The Cracking Ice - Chapter 1

load previous
Jan 5, 2020 6:52 pm
Hot DAWG!!! Chay exclaimed, jumping up and down at seeing two demons vaporized. But in the throes of his adrenaline rush he had jammed his freezing cold thumb on the launcher safety and decided it would be best to get into the ATV and wait out a round in the hopes his team mates would win the day and his hands would thaw and be useful again.
Jan 5, 2020 6:54 pm
Qralloq says:
Chay
Multi action penalty -2
Only get one wild die, but you can apply it to whichever attack you want
First attack: 8-2=6 hits. AP 20 vs toughness 24(12) reduced to toughness 12. Damage 46 means success with like 8 raises. Wounded to death and then some.
Second attack: apply wild die to attack, 14-2 hits with raises, so +1d6 damage. Damage is success plus 8 raises, so also dead dead, not just hanging around making snow demons with your buddies dead.
OOC:
Um... actually...
when using multi-action, you get 1 wild dice per action. If one action has multiple rolls, then it can only replace one...
[ +- ] SWADE p.88
Jan 5, 2020 7:05 pm
I hit ! I Friggin hit !!! YEAH BABY !!! Kyron jumped a bit which sunk him more into the snow but he gave a brief wave with his shotgun at Tipolei.
Jan 5, 2020 9:33 pm
"Quit it!" Kai states his words venomous.
OOC:
Think I need to make a fear check first. Also anyone seeing me does the same.

Rolls

Fear check - (1d4, RA)

(2) = 2

Fear wild - (1d6, RA)

(4) = 4

Wild attack fighting - (1d10+2, RA)

(2) + 2 = 4

Wild die - (1d6+2, RA)

(2) + 2 = 4

Jan 5, 2020 10:01 pm
Kai isn't afraid, and lands his attack his attacks are parried. (TN 8 for melee)
Jan 5, 2020 10:52 pm
OOC:
...fear check...
deadpool_qc sent a note to Qralloq
Last edited January 5, 2020 10:54 pm

Rolls

Fear check, wild die - (1d6, 1d6, RA)

1d6 : (5) = 5

1d6 : (64) = 10

Jan 5, 2020 11:50 pm
Tipolei's request is satisfactory. +2?

Kai needs to roll damage.
Jan 6, 2020 12:06 am
Tipolei having already faced Demons in his past, his unfazed by their presence... But he knows some of his companions could be affraid of facing such foes, so he roars in the face of the demons, making a show of courage for his friends benefice...
OOC:
With the ok from the GM, I spent a bennie to "influance the story" and give you a bonus of +2 to your fear checks...
Jan 6, 2020 3:53 am
OOC:
I hadn't really considered thism but I assume I just roll fighting for the Psi-Sword. I'm also assumning that by covering the distance between Ben and his target (the closest foe) Ben is limited to move and attack? Not sure on this one.
Ben "rushes" as best as he can towards his nearest foe, and slices out with a safe technique. "Gotta do damage, but keep these thing away from Echo," Ben thinks.
OOC:
Same with Ben +8 Toughness Meg Damage.

Your Psisword not sure but it has +6 AP, and +6 to it's damage it is mega damage so you don't have to spend ISP to make it do Mega Damage it already is.
Quoted from Cosmic _ Cube

Additionally, the damage roll is, I believe, doubled, or is that just spirit that is doubled? Not sure here. Also, not sure how the AP stacks with what Ben alsready would have had with his Psi-Sword, if it hits. Please and thank you for the help!

Last edited January 6, 2020 3:55 am

Rolls

Attack - (1d6+6)

(3) + 6 = 9

Wild die - (1d6)

(1) = 1

Damage (if applicable (strength d8+ spirit d4) - (1d8, 1d4)

1d8 : (7) = 7

1d4 : (4) = 4

Jan 6, 2020 5:05 am
For completion, want to add a Spirit check against fear?

The nearest foe is in combat with him, so no movement needed.

Your Fighting should be d8 (Cyber-Knights start at d8), so roll a d8 instead, no plusses.

Spirit damage x 2 is just roll 2d4 (so roll one more d4). Also roll another d4 because the first one explodes.

The stuff from Kyron simply stacks. So you have 6AP normally plus the +6 from Kyron so 12 AP total. I'll consider that when working out damage.
Jan 7, 2020 2:31 am
Re-rolls
OOC:
Brave sir Robin rolled a 1 on his fear roll. Should be a 6 for the Spirit re-roll.
Last edited January 7, 2020 2:33 am

Rolls

Fighting - (1d8)

(3) = 3

Spirit Re-roll - (2d4)

(21) = 3

Spirit of Fear - (1d4)

(1) = 1

Exploded die - (1d4)

(3) = 3

Wild die (Spirit Check) - (1d6)

(5) = 5

Jan 7, 2020 2:39 am
OOC:
You forgot to roll your wild die for your spirit check against fear... and you have +2
Jan 7, 2020 1:14 pm
OOC:
Rolled, thank you for helping me out!
Jan 7, 2020 1:29 pm
Ben overcomes his internal fears and faces the demon, but his attack is parried.
Jan 7, 2020 1:32 pm
Summary
Demon 1: vaporized
Demon 2: in melee with Tipolei; shaken, fatigued
Demon 3: in melee with Ben; shaken, wounded, fatigued
Demon 4: in melee with Kai
Demon 5: vaporized

Chay is up, then the demons.

Deck Draws

Demons, Ana, Ben, Chay, Kai, Kyron, Tipolei
Queen of Spades
5 of Spades
Queen of Hearts
King of Clubs
8 of Spades
5 of Hearts
10 of Hearts
Jan 7, 2020 2:19 pm
OOC:
Chay misses a turn from his +2 to shooting.
Chay dare not show his face just yet. His hands were starting to get some feeling back and he had wrapped his jammed thumb. But he watched, planning his next move. He wouldn't be able to fire any missiles now. The things were too close to the others.
Last edited January 7, 2020 4:26 pm
Jan 7, 2020 4:30 pm
Chay does dare to show his face. He grabs the jury-rigged rifle and aims (this time I AM aiming) at Demon 2 keeping his fingers crossed in his head that his superior shooting skills don't clip Ben.

Rolls

shooting - (1d10, RA)

(9) = 9

wild - (1d6, RA)

(1) = 1

Jan 7, 2020 4:32 pm
OOC:
What are Ana's rifle stats? I don't want to pick the wrong one. I also get an extra damage die due to the raise on the attack. Pretty sure the demons are in range from Echo. Aaaand I forgot the aiming +2. Lol
Last edited January 7, 2020 4:33 pm
Jan 7, 2020 4:39 pm
OOC:
Sending them in OOC
Jan 7, 2020 4:46 pm
It has AP 8, 4d8 Damage you got a raise it does 2d4 on a raise, it is also a Mega Damage blast
load next

Thread locked