up with an assortment of materials, and the water in the cargo hold is cleared.
Darastrix will take her place in the Brazen Coalition as now drams herself with Captain status. She well knows the goings with them.
XP for each PC in fight(4): 113
Doubled bonus for XP: 113 x 2 = 226 (for Chee-hu, Darastix, Artemis, and Aglaophonos)
Party's bonus for scene: 25 XP each
Bonus for winning fight: 25 XP each
PCs on the boat: 276 XP
PCs not on boat: 50 XP
He kneels in place, thanking his mother for her assistance today in saving them from annihilation. He then finds as quiet a spot as he can and just enjoys the scenery for a while.
Soon, everyone hits the hay again for the new day where they shall arrive at port...
It is a cave, and as he looks ahead, a faint green glow emanates from an object fixed to the wall of the cave, though he cannot make out what it is. As he attempts to focus in on the object, the green glow shifts to a yellow/orange/pink hue as his eyes open to the brightness of the morning warmth of dawn.
But with a fine breakfast of dino meat, makes her and the crew much happier. She pulls has the flag pulled in the morning as she doesn't wish them to be noted on approach. She makes surprises to the crew where they are going.
She calls out as we approach, Aye. Port soon Let us enjoy this landing. Perhaps we can influence the local tavern for some fine service. Arg. Her intent is unspoken as she knows none of us have as much as a coin to our names.
None of you would understand the language, but he would look aggressive during his dance. However, once he is complete, he walks up to Darastrix happily and says, "Morning, Cap! How does the boat fair today? How will we fund more lasting repairs?"
Rolls
Animal Handling - (1d20+2)
(18) + 2 = 20
Fairport is a special designed town as it is mostly over the waters. Shops, taverns, and warehouses are sitting next to each other upon the sturdily built platform that extends roughly 400ft into the sea.
"Eh, excuse me ma'am, but I can't help but be curious about your vessel. I do not dare to insult a fellow sailor's ship, but she looks very familiar to me. I hope you don't mind if you would tell me where did you get her?" The man gave a yellow toothed grin.
Each PC gains 50 XP each for arriving to Fairport. You all would have enough to go to level 2 when you take a long rest.
He will head back to the ship and try to practice some of his magic, performing a few haka chants and seeing what comes from them.
At an appropriate point in time, he will find the same spot on the ship to sleep that he used the night before.
Costs:
Selling leather armour: 5gp
Selling assorted important items from the ship: 40gp
Buying studded leather armour: 45gp.
Costs:
Selling leather armour: 5gp
Selling assorted important items from the ship: 40gp
Buying studded leather armour: 45gp.
"How about this? I will offer you my loyalty in exchange for this opportunity to improve armor."
Selling Costs:
ropes 150ft total: 15gp
Flag: 15gp
Chains and buckets: 5gp
Other junk: 5gp
Will Chee-hu still attempt to go ahead to sell all the items he has taken, or wait till the old man returns with the cash?
The store merchant looks at your items with his monocle. He rubs his mustache. "I could offer you 100 gold pieces for all of these. But don't bother haggling me, this is as much as I can give you for these second hand junk." He says in a haughty tone.
Would that affect the price being offered?
At the tavern she keeps to her portrayed portrait of Captain Red. She advises Chee-hu to be ready to move and may be just before dawn.
Later that night, Darastix led her crew to the tavern to celebrate reaching land safely, and for defeating Captain Chainfist. The locals are surprised by the tale, and some are even skeptical. There is a couple of rough looking men who asked for proof of the victory. If so, they would willingly buy everyone a round of drinks and pay for their night stay.
Would you show the skull flag, the black pendant, or both?
Rolls
Arcana, History - (1d20-1, 1d20-1)
1d20-1 : (19) - 1 = 18
1d20-1 : (2) - 1 = 1
After the chuckling subsided from that comment, he would jam the flag back into the front of his pants.
Get ready for some rough housing in the tavern, I guess.
Arcana: She can tell that the pendant is enchanted with strong innate Black mana. Something like this gives bad vibes, such as the creepy whispers you can hear when you hold it. Also, as it came from within Chainfist's chest, it probably fuels him with the powers of undeath. Any other purposes it may have is unknown to you.
History: You know nothing about an artifact like this. The design carved on it does remind you atleast of a straw-woven basket.
If a brawl starts she doesn't care, but she will very willing let the Pirate with her do as they please if not encourage it. She is their captain red and she will gladly lead the way at that. Let those here know that Captain Red's men were here and left their mark. Even though they don't know she is selling them under. Something sure they will by morning after they recover the night. She has no intention of being around to be found then.