OOC thread
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Nov 23, 2019 5:27 pm
Haha, it'll be my first time running a game pbp but , sometimes, if you really want a game you need to run it yourself! :P
There was a bit of interest, so lets see if we get enough Space Marine for a kill-team :)
There was a bit of interest, so lets see if we get enough Space Marine for a kill-team :)
Nov 24, 2019 11:52 pm
Everybody's seen Astartes, right...?
Nov 24, 2019 11:59 pm
Naturally. Although there's apparently some controversy going on with the channel being hacked.
https://www.youtube.com/watch?v=PQWRQuuNgZ4
https://www.youtube.com/watch?v=PQWRQuuNgZ4
Nov 25, 2019 12:04 am
Yeah, I just saw that. I noticed ads were playing over the last like 30 seconds of the videos. Bummer.
Nov 27, 2019 3:11 pm
Wondering: so, none of us have met yet, right? Or have we? Have we just arrived or did we arrive a while ago?
Nov 27, 2019 6:10 pm
None of you met yet, and only Ar'Mat (Khulod)as arrived at Watch Fortress Erioch for his Deatchwatch service at the moment
Nov 28, 2019 11:40 pm
Avatar test
Image I found is to small for my taste, found a few others...
1,2 or 3 ? What do you think ? If it helps, Stein has 80 Intimidate... (S 48, +20 S from Power Armor, +10 from Battered by War, +2 from wolf pelt)

Image I found is to small for my taste, found a few others...
1,2 or 3 ? What do you think ? If it helps, Stein has 80 Intimidate... (S 48, +20 S from Power Armor, +10 from Battered by War, +2 from wolf pelt)
[ +- ] 1?

[ +- ] 2?

[ +- ] 3?

Last edited November 28, 2019 11:57 pm
Nov 28, 2019 11:45 pm
deadpool_qc says:
Can't wait to start !!Nov 29, 2019 8:59 pm
@TheVagrant
Just want to know for the future, if I equip 2 lightning claws. I can't use a ranged weapon, but can I still use an arm mounted (or shoulder mounted) weapon ?
Just want to know for the future, if I equip 2 lightning claws. I can't use a ranged weapon, but can I still use an arm mounted (or shoulder mounted) weapon ?
Last edited November 29, 2019 9:00 pm
Nov 30, 2019 10:28 am
So, yeah, I'm waiting for someone else to go, because i can't follow that. How does one NOT disappoint after literal poetry.
Nov 30, 2019 2:16 pm
Full disclose... I searched the internet to know how long it took to put power armor and found that on a reddit post (it quoted the text of an old GW book). I just found too awesome not to copy it...
Last edited November 30, 2019 2:17 pm
Dec 1, 2019 5:16 am
While we're waiting for the Servo-Skull to process our questionvomit, is anyone hankering for some expensive equipment we should budget for?
Dec 1, 2019 6:57 am
@TheVagrant
How does the ammo count work during a mission ? Do we have a fixed number of spare clips or unlimited normal ammo ? If we have a limited number of spare clips (let's says 3 for exemple), does that mean that a bolter with a clip selector has clips of 84 ammo instead of 28 ?
How does the ammo count work during a mission ? Do we have a fixed number of spare clips or unlimited normal ammo ? If we have a limited number of spare clips (let's says 3 for exemple), does that mean that a bolter with a clip selector has clips of 84 ammo instead of 28 ?
Dec 1, 2019 7:11 am
Each weapon comes with 3 clips as a general rule, nicknamed the Rule of Three (some special circumstance may provide more or less but they will be mentioned, also an ammo backpack does not come with extra clips unless requisitioned). Extra clip can be requisitioned for a cost. Clip loaded in the weapon count in this rule of three so a Bolter will be loaded and have 2 extra clips for reload and a bolter with fire selector will have its 3 clips loaded and no extra clips.
Special ammunition must always be requisitioned separately unless it is automatically supplied for a specifics mission. The special ammunition clip in the Starting gear of the Tactical Marine is in addition to the rule of three.
Special ammunition must always be requisitioned separately unless it is automatically supplied for a specifics mission. The special ammunition clip in the Starting gear of the Tactical Marine is in addition to the rule of three.
Dec 1, 2019 7:14 am
If I have a jump pack, can I also have an ammo backpack or do they occupy the same slot ?
By the way, sorry for all the questions.... ;)
By the way, sorry for all the questions.... ;)
Dec 1, 2019 7:53 am
deadpool_qc says:
If I have a jump pack, can I also have an ammo backpack or do they occupy the same slot ?By the way, sorry for all the questions.... ;)
Questions are good, especially before we get into combat and realize we missed something that would have been obvious to your character ;)
Dec 2, 2019 3:57 pm
deadpool_qc says:
TheVagrant sent a note to TheVagrant
Dec 2, 2019 6:48 pm
TheVagrant says:
OOC:
Hehe, no Space Marine could be really described as a "nice guy", not much place for caring about other people feelings in everlasting wars :P This mission can go both with extensive planning, or none at all, depending on preference and gaming style and I plan to adjust future mission accordingly. I like to reward active participation in mission direction from my players but we can skip faster to action too, and I can streamline most of the preparation stuff going forward if its easier.
Dec 2, 2019 7:17 pm
I do think that a bit of antagonistic talk in a Deathwatch game adds to the experience, each character are expected to have very strong beliefs by definition. As long as it does not lead to sabotaging another character (with some notable exception if opposite core beliefs are triggered on both side, but that should not be an issue :P)
Dec 2, 2019 9:49 pm
Hey Group! Could we please make a thread with each of our Characters names, appearance, chapter, specialty... so we can keep track for use in each other's role-play?
Last edited December 2, 2019 9:50 pm
Dec 9, 2019 4:44 am
Hello Eclipse,
The player are just about to start the first mission. While it's too late to join them for the start, have a look at the forums, settings and character creation to see if you wanna create a character to join in at a later point!
The player are just about to start the first mission. While it's too late to join them for the start, have a look at the forums, settings and character creation to see if you wanna create a character to join in at a later point!
Dec 11, 2019 2:43 am
Phew, sorry, no IC post tonight I think. New meds making me pretty wobbly... gonna call in and see if I need to change anything.
Dec 20, 2019 10:31 pm
Hello everyone, first I want to wish you all happy holidays.
I also wanted to ask what was your preference until the party season is over. Should keep going at a very slow pace or give it some official holiday break and take it again at an official date?
Tell me what you think!
I also wanted to ask what was your preference until the party season is over. Should keep going at a very slow pace or give it some official holiday break and take it again at an official date?
Tell me what you think!
Dec 20, 2019 10:57 pm
Happy holidays to everybody !!
I have no problem going on during the holidays, but I'll understand if some want a few days off.
I have no problem going on during the holidays, but I'll understand if some want a few days off.
Dec 21, 2019 12:21 am
Happy holidays to you all as well! I'm traveling next week but can monitor and update using the power of mobile access to that internet thingy.
Dec 22, 2019 2:16 pm
I'm traveling a bit but will do my best to sign in and keep the game going.
Happy Holidays!
Happy Holidays!
Jan 1, 2020 3:16 pm
I think the pace is too slow. Perhaps it would help if some rolls are done for us, like these reaction rolls? And a 24-48h response time rule?
Jan 1, 2020 3:59 pm
I agree with you. I did write a response time rule but I did not feel comfortable enforcing it in the holidays.
I'll start doing it from tomorrow and see how it goes.
Happy new year!
I'll start doing it from tomorrow and see how it goes.
Happy new year!
Jan 4, 2020 5:27 am
Hey people, what can we do to get some momentum going? I d love to see you fight off those Tyranids and gain some renown :)
Jan 4, 2020 2:56 pm
@Qrallog Lol
@Melanqolia If there is confusion, just state your intent and roll a d100 and I'll do the math, no worries ;)
@Melanqolia If there is confusion, just state your intent and roll a d100 and I'll do the math, no worries ;)
Jan 4, 2020 5:07 pm
Oh yeah, that flamer was what I wanted. Mowing down hordes of mooks is a personal goal in any game.
Jan 5, 2020 9:09 pm
@TheVagrant
I know we start with a fixed amount of Fate points (3 in my case), and that at the start of a session we go back at that number, but I'd like to know... So far you awarded me 2 fate points, does that mean that until "the next session", I have 5/3 fate points ?
Or is the starting fate points (3/3) the max number I can have...
I know we start with a fixed amount of Fate points (3 in my case), and that at the start of a session we go back at that number, but I'd like to know... So far you awarded me 2 fate points, does that mean that until "the next session", I have 5/3 fate points ?
Or is the starting fate points (3/3) the max number I can have...
Jan 5, 2020 9:46 pm
Here is the link to the Fate point and demeanour adaptation I made for the pbp format
Fate point cannot go higher that your fixed amount. The ones I give are to replenish the point used. I prefer to encourage a game with more roleplay and more Fate points, rather than one were player need to hoard their points.
So I will not be using the "until next session" but replenishing them more frequently through roleplay and demeanour. And the Fate point you gained served only as example of how to gain back Fate point.
Fate point cannot go higher that your fixed amount. The ones I give are to replenish the point used. I prefer to encourage a game with more roleplay and more Fate points, rather than one were player need to hoard their points.
So I will not be using the "until next session" but replenishing them more frequently through roleplay and demeanour. And the Fate point you gained served only as example of how to gain back Fate point.
Jan 11, 2020 12:53 am
Sorry about that, I intended to post yesterday once I got back from work with the morale test, but I immediately passed out.
Jan 11, 2020 1:04 am
Hehe, I can understand that. Its my job to cover rolls in the 36-48h window to keep things moving, especially when its just rolling and not a big decision.
Jan 15, 2020 3:41 pm
Someone explain buying solo mode abilities please? :)
I thought you automatically got them as you raised in ranks for some reason.
I thought you automatically got them as you raised in ranks for some reason.
Jan 15, 2020 4:30 pm
You are right. You get them automatically if you have the required rank (you an also spend a fate point to count as one rank higher)
Add: Since you are only rank 1 for now, Ar'Mat doesnt benefit from the rank 3 upgrade yet. It was still a good move to take since you probably wont take any damage and the fatigued state will wear off after a few minutes of rest.
Add: Since you are only rank 1 for now, Ar'Mat doesnt benefit from the rank 3 upgrade yet. It was still a good move to take since you probably wont take any damage and the fatigued state will wear off after a few minutes of rest.
Jan 21, 2020 2:42 am
Good combat can be good roleplay. A good combat scene gives plenty of room for expression, and can really reflect how a character acts under pressure. I think being in a tight tunnel fight with little room to maneuver didn't really give us a lot of options, but it also let us get to grips with and understand the system without getting into a wack situation where we can overextend ourselves without understanding our capabilities and limitations.
This also went a lot faster than most pbp combats I've been part of. If we want to take hold of the mechanics more, some mechanical summary at the end of the posts might be helpful (mods for bonuses and penalties to hit targets based on size/action/cover/range, disposition, etc..) I love fluff combat descriptions but when you need to crunch it's good to have those mechanical shorthands available at a glance.
This also went a lot faster than most pbp combats I've been part of. If we want to take hold of the mechanics more, some mechanical summary at the end of the posts might be helpful (mods for bonuses and penalties to hit targets based on size/action/cover/range, disposition, etc..) I love fluff combat descriptions but when you need to crunch it's good to have those mechanical shorthands available at a glance.
Jan 22, 2020 5:10 am
Agreed! Nicely said. Yeah it was pretty smooth and I had fun just trying to get into character.
Jan 22, 2020 6:41 am
As we go forward, i'll get better at incorporating both the mechanic and description in a way that doesnt take too much space or time.
I'm also glad to know some of the effort and/or approach I put seem to work!
I'm also glad to know some of the effort and/or approach I put seem to work!
Feb 2, 2020 9:49 pm
I'll be away all day today, so I'll finish the round for the missing players and Tyranids tomorrow.
Have a good day!
Have a good day!
Feb 3, 2020 5:12 pm
Sorry, I've been on the "sickbed" for the last 48 hours... I'll try to do a good post tonight...
Feb 3, 2020 8:32 pm
Ack, sorry, I thought my post was in. I am phone bound and bookless today, but Petrix plans to move up into cover for future dumping of krak grenades into the base of the tentaclump.
Feb 3, 2020 9:43 pm
No worries. I feel it works to have me take over the occasional player turn. If we can keep a good flow with less pressure to post when its not convenient, it just become a better experience for everybody.
Feb 12, 2020 3:19 am
Oof, sorry for the pacing stagger, work has been kicking my teeth lately. Shaving down the commute is probably a good few months in the future, unfortunately.
This week should be less madness, I'll try to keep up!
This week should be less madness, I'll try to keep up!
Feb 12, 2020 7:59 am
Yea, almost all the game i'm in have either stopped of slowed down to a crawl at the moment. So its not just you :P
I'm thinking of wraping up this fight and bring the team, both players and characters, to regroup at camp. We had a good run of combat and I may have to leave a character or 2 at the camp to lighten my own load in the fights.
I'm thinking of wraping up this fight and bring the team, both players and characters, to regroup at camp. We had a good run of combat and I may have to leave a character or 2 at the camp to lighten my own load in the fights.
Feb 15, 2020 1:20 pm
Hey! Welcome back :)
I really don't mind about the math. It is my experience that it is often the players with the least rule "expertise" that bring the most interesting turns to the story.
Next part, will also be more RP, so feel free to jump back in :)
I really don't mind about the math. It is my experience that it is often the players with the least rule "expertise" that bring the most interesting turns to the story.
Next part, will also be more RP, so feel free to jump back in :)
Feb 17, 2020 8:59 pm
whoopwhoop. This genre is like the furthest away from normal for me so should be interesting.
Mar 21, 2020 11:47 pm
Guys, I'm going to respectfully bow out of the game. It's not quite for me I think as I don't really feel a connection to it, and noticed I've been neglectful on posting in it. No need to hold everyone back due to my disinterest.
Vagrant, thanks for running the game and giving me a shot. Sorry it didn't work out. I hope you can find some folk to replace me and give this a good run. Best of luck all! See you around here.
Vagrant, thanks for running the game and giving me a shot. Sorry it didn't work out. I hope you can find some folk to replace me and give this a good run. Best of luck all! See you around here.
Mar 22, 2020 12:14 am
Thanks for giving it a shot :)
A Deathwatch setting is always great to picture but hard to play because of the limitation on Space Marine characters, so I understand the situation very well. There is no benefit to try to force things, better to focus our time of the endeavour we enjoy the most ;)
A Deathwatch setting is always great to picture but hard to play because of the limitation on Space Marine characters, so I understand the situation very well. There is no benefit to try to force things, better to focus our time of the endeavour we enjoy the most ;)
Mar 27, 2020 3:18 am
Cloten, Stein and probably the new Techmarine that entered it seems.
I'm not exactly certain on how to proceed next. Maybe the best option would be to fast forward to the end of the first mission, award exp and renown, and go with a new mission with the new kill-team?
How would that look for you? We could potentially jump the Spaces Marines directly to rank 2 and renown respected if you want to personalize your character more.
I'm not exactly certain on how to proceed next. Maybe the best option would be to fast forward to the end of the first mission, award exp and renown, and go with a new mission with the new kill-team?
How would that look for you? We could potentially jump the Spaces Marines directly to rank 2 and renown respected if you want to personalize your character more.
Mar 27, 2020 3:35 am
Well, I have no idea what to expect in such a game, but your idea sounds good to me.
Mar 27, 2020 3:45 pm
I'm still juggling the last touches (pdfs are thankless when it comes to going back and forth in order to look up Talents) but I'm still on board. Not that I'm complaining that I'd potentially start at Rank 2, but it will add some more workload to finalizing my character. Unless you want me to stay R1 for joining late.
Mar 27, 2020 4:12 pm
Ok then!
The three of you can start upgrading your characters to rank 2 with respected renown.
The rest of the first mission will happen in epilogue and we'll catch up in Watch Station Erioch when you are ready!
Thanks for sticking around!
The three of you can start upgrading your characters to rank 2 with respected renown.
The rest of the first mission will happen in epilogue and we'll catch up in Watch Station Erioch when you are ready!
Thanks for sticking around!
Mar 27, 2020 5:34 pm
just to be sure, since we start at 13000 xp and get to rank 2 at 17000 xp, that means we have 4000 xp to spend ? But all in the rank 1 tables...
and for the renown we are now at 20...
and for the renown we are now at 20...
Mar 27, 2020 5:53 pm
That is correct, 4000 exp to spend, in rank 1 tables from any of the table that you qualify.
You have renown of 20, meaning you will have access to respected gear and exceptional version of equipment but, also, that you can pick Signature Wargear from the Respected and/or exceptional version if you choose that talent (which I recommend by experience).
In addition, if you want a talent that is not in your tables, explain to me how your character would go about learning it and I will set a exp cost that I feel is appropriate.
Since you will be probably shipped out for your next mission without an apothecary, one of you his allowed to buy the medicae skill for 400xp.
Feel free to ask any question you have or mention any particular thing you'd like the next mission to include :)
You have renown of 20, meaning you will have access to respected gear and exceptional version of equipment but, also, that you can pick Signature Wargear from the Respected and/or exceptional version if you choose that talent (which I recommend by experience).
In addition, if you want a talent that is not in your tables, explain to me how your character would go about learning it and I will set a exp cost that I feel is appropriate.
Since you will be probably shipped out for your next mission without an apothecary, one of you his allowed to buy the medicae skill for 400xp.
Feel free to ask any question you have or mention any particular thing you'd like the next mission to include :)
Mar 27, 2020 10:09 pm
Alright then, sticking to R1 should make things easier for me. I promise I'll try to have my character finalized asap, I'm familiar with the system from plenty of WH Fantasy RP and a bit of Dark Heresy/Black Crusade, but still need to figure out the (Imperial) Space Marine side of things, both in terms of Talents, Gear etc as well as how to RP one.
Mar 27, 2020 11:17 pm
@Darkraider I'm am comfortable with you starting at 17000xp like the others, but if you want to start at the starting point, as a newly arrived member of the Deathwatch assigned with slightly more experienced ones, that could be interesting too. At the minimum, spend 2000 xp at creation (instead of the 1000xp mentionned in the rulebook) to give yourself a little more customization option. (your renown would start a 0, it is a personal, not a group, stat)
Mar 28, 2020 2:09 am
here's the firsts of (probably) many questions...
1) can signature gear be taken multiple times (ex: once for a power sword and once for a stalker bolter...)
2) could a bolter with a melee attachment (chain) be dual wielded with a chainsword ?
3) do 2 dual-wielded regular chainswords provide 2x the balanced bonus ?
4) could a character have saved xp to spend them at rank 2 or does it all have to be spent before ? (ex: signature wargear (master))
5) can I have a FENRIS-PATTERN WOLF HELM, it seems to have no req, but a respected (RoB p.143 & 147)
...
I'm thinking of making Stein a "hunter/scout" since Space wolves scouts are often veterans instead of novices...
...speaking of scout... would you allow me to rework my character as a tactical marine instead of an assault one ? why ? mainly because I just discovered the scout (First Founding p.60)
1) can signature gear be taken multiple times (ex: once for a power sword and once for a stalker bolter...)
2) could a bolter with a melee attachment (chain) be dual wielded with a chainsword ?
3) do 2 dual-wielded regular chainswords provide 2x the balanced bonus ?
4) could a character have saved xp to spend them at rank 2 or does it all have to be spent before ? (ex: signature wargear (master))
5) can I have a FENRIS-PATTERN WOLF HELM, it seems to have no req, but a respected (RoB p.143 & 147)
...
I'm thinking of making Stein a "hunter/scout" since Space wolves scouts are often veterans instead of novices...
...speaking of scout... would you allow me to rework my character as a tactical marine instead of an assault one ? why ? mainly because I just discovered the scout (First Founding p.60)
Mar 28, 2020 4:55 am
1) You can take signature wargear once per table you find it. the General Space Marine table allow one Signature wargear at Rank, and another at rank 5. If you find it in a table with a multiplier (X2, X3 etc) then you can buy it that many time. (Example is sound constitution X2 in General Space Marine table rank 1).
2) Yes
3)No, you have the bonus or you don't, it doesnt scale.
4)Your rank upgrade when you spend the exp, not when you earn it. So until you have spent enough exp in rank 1 stuff to reach a total of 17000 worth, you are not considered rank 2.
5)Once you have proved that you can adapt to the new structure of the Deathwatch (reach Respected renown), you get provided with the Fenris Pattern Helmet when on mission with a power armor. (I have to double-check, but I dont think the Fenris helmet could be used with a scout armor)
For the Tactical/Scout, i'm fine with it. Two assault marines in a 3 man team could be limiting. The lack of defense in the scout armor can be dangerous though and any mission that required sealed suit (like in Space or in a toxic environnment) would need to be done in the power armor or with alternative protection.
2) Yes
3)No, you have the bonus or you don't, it doesnt scale.
4)Your rank upgrade when you spend the exp, not when you earn it. So until you have spent enough exp in rank 1 stuff to reach a total of 17000 worth, you are not considered rank 2.
5)Once you have proved that you can adapt to the new structure of the Deathwatch (reach Respected renown), you get provided with the Fenris Pattern Helmet when on mission with a power armor. (I have to double-check, but I dont think the Fenris helmet could be used with a scout armor)
For the Tactical/Scout, i'm fine with it. Two assault marines in a 3 man team could be limiting. The lack of defense in the scout armor can be dangerous though and any mission that required sealed suit (like in Space or in a toxic environnment) would need to be done in the power armor or with alternative protection.
Mar 28, 2020 5:59 pm
I'll rework Stein as a tactical / scout marine.
Here's the next volley of questions lol...
6) Unless someone else is taking the "command" skill, can I NOT take the wolf scout special ability "behind enemy lines" since it replaces the command skill and removes the ability to buy fellowship based talents... (FF p.60)
7) If I read well, I start with a power armor and a scout armor and get to choose the one I wear before each mission ? (FF p.61)
8) The bolter with fire selector I get as a tactical marine, if I choose a stalker bolter or storm bolter as signature gear, can I transfer the fire selector on it ?
Here's the next volley of questions lol...
6) Unless someone else is taking the "command" skill, can I NOT take the wolf scout special ability "behind enemy lines" since it replaces the command skill and removes the ability to buy fellowship based talents... (FF p.60)
7) If I read well, I start with a power armor and a scout armor and get to choose the one I wear before each mission ? (FF p.61)
8) The bolter with fire selector I get as a tactical marine, if I choose a stalker bolter or storm bolter as signature gear, can I transfer the fire selector on it ?
Last edited March 28, 2020 6:40 pm
Mar 28, 2020 6:38 pm
6) No. Since all the change are included in the behind enemy line ability (like the new characteristic and advance tables) if you don't take it, you are not using the alternate Wolf scout option.
You may however build the same character idea with the normal Tactical Marine options, just ask me the exp cost for the extra skill/talents you would need.
Also, even with the fellowship limitation of Behind enemy lines, you can still buy the command skill as it becomes available in the General Space Marine advance (starting at rank 2)
7) That is how I understand it.
8)Yes, you may also include the upgrade in the Signature Wargear if you have enough point
You may however build the same character idea with the normal Tactical Marine options, just ask me the exp cost for the extra skill/talents you would need.
Also, even with the fellowship limitation of Behind enemy lines, you can still buy the command skill as it becomes available in the General Space Marine advance (starting at rank 2)
7) That is how I understand it.
8)Yes, you may also include the upgrade in the Signature Wargear if you have enough point
Mar 28, 2020 6:40 pm
9) Starting from the start with the same stats, could I choose the mk6 "Corvus" power armor ? It seems more adapted for the work of a scout when not taking the scout armor. (better auto-sensse and agility bonus)
Mar 28, 2020 7:00 pm
9) Space Marine do not choose their armor, they inherit it. Since we are introducing new characters, I see no objection to you rerolling a new character for your new concept(thus rerolling the armor too), but it would not be the same one.
Alternatively, I am considering allowing each player to have two characters if its something you would be interested in. It is a potential solution to have more balanced team to face more epic challenges. Especially if a kind of more deadly "legacy" focus game would be to your liking.
Alternatively, I am considering allowing each player to have two characters if its something you would be interested in. It is a potential solution to have more balanced team to face more epic challenges. Especially if a kind of more deadly "legacy" focus game would be to your liking.
Mar 28, 2020 7:03 pm
Oh ! I really like that idea ! 2 characters would be awesome, a lot of work but awesome !!
Mar 28, 2020 7:04 pm
TheVagrant says:
Alternatively, I am considering allowing each player to have two characters if its something you would be interested in. It is a potential solution to have more balanced team to face more epic challenges. Especially if a kind of more deadly "legacy" focus game would be to your liking.Mar 28, 2020 7:11 pm
Two characters? I will embrace the consensus if that's what we are doing.
What are you two going to build for the second?
What are you two going to build for the second?
Last edited March 28, 2020 7:11 pm
Mar 28, 2020 7:29 pm
Alright so for Bannus, my Iron Hands Tech Marine I'll invest in:
- Technical Knock (500XP) to un-jam any gun as a Half Action.
- The Flesh is Weak 1 (800XP) for the Machine Trait with 1 Armour Point
- One advancement in each Strength, Toughness and Intelligence (200XP each)
For a grand total of 1.900 out of my starting 2.000XP
Now I just need to punch in the numbers for my starting weapons and gear and I'm all done.
As a secondary character, I'd probably try a Black Templar, seeing as we're already heavy on Assaults he's probably going for Devastator.
- Technical Knock (500XP) to un-jam any gun as a Half Action.
- The Flesh is Weak 1 (800XP) for the Machine Trait with 1 Armour Point
- One advancement in each Strength, Toughness and Intelligence (200XP each)
For a grand total of 1.900 out of my starting 2.000XP
Now I just need to punch in the numbers for my starting weapons and gear and I'm all done.
As a secondary character, I'd probably try a Black Templar, seeing as we're already heavy on Assaults he's probably going for Devastator.
Mar 28, 2020 7:30 pm
If we go with that, the second character would start rank 1 with an additional 1000xp (for a total of 2000xp to spent at creation).
If more player joins, we will cap the number of Space Marine in the kill-team for each mission and player will choose which character to bring depending on the objectives.
Also, in case of a character death, the replacement rank will vary depending on roleplay, the Heroic sacrifice rule and the Gene-seed harvesting rule (p.271)
Also, the second character would be optional. Any player can decide to stick with the one if they prefer for any reason.
If more player joins, we will cap the number of Space Marine in the kill-team for each mission and player will choose which character to bring depending on the objectives.
Also, in case of a character death, the replacement rank will vary depending on roleplay, the Heroic sacrifice rule and the Gene-seed harvesting rule (p.271)
Also, the second character would be optional. Any player can decide to stick with the one if they prefer for any reason.
Mar 28, 2020 7:42 pm
I'll try building a Librarian as my second. I'm interested in that side of the lore.
Mar 28, 2020 8:45 pm
I feel like a dark angel / space wolf duo would be really fun !....
Space wolf tactical marine / scout
Dark angel...(unknown for now...)
Space wolf tactical marine / scout
Dark angel...(unknown for now...)
Apr 15, 2020 6:48 pm
Question...
If a weapon can fire multiple shots per round and has the blast quality, does each shot count as a differrent blast ? And against a horde, does it also apply to the extra hit because of explosive damage ?
(ex: an heavy bolter [-/-/6] with metal storm rounds [blast (2)]. )
If a weapon can fire multiple shots per round and has the blast quality, does each shot count as a differrent blast ? And against a horde, does it also apply to the extra hit because of explosive damage ?
(ex: an heavy bolter [-/-/6] with metal storm rounds [blast (2)]. )
Apr 15, 2020 8:09 pm
I do recall Kraken rounds turning a heavy bolter (normally a full auto only weapon) into single shot with blast rounds. Maybe the same applies in your example?
Apr 15, 2020 8:14 pm
It's the hellfire rounds that turns a heavy bolter into a single shot weapon. Its another option I am contemplating.
Last edited April 15, 2020 8:15 pm
Apr 15, 2020 9:35 pm
deadpool_qc says:
Question...If a weapon can fire multiple shots per round and has the blast quality, does each shot count as a different blast ? And against a horde, does it also apply to the extra hit because of explosive damage ?
(ex: an heavy bolter [-/-/6] with metal storm rounds [blast (2)]. )
So that make a potential (6X2 + 1) 13 magnitude in a a single volley.
@Dark raider The Kraken round extra range and PEN are extremely powerful on a heavy bolter (especially against Tau who tend to have longer range)
Apr 29, 2020 5:44 am
Can everyone fire at the gargoyles? I assume the rolls are only for anyone manning the ship's guns
Jun 3, 2020 1:18 pm
I want to say I'm sorry to everybody for my recent inactivity... I've currently got a lot happenning in my life, both at home and at work. I do not want to retire from any games but I'll understand if you want to replace my character... For now I'll try to post as often as I can but if any Dm wants/needs to play my character to advance the story, you have my full benediction... I hope I can get back to normal as soon as I can...
Jun 12, 2020 8:06 am
Quick heads up, life's a bit hectic lately and I got a bunch of calculations to make for Bannus' attack. Hopefully it'll be up during the weekend, just wanted you to know I haven't disappeared.
Jun 12, 2020 8:28 am
when in doubt, just roll your d100 and I can do the math (Thats what I did for most of the first mission).
When you do have time, by all means calculate away. But if you dont, give me your actions and basic roll so I can keep things moving :)
When you do have time, by all means calculate away. But if you dont, give me your actions and basic roll so I can keep things moving :)
Jun 12, 2020 12:09 pm
I edited my attacks. The Bolter only fires 4 on full auto, so the 11 hits for Lucian wasn't nearly as good as it seemed at first, haha.
Jun 12, 2020 6:48 pm
Qralloq says:
I edited my attacks. The Bolter only fires 4 on full auto, so the 11 hits for Lucian wasn't nearly as good as it seemed at first, haha.So the first 3 hits are gonna count.
Of course it as nothing to do with the number of bolts sent or that hit, simply a comparative way to calculate the effects of the weapon spray.
Jun 12, 2020 7:32 pm
deadpool_qc says:
Tell me if I missed anything for Mykhaal and /or Guts...Jun 13, 2020 4:36 am
Updated my post with my Damage from the power. Not.. the greatest by any means.
Jun 18, 2020 8:22 am
Question: If Bannus switches into squad mode now, will it negate the Fear penalty to willpower?
Jun 18, 2020 4:02 pm
DarK_RaideR says:
Question: If Bannus switches into squad mode now, will it negate the Fear penalty to willpower?Jun 22, 2020 1:27 pm
Alright, so let me clear this up. I'm thinking of switching back to squad mode and taking a half action to activate this for 2 cohesion points
Iron Hands defensive stance: Strength of Iron
Action: Half Action
Cost: 2
Sustained: No
Effects: The cold fury of the Iron Hands Space Marine Chapter makes them exceptionally good at holding ground, particularly in the face of enemy fire. The Battle-Brother and those in Support Range of him gain a +10 bonus to resist Fear and Cohesion Damage and add +2 to their Toughness Bonus when reducing Damage from ranged attacks.
However, the GM wrote earlier that
No fear roll is needed for the non-squad leader. The influence of fear is negated by the squad mode as long as you are near a battle-brother and there is at least 1 cohesion pont left.
So if I'm reading this right, if I just enter squad mode and stay near an ally with at least 1 cohesion point left, since I'm not the squad leader, I'm automatically protected from the fear effect? Because if so, there's no point in activating the ability above.
Iron Hands defensive stance: Strength of Iron
Action: Half Action
Cost: 2
Sustained: No
Effects: The cold fury of the Iron Hands Space Marine Chapter makes them exceptionally good at holding ground, particularly in the face of enemy fire. The Battle-Brother and those in Support Range of him gain a +10 bonus to resist Fear and Cohesion Damage and add +2 to their Toughness Bonus when reducing Damage from ranged attacks.
However, the GM wrote earlier that
No fear roll is needed for the non-squad leader. The influence of fear is negated by the squad mode as long as you are near a battle-brother and there is at least 1 cohesion pont left.
So if I'm reading this right, if I just enter squad mode and stay near an ally with at least 1 cohesion point left, since I'm not the squad leader, I'm automatically protected from the fear effect? Because if so, there's no point in activating the ability above.
Jun 22, 2020 4:13 pm
DarK_RaideR says:
So if I'm reading this right, if I just enter squad mode and stay near an ally with at least 1 cohesion point left, since I'm not the squad leader, I'm automatically protected from the fear effect? Because if so, there's no point in activating the ability above.
Jun 22, 2020 6:49 pm
for guts and Mykhaal, do they need to be in a squad together, with the group or solo ?
Jun 22, 2020 7:34 pm
You only need one squad mate in range to use squad mode. Even if you are split in different group, it still count as the same squad (with the same cohesion pool)
I don't have my book here, so I don't remember the exact range for your rank. I think it's a few meters only.
You can also be in squad mode while your only partner is in solo mode, you just need a present within range.
I don't have my book here, so I don't remember the exact range for your rank. I think it's a few meters only.
You can also be in squad mode while your only partner is in solo mode, you just need a present within range.
Jun 26, 2020 3:29 am
Sorry for the absence...
Ok, so if Guts and Mykhaal were in squad mode, how much Cohesion do they have ?
Ok, so if Guts and Mykhaal were in squad mode, how much Cohesion do they have ?
Jun 26, 2020 6:54 pm
deadpool_qc says:
Sorry for the absence...Ok, so if Guts and Mykhaal were in squad mode, how much Cohesion do they have ?
You gain 1 helping your fellow human and lost 4 shaken by the Malanthrope's presence. So that leave only 1 cohesion point left.
Enough to stay in squad if you have a battle-brother within 30m and in visual range.
To use squad ability now, you can buy cohesion with fate point on a 1:1 ratio (Core p212 + errata p.9). (Ultramarine also can replenish cohesion with their squad mode ability, but I don't remember any of the character in this mission being one :P)
Jun 26, 2020 7:20 pm
Lucian is an Ultramarine
favoured son (ulTRaMaRines)
Required Rank: 1 Effects: The Ultramarines consider themselves a pure expression of the Codex Astartes and among the truest of the Emperors sons. This pride and unshakable personal belief often manifests itself in their leadership abilities and the example they set to other members of the Adeptus Astartes. While in Solo Mode, a Battle-Brother of the Ultramarines Chapter may re-roll any Fellowship Tests when dealing with either Space Marines or members of the Imperial armed forces (i.e. Imperial Guard, Imperial Navy, etc.).In addition, their strength of leadership means that the Battle-Brother adds +1 to the Kill-team’s Cohesion if he is the squad leader. This bonus to Cohesion remains active even when the Battle-Brother is not in Solo Mode.
favoured son (ulTRaMaRines)
Required Rank: 1 Effects: The Ultramarines consider themselves a pure expression of the Codex Astartes and among the truest of the Emperors sons. This pride and unshakable personal belief often manifests itself in their leadership abilities and the example they set to other members of the Adeptus Astartes. While in Solo Mode, a Battle-Brother of the Ultramarines Chapter may re-roll any Fellowship Tests when dealing with either Space Marines or members of the Imperial armed forces (i.e. Imperial Guard, Imperial Navy, etc.).In addition, their strength of leadership means that the Battle-Brother adds +1 to the Kill-team’s Cohesion if he is the squad leader. This bonus to Cohesion remains active even when the Battle-Brother is not in Solo Mode.
Last edited June 26, 2020 7:23 pm
Jun 26, 2020 7:30 pm
Qralloq says:
Lucian is an UltramarineAlso, once per mission, Lucian can use Rally Cry (Core p.225) as a free action to restore FB in cohesion (here 4). In longer mission, this ability will be replenished after accomplishing a main objective.
Jul 1, 2020 2:13 am
Hello Battle-Brothers,
I have decided to officially put this game on hold. This system and setting is quite intense and it seem clear to me that as a group we don't have the mental space too give it justice with the current real life situation.
I'll keep the game open and hopefully we can come back to the Warhammer 40k universe at a later time.
In the meantime, take care of yourselves and enjoy the summer!
I have decided to officially put this game on hold. This system and setting is quite intense and it seem clear to me that as a group we don't have the mental space too give it justice with the current real life situation.
I'll keep the game open and hopefully we can come back to the Warhammer 40k universe at a later time.
In the meantime, take care of yourselves and enjoy the summer!
Jul 1, 2020 2:33 am
Qralloq says:
Thanks, TheVagrant. In that case, I'll withdraw from it at this point.Jul 1, 2020 10:43 am
I'll stay a bit more, give the system one more try when you start again. I really enjoy the system but still have problems with some of the rules... (mainly the solo and squad system...)
Jul 3, 2020 9:39 am
I'll still be around. Current combat situation isn't suitable for a Melee focused fellow :P
Jul 3, 2020 4:09 pm
Krajin says:
I'll still be around. Current combat situation isn't suitable for a Melee focused fellow :P