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Dec 19, 2019 5:52 pm
Oh, and also, are magic items available to buy? You only listed consumable ones.
Edit: right, and also what about weight limits?
Last edited Dec 19, 2019 6:14 pm
Dec 19, 2019 5:57 pm
rpgventurer says:
A couple of paragraphs from the original house rules thread, which don’t include any original rules:

You might use anything from the Player Handbook (PHB) or the Sword Coast Adventurer's Guide (SCAG). You may also include spells from the Elemental Evil (EE), but need my approval for those.
I'd prefer you to stick to those books, but if a character option from another official published book would allow you to come up with an awesome concept, ask me: I'll take a look and let you know if I open this option.

For starting equipment, we'll follow the DMg p.38 guideline: you'll start with 500 gp plus 1d10 x 25 gp, plus normal starting equipment. You may spend them as you see fit, but the only magical items available are the consumables ones (scrolls, potions etc). Reference prices and availability are right here : Vikaastea is supplied as a Urban Locale but, being far from the Sword Coast and all its mages, magical items are priced Expensive and limited to consumables. Permanent magical items are out of your league for now.
Dec 19, 2019 5:59 pm
Well, this part is not in this game's house rules, so I'm just making sure.
It's a different location, after all.
Last edited Dec 19, 2019 6:00 pm
Dec 19, 2019 7:04 pm
If you look under character creation parameters (which I fixed the HP thing to make more clear) I have posted the Starting Resources which does answer those questions.

As for weight limits I will be using the carrying capacity rules but I have to find my information that or recreate it as I think their parameters were a bit off but again -- for know if you are okay with the basic Str rule you should be okay with the extend one
Dec 19, 2019 7:56 pm
Okay a heads up because I just clarified this -- Normal Items will include non-magical special metal items
Dec 19, 2019 10:32 pm
DeJoker says:
If you look under character creation parameters (which I fixed the HP thing to make more clear) I have posted the Starting Resources which does answer those questions.
Eh, I saw it more as a list to clarify the prices than the list of only options, but okay. I guess it's a question of perception. XD
DeJoker says:
As for weight limits I will be using the carrying capacity rules but I have to find my information that or recreate it as I think their parameters were a bit off but again -- for know if you are okay with the basic Str rule you should be okay with the extend one
The backpack capacity is kinda questionable - it's supposed to hold about 30 pounds, which is already less than even the standard Explorer's pack. Can we ignore backpack capacity and the practicality of carrying a lot of weaponry on person? :D
Dec 19, 2019 10:46 pm
Also, as always, the last message on previous page was lost. XD I'd still like the answer.
[ +- ] Spoiler to save space
Last edited Dec 19, 2019 10:47 pm
Dec 20, 2019 12:03 am
Note on a world where Deities absolutely exist and it does not take faith to believe because you have solid evidence that people are granted divine magic. Further Forgotten Realms states that woe to someone who does not have a Patron for their souls are condemned for eternity and they even have that canonized in fictional literature. So you are raised in a world where this stuff is 100% real and as common as a captain in the military. Okay you might not see evidence every day but would be pretty confident that it exists. With that said I actually have a mechanic for this that effects PCs on a regular basis for good or ill. Next you do not have to have knowledge in Religion to know this stuff. You would if you needed to know how to pray effectively -- aka who to direct your prayers to, what kind of offerings would be best, and when best to make those offerings and basically things like that which improve your chance of getting a positive response to a prayer kind of thing. Further if not praying for help perhaps placation is in order, if you placate an evil deity because you are not sure you are protected by a good one then that evil deity is less likely to hose you over just because its what they like to do.

On to the math thing -- I am going to guess I was way off
Minimum (4d4 + 16) = 20 + 8 (1st lvl) = 28 + ConMod x 5 = ??

So if your current health is exactly minimum then rerolling means that you will most likely raise it a point or 2 and may raise it by as much as 16 points the average being a raise of 10 points to 38 + ConMod x 5 In short not only would I roll it again but I would expect to be taking that reroll regardless as the worst case I am exactly where I started from.
Dec 20, 2019 12:15 am
Brindel can introduce Egret to a great deity. :-) (I'm sure he's tried to recruit Egret a few times in the past.)
Dec 20, 2019 12:24 am
[ +- ] Starting Resources
Okay so let me explain what is in this... first there is the statement that before you enter the game you need to spend all your money such that you only have 10gp or less --- if you have more than 10gp when enter the game then you will have only 10gp as the rest just evaporates -- your choice spend it or lose it -- and note I did say I would help if you are stuck.

Next I state you get all that starting equipment -- which if you do not want something you can sell it back for Normal price so that you can buy something else.

The next two little things are outlining what the pricing and availability is that goes along with that link because it has 3 different costs (Normal, Cheap, Expensive) and 4 different availability (Limited, Rural, Urban, Premium) and that link denotes all the stuff you can buy and from whom you would most likely buy it (which is fairly irrelevant unless an item is restricted some how) so go shopping perhaps a price in one category is cheaper than in another I do not know but it seemed like a solid table and it is what was being used for starting characters so I kept it to be fair to everyone (and decrease the work for me up front). The last thing of course is the shopping list that you can use to buy stuff from. Note if there is something you want that is not available and/or simply not on that list let me know and we can figure out whether you could get your hands on it prior to getting to your destination.

Lastly I added an addendum for clarity here in saying that items made from special metals (Silvered, Mithril, Adamantium)... as normal items are available as "Normal Items" they do not fall under permanent magic items because frankly they are not magical nor do they take magic to make. They are just usually rather expensive.

Oh and Darkwood items are available as well as normal items.

So you have 2 Categories of potential Items denoted
.....1) Normal Items : Which includes non-magical special metal and wood items
.....2) Consumable Magic Items : Which include potions, scrolls, dusts, ointments, etc...

Did that clarify everything ?? Sorry if was confusing btw


Note on Backpacks : Some things that go with the backpack do not go IN the backpack -- rope for instances hangs on the outside ... bedrolls are generally fastened on outside ... torches are generally bundled and attached outside ... lanterns are usually attached on the outside --- waterskins are not put in a backpack --- this being said most items should fit within a 30 lbs capacity backpack -- either that or you are simply carrying far to much. Note I play 5e I have characters with backpacks so I do know just how much will fit in a back pack.
Dec 20, 2019 8:49 am
DeJoker says:
So if your current health is exactly minimum then rerolling means that you will most likely raise it a point or 2 and may raise it by as much as 16 points the average being a raise of 10 points to 38 + ConMod x 5 In short not only would I roll it again but I would expect to be taking that reroll regardless as the worst case I am exactly where I started from.
Yeah, I do agree - I just really like pretty numbers, so between, say, 34 and 33 I'd pick 33. XD But I'm going to count your response as a green light on rolling then picking and will see what I'll roll first.

As for the deities, I guess it makes sense! I'll check the lists of deities and see if there's someone fitting. Otherwise, yeah, can probably go with being slowly converted by a dwarven friend. XD
DeJoker says:
Note on Backpacks :
...I'd question how characters even manage to dodge with all that bulkiness, but it's an advantage of fantasy, I suppose. XD
I'll just list everything together, it's probably not that important what's in the backpack and what's on it, since it'll be about equally difficult to get items from either inside or outside. XD
Dec 20, 2019 8:53 am
Quick question to anyone who knows: do scimitars take one or two units of metal? I'm not entirely sure if they count as short swords.

Edit: and another question, too. Spiritual wood is a material that can replace metal in medium/heavy armor (or so the web told me), but what specific types? Namely, can I have a Chain Shirt made from Spiritual Wood? XD
Last edited Dec 20, 2019 9:20 am
Dec 20, 2019 3:11 pm
FlyingSucculent says:
I'd question how characters even manage to dodge with all that bulkiness
Oh spot on observation -- once I find my backpack write up that expands backpacks -- but the reason for that expansion is to present players with quicker options to shedding a backpack --- if you chose to fight with a backpack on you will be fighting with Disadvantage but until I have the expanded backpack stuff posted and you all have add the opportunity to adjust your equipment -- it is simply a free action to drop the backpack just before combat

No you cannot have "chainmail" made of spiritual wood as chainmail is interlinking pieces of metal and you cannot interlink wood

Also I think in Forgotten Realms spiritual wood might be called Darkwood -- but please point me to where they describe/outline this spiritual wood so I can look it up.

On a side note to that what you be wanting is Lamellar which can be made out of Darkwood and its what the Elves use ;) in my campaigns
Dec 21, 2019 12:39 pm
DeJoker says:
No you cannot have "chainmail" made of spiritual wood as chainmail is interlinking pieces of metal and you cannot interlink wood
Can you list which types of armor can be made with it, then?
DeJoker says:
Also I think in Forgotten Realms spiritual wood might be called Darkwood -- but please point me to where they describe/outline this spiritual wood so I can look it up.
Shopping list has both Darkwood and Spiritual Wood. I mostly read about it here, but I'm not sure if it's a valid source, to be honest.
DeJoker says:
On a side note to that what you be wanting is Lamellar which can be made out of Darkwood and its what the Elves use ;) in my campaigns
...it's not on the shopping list, what is it, if I may ask?

PS: in case you missed it, I commented on HP and deities in the character thread. :D Let me know if the deities I picked are in your allowed list, thanks!
Last edited Dec 21, 2019 12:52 pm
Dec 22, 2019 5:21 am
Okay because some folks wanted special non-magical armor -- I went and got my guidelines that I use to address this. As such I have merged mine with current 5e and and made a more complete list of Armor Types and Shields followed by a section on using special materials to adjust normal type armor. This may affect the armor/shield you which to have.

I will be using some of the information supplied within the Complete Crafter book that FlyingSucculent presented BUT keep in mind that not all of it will be verbatim from the book -- however some of it may be. It being a rather large collection of information I will address each item on a case by case basis based on player interest. Note a few Armor Adjusters have "Special" listed this means they have minor property that does not fit easily into the table. If you are curious just ask.

Also you may not want to buy a horse, or other mount as most (but not all) the adventuring will not be able to benefit from having one since animals will not enter the Marsh of Chelimber (or locally referred to as simply The Dead Marsh) and if you own one you have to pay a stabling fee. So it might be easier to rent a horse (this is basically buying a horse and upon returning it getting refunded some of your money based on the condition of the horse).
Dec 22, 2019 3:22 pm
Well, now I'm completely confused by the equipment rules. I think I'll just give up on using special materials. XD Edit: actually, I'll just make my shield from a fancy wood. That should be easy, right? ...right?

I'm going to repeat myself, but I kinda really would like an answer at least to these questions, since I'd like to finally finish with the setup already.
1. Can I sell starting equipment (acquired from background/class) or modify it? (We could in old rules, but as you modified armor/shield I'm not sure what price they'll even sell as.)
2. Is Windstrom okay for a patron deity? (If not, is Eldath?)
3. Is this a correct formula for my HP - (8+CON)+(4d4+16)+CONx4?
Edit: 4. This is a more general question, but do shields benefit from DEX? Namely, Darkwood allows +1 on max bonus from DEX, would shield made from Darkwood have that? (Will it be AC+3?)
Last edited Dec 22, 2019 4:09 pm
Dec 23, 2019 1:02 am
Okay let us do it this way --

1) Yes any starting equipment you begin with can be sold at Normal price
2) Whatever Patron you choose will work as I will simply fold that Patron into another aspect of one of the Patrons that will be
3) If you are using 1d8 for all 5 levels then HP = (8 + ConMod) + (4d4 + 16) + (ConMod x 4)
4) No shields only benefit from the weight reduction because they do not restrict your Dex Mod in anyway

Also please give me time it is the holiday season but what I can assure you is that I will help you get whatever it is you are striving for if I am clear what it is you are striving for --- that being said I plan to augment that chart with an example of a how to modify the chain shirt/lamellar category using all the elements in the adjuster list -- this should help everyone with understanding how it works but also specifically present you with numerous version of the chain shirt that you can just directly choose from. Also I do not mind doing this because if you have questions then likely someone else will as well.
Dec 23, 2019 2:18 am
FlyingSucculent says:
What is the special quality of leaf leather/leafweave? :D

Also, the fear system looks interesting! Although I fear (hah) that there will be too many of these checks? Like, if you are in a dungeon full of undead, would you have to make a fear check for each single unit?

Edit: had connection issues and triple-posted, so deleted other two. :D
Okay I will outline what the 3 specials are as well
Dec 23, 2019 6:23 am
Okay --- I had to do a bit more tweaking (my bad) as when I posted that armor stuff I had miscalculated a few things when trying to use the 5e guidelines and merge them into my guidelines for armor --- however that is complete. I think I have properly listed every non-magical light armor that you could make form the materials (did not include masterwork) but you will notice that my masterwork guidelines are different.

I never understood for instance why it cost the same to masterwork a dagger as it did to masterwork a great sword or better yet why does it cost the same to masterwork a chain shirt versus a full suit of chain mail. So my masterwork is a multiplier rather than a flat value and effects both armor (as shown) and weapons (will post that one later). That is unless there was someone that wanted some kind of special material weapon.

Was hoping to start the story this weekend by RL got in the way so I will do my best to get it out Monday/Tuesday

Again I am confident any wrinkles can be ironed out and those things you might want will either be available directly or eventually.
Dec 23, 2019 6:45 pm
Gotcha!
And I'm not trying to hurry you, I bet we're all busy with the holidays! You just asked us to finish by weekend, so I was trying to - but I should be set soon now, just gonna buy some more stuff. :D

I'll try to finish with the equipment now...
Last edited Dec 23, 2019 6:55 pm
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