Prologue: End of Chainfist's reign.
load previous
Nov 12, 2019 7:35 am
OOC:
I'll settle with the readied actions of Darastix and Artemis before doing yours.Nov 12, 2019 4:51 pm
There.
Rolls
Eldrich Blast - (1d20+5, 1d10)
1d20+5 : (18) + 5 = 23
1d10 : (4) = 4
Nov 13, 2019 4:22 am
While Artemis' shot was a miss, Darastix was able to hit her target in the neck. This merely gave the beast a black patch and another reason to be angry. Due to its momentum, it still manages to slam into the ship.
Chee-hu heard the impact within the dim prison hold to his right. He can see that there is a water level within the hold that is about 3 inches now.
As the enchanted words of the Siren enters into the creature's ears, it understood its meaning and felt a pang of hurt.
Chee-hu heard the impact within the dim prison hold to his right. He can see that there is a water level within the hold that is about 3 inches now.
As the enchanted words of the Siren enters into the creature's ears, it understood its meaning and felt a pang of hurt.
Rolls
Wisdom save - (1d20+1)
(2) + 1 = 3
Nov 14, 2019 9:17 am
Chee-hu rushes towards the hull of the ship. He will touch the wall and imagine the pheromones of a creature 30 feet away from this boat, hoping to distract and confuse the enemy creature long enough to create distance between it and our boat.
OOC:
Casting druidcraft to create a harmless sensory effect of a whale’s pheromones 30 feet beyond the boat, since Chee-hu doesn’t know what kind of creature it is at this point.[ +- ] Cantrip: Druidcraft (Transmutation)
Casting Time: 1 action
Range/Area: 30ft.
Components: V, S
Duration: Instantaneous
Whispering to the spirits of nature, you create one of the following effects within range:
- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
- You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
- You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
- You instantly light or snuff out a candle, a torch, or a small campfire.
Range/Area: 30ft.
Components: V, S
Duration: Instantaneous
Whispering to the spirits of nature, you create one of the following effects within range:
- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
- You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
- You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
- You instantly light or snuff out a candle, a torch, or a small campfire.
Nov 15, 2019 11:33 am
Chee-hu hopes that this plan works, as he can't see the reaction of the attacker. But for the others on the deck, they watched the beast turned its head away from the ship as if it noticed something behind it. For now, it's attention is away from the ship.
Nov 15, 2019 11:41 am
OOC:
I just noticed that Grim is now on the ship. Sorry for leaving you two out on the action. Would you prefer that you are also on the ship as well, or have me set up a thread for you to make actions before contact with the rest of the party?Anyways, its now its left for Darastix and Artemis to act before the next turn starts, as the attack you two made are reactions.
Nov 15, 2019 4:10 pm
Darastrix continues blasting the creature as best she can as keep good attention of the rail should it be needed.
Rolls
Blast & Damage - (1d20+5, 1d10)
1d20+5 : (16) + 5 = 21
1d10 : (5) = 5
Nov 15, 2019 4:13 pm
Let me try something else. I hold the orb high and a skeletal hand appears over the creature and attempts to grab it.
Rolls
chill touch - (1d20+5)
(18) + 5 = 23
damage - (1d8)
(5) = 5
Nov 16, 2019 4:14 am
RoAries says:
OOC:
I just noticed that Grim is now on the ship. Sorry for leaving you two out on the action. Would you prefer that you are also on the ship as well, or have me set up a thread for you to make actions before contact with the rest of the party?Anyways, its now its left for Darastix and Artemis to act before the next turn starts, as the attack you two made are reactions.
OOC:
Sorry I wasn't sure where my character was. So I thought I would post just in case. We can just delete my last postNov 16, 2019 5:50 am
OOC:
Alright, I'll help to delete that and retcon your spell attack. But since it failed, there is not much difference. I'll be setting up something soon. Nov 16, 2019 6:01 am
The blast and skeletal hand assaults the sea dinosaur. Its tough skin starts forming bruises. Its attention is still away from the ship, and it swims away in a direction. Now, the creature is roughly 60ft away from the ship. As the fighting was happening, the other passengers and crew are either scrambling about to try to stop the leak or throw out the water, or are watching from the rails and cheering their captain on.
OOC:
The party's turn again. Which is the 4 on boardNov 16, 2019 9:16 am
Agla flies after the swimming lizard, hoping to keep it's attention away from the ship.
"Over here you slimy saltbrain"
"Over here you slimy saltbrain"
OOC:
Vicious mockery wisdom save 13Rolls
Vicious mockery damage - (1d4)
(2) = 2
Nov 16, 2019 12:36 pm
Chee-hu, not hearing anything assaulting the ship in the last 6 seconds or so, starts looking for the breach in the hull.
He attempts to rally the troops.
"You want berries? Help me patch this sorry-ass boat!"
He attempts to rally the troops.
"You want berries? Help me patch this sorry-ass boat!"
Rolls
Perception - (1d20+4)
(7) + 4 = 11
Persuasion - (1d20+0)
(17) = 17
Nov 16, 2019 4:39 pm
Darastrix cheers the crew on as she again blasts at the creature.
Rolls
attack and damage - (1d20+5, 1d10)
1d20+5 : (4) + 5 = 9
1d10 : (10) = 10
Nov 18, 2019 2:44 pm
Let's finish this thing off, Captain. I hold my irb out again and the energy blasts towards the monster.
Rolls
eldritch blast - (1d20+5)
(7) + 5 = 12
damage - (1d10)
(5) = 5
Nov 19, 2019 7:00 am
OOC:
I'll say that finding the leak is easy, so I'll use your persuasion check as your turn. Meanwhile, above the deck, Alga sends another insult to distract the beast, but it ignores her. As for the other two blasts being sent forth by the warlocks, the beast saw them coming, and dodged both them.
It then takes a look at its surroundings, seemingly looking for something, before diving into the waters.
Rolls
Wisdom save - (1d20+1)
(17) + 1 = 18
Nov 19, 2019 7:07 am
OOC:
It's the party's turn. Just to let you know, the beast is by now more than 80ft away from the ship. You may choose to try to escape, or return and finish off this creature. load next