I thought everyone might enjoy this and I cleared it with BedzoneII prior to posting it
Quote:
Sure. It'll likely make no difference to the existing campaign, since there is no information in-game which confirms or denies that the alien theory is true so far. But it can make for interesting player discussion if the others want to talk about other background explanations they might've read or rationalized in the past twenty years of SR / FASA development.
--- with that said I hope you all enjoy this:
Question: I know insect spirits are bad but why are they bad?
Answer: Take a cockroach. An average, ordinary, everyday cockroach. Real tough bugger to kill, as they can survive nearly everything including toxic levels of radiation and is, what, about an inch long at most and often smaller? Now make that bug the size of a Troll, with the Dermal Deposits and Chitin that implies. That is just ONE TYPE of Insect Spirit. Got that part? Good. Now here's the next part: They see Meta-humanity the same way Locusts see grain.
Addendum: Which is why the Ares meta-plot (current) hooks are so good. I actually decided to get my players to accept a Shadowrun HorrorRun in which they are food being placed in a testing facility for Ares to test their insect program. They are not the infected, but the food. With the possibility of infection as they are also testing how dangerous releases could be. After they get done feeling like the locust lunch grain store I let the genie get out as it were, and they were then "conscripted" to help Ares (who just used them as food, again, as they now had unique skills against the hybrid) put the genie back in the bottle. Genie being a queen hybrid with some inspiration taken from Sil in Species, Dren in Splice etc, Alien(s) etc.
To say the least Bugs are horrible, and great for putting the fear of the Paranormal back into your players. Whether we call them Insect Spirits or Invae they are nasty, predatory abominations ripe for use by Storytellers who enjoy a bit of Horror in the 6th. And if you ever feel like running a retro adventure. Universal Brotherhood. Amazing run that. Bug City is likewise an amazing piece of Shadowrun writing and/or just a great source for creating your own series of plots.
Also have you ever seen the 1997 movie Mimic -- Three years ago, entomologist Dr. Susan Tyler genetically created an insect to kill cockroaches that were carrying a virulent disease. Now, that insect has evolved and out to destroy their only predator, mankind.
--- Another interesting tid bit
Why are insect spirits the only ones that work the way they do? Why aren't there, for example, evil Wolf shamans summoning wolf spirits to take over human bodies? That would actually be a pretty badass alternate version of werewolves: The shaman summons an alpha or den mother spirit (queen) who then spawns wolf spirits to inhabit captured hosts. A less zoologically-themed totem could produce creatures largely indistinguishable from demons. If it's a matter of a particular kind of alien spirit that merely takes the form of insects, then why do they do that? Why such a specific restriction?
On top of that, the existence of Spider as a non-monstrous totem is a weird edge case that highlights the issue. True, spiders aren't insects, but again, why does that matter? They're still arthropods, just as alien to humans as ants and fireflies, and arguably closer to human comprehension than some of the more primordial totems like Sun or Leviathan; you could argue that those are more about how humans perceive the things they represent than their inherent nature, but you can say that about any totem. Why does the line get drawn exactly there?
So the insect spirits are really just alien spirits that happen to take the form of insects, and are the precursor to the coming of the Horrors, so if you do not like them, well, you ain't seen nothing yet. So any theories on why they do that, or is it just 'Alien Spirits, who the fuck knows why they do the shit they do'? This also lends credence to the speculation in Street Magic that there are no actual insect 'totems' per-sae, and their shamans are just contacting alien queen spirits who want to be summoned into our world.
Well, basically, those of us who can remember back to the days of FASA will also remember the links to another FASA game, Earthdawn. The Earthdawn lore was that these insect spirits were just a specific kind of alien dimensional entity that arrived at our world after being chased away from their own by the Horrors. Insect shamans do indeed worship individual queen/mother spirits as opposed to having general totems. But Earthdawn is set in the 4th World, after the magic rose so high that Horrors began to cross astrally to our world and eat/drive insane everything that did not hide out behind magic barriers but the magic declined so that most of these Horrors could not sustain themselves and died (or went home). So welcome to the SR 6th World, chummer, as magic becomes more and more powerful one can expect the Horrors will return -- and the insect spirits are just the precursor.
Still FASA made numerous tie-ins between the two games, certain Immortal Elves in Earth Dawn turned up in Shadowrun, like Harlequin. Same for some of the Dragons. So that means there are those knowledgeable about the Horrors of course that was FASA and they are no more.