[ +- ] Starting Resources
First let me state this is supposed to reflect your starting resources not your starting money
when you are done you should have no more than 10gp (or less) to your name as the rest should have been spent on equipment and supplies with that said your starting resources are:
1) Normal Starting Equipment for you Class and Background
2) 750 gp worth of equipment
Normal Items (This includes non-magical special metal and wood items)
Starting Availability : Urban Locale
Starting Cost : Normal
Consumable Magic Item
Starting Availability : Urban Locale
Starting Cost : Normal
DnD Shop Catalog v1.8
These are only the starting values and reflect the fact that you came from or passed through a much more populated area prior to getting to this destination. Once the game begins you will be subject to the regions Availability and Costs which actually fluctuates almost daily.
Okay so let me explain what is in this... first there is the statement that before you enter the game you need to spend all your money such that you only have 10gp or less --- if you have more than 10gp when enter the game then you will have only 10gp as the rest just evaporates -- your choice spend it or lose it -- and note I did say I would help if you are stuck.
Next I state you get all that starting equipment -- which if you do not want something you can sell it back for Normal price so that you can buy something else.
The next two little things are outlining what the pricing and availability is that goes along with that link because it has 3 different costs (
Normal, Cheap, Expensive) and 4 different availability (Limited, Rural,
Urban, Premium) and that link denotes all the stuff you can buy and from whom you would most likely buy it (which is fairly irrelevant unless an item is restricted some how) so go shopping perhaps a price in one category is cheaper than in another I do not know but it seemed like a solid table and it is what was being used for starting characters so I kept it to be fair to everyone (and decrease the work for me up front). The last thing of course is the shopping list that you can use to buy stuff from. Note if there is something you want that is not available and/or simply not on that list let me know and we can figure out whether you could get your hands on it prior to getting to your destination.
Lastly I added an addendum for clarity here in saying that items made from special metals (Silvered, Mithril, Adamantium)... as normal items are available as "Normal Items" they do not fall under permanent magic items because frankly they are not magical nor do they take magic to make. They are just usually rather expensive.
Oh and Darkwood items are available as well as normal items.
So you have 2 Categories of potential Items denoted
.....1) Normal Items : Which includes non-magical special metal and wood items
.....2) Consumable Magic Items : Which include potions, scrolls, dusts, ointments, etc...
Did that clarify everything ?? Sorry if was confusing btw
Note on Backpacks : Some things that go with the backpack do
not go
IN the backpack -- rope for instances hangs on the outside ... bedrolls are generally fastened on outside ... torches are generally bundled and attached outside ... lanterns are usually attached on the outside --- waterskins are not put in a backpack --- this being said most items should fit within a 30 lbs capacity backpack -- either that or you are simply carrying far to much. Note I play 5e I have characters with backpacks so I do know just how much will fit in a back pack.