Mar 6, 2020 4:12 pm
Okay so LinguaSoft does not "translate" it just lets you know what is being said and communicates it to your brain which does the translation. As most people that I have talked to generally in some way translate a none native language into their native language they just do it extremely fast if they know the secondary language very well and once you learn to do this with one language it is a much easier to do with a third and fourth and so on.
Now your langsoft is like (as you described) a dictionary that lets you know in the language you understand what a group of words means and reminds you of this each time one of its words comes up -- further it only lets you listen to a small set of another language and does not allow you to speak it.
Okay so LangSoft is the datasoft version of LanguaSoft and my LingnoeSoft (adjusted it) would be the knowsoft version. Which means LingnoeSoft would allow one to know the entirety of a single language and again would only let you listen to it and not let you speak it. These points are good to keep in mind I agree -- as homogenization of a system is important
Now again the only problem I have with any or all of this is again --
1) We have in the Shadowrun Verse Voice to Text
2) We have in the Shadowrun Verse Text Language A to Text Language B
3) We have in the Shadowrun Verse Text to Voice
How come no one in this advance era can connect 1 to 2 to 3 and have a translation program that can be put into your CommLink that allows you to:
1) Listen to Language B through the CommLink in Language A
2) Speak Language A through the CommLink in Language B
--- just like we have today or perhaps better than we have today
What do I mean by what we have today -- well today there is a delay -- I say something in Language A it is then repeated in Language B and vice versa no illusions here that I do not know Language B but I can still communicate in it even if I do not know it. It is just a bit slower than communicating normally. Now slightly better would be this happens as I speak -- aka as I am talking in Language A into through my CommLink I am sending it out in Language B and vice-versa
Next I have a problem with any Language being given a status of 4 as in order for that to actually happen one has to think in that language otherwise the closest you will probably get is 3.5 or maybe 3.99 as you will never be native unless it is the language you process with in your mind
To me LinguaSoft's ratings (or just Language ratings in general) should instead be that of the Skill ratings of 1 - 6 which gets added to your Perception just like any other skill works. As this actually makes sense and then we would not be having this functionality debate as things would be homogeneous in functionality. The problem is LinguaSoft introduces what I would consider an anomaly in that it gives you Language Expertise which does not equate to a Skill at all like everything else does. To me this could be easily fixed by:
1) You are granted 1 Single Native Language (or 2 if you buy the Dual Native Language positive quality) -- the Native Language reflects what you grew up speaking and the one you know intimately well to the point that you naturally think in that language. Note this makes your Native Language or Languages very important and/or special
2) All other Languages (no matter their source) have Skill Ranks 1-6 and function like any other skill -- this would go for Knowledge's as well however because they are so narrow (or specialized or inconsequential) I would reduce the cost of acquiring a Knowledge/Language to 1 Karma instead of 3 this way you could have a Knowledge/Language 3 for the current cost of a Knowledge/Language and Knowledge/Language 6 for double that -- then you would simply combine that with your associated Attribute when using it Logic with Knowledges and Perception with Languages
This eliminates the confusion and homogenizes the system and makes it much simpler and straight forward for the players to grasp and comprehend as everything works the same way -- except that one special caveat being your Native Language(s) which you just know -- aka one's Native Language does not have a rank or rating it is just what it is -- a language you know so well you never have to make a roll to comprehend it -- and it is a special thing that cannot be duplicated.
Side Note - being able to auto-comprehend your native language is btw a crock of crap as there are many native speakers that would have to make rolls so-to-speak to comprehend some things spoken in their own native language but for game sake I will call that a wash no need to split hairs on that one just mentioning it because I feel their concept for a Native Language is kind of wacky as well but if its restricted to only 1 or at most 2 special cases no big deal but with the caveat that it cannot be duplicated -- it either is or it is not -- there is no try ;)
Now your langsoft is like (as you described) a dictionary that lets you know in the language you understand what a group of words means and reminds you of this each time one of its words comes up -- further it only lets you listen to a small set of another language and does not allow you to speak it.
Okay so LangSoft is the datasoft version of LanguaSoft and my LingnoeSoft (adjusted it) would be the knowsoft version. Which means LingnoeSoft would allow one to know the entirety of a single language and again would only let you listen to it and not let you speak it. These points are good to keep in mind I agree -- as homogenization of a system is important
Now again the only problem I have with any or all of this is again --
1) We have in the Shadowrun Verse Voice to Text
2) We have in the Shadowrun Verse Text Language A to Text Language B
3) We have in the Shadowrun Verse Text to Voice
How come no one in this advance era can connect 1 to 2 to 3 and have a translation program that can be put into your CommLink that allows you to:
1) Listen to Language B through the CommLink in Language A
2) Speak Language A through the CommLink in Language B
--- just like we have today or perhaps better than we have today
What do I mean by what we have today -- well today there is a delay -- I say something in Language A it is then repeated in Language B and vice versa no illusions here that I do not know Language B but I can still communicate in it even if I do not know it. It is just a bit slower than communicating normally. Now slightly better would be this happens as I speak -- aka as I am talking in Language A into through my CommLink I am sending it out in Language B and vice-versa
Next I have a problem with any Language being given a status of 4 as in order for that to actually happen one has to think in that language otherwise the closest you will probably get is 3.5 or maybe 3.99 as you will never be native unless it is the language you process with in your mind
To me LinguaSoft's ratings (or just Language ratings in general) should instead be that of the Skill ratings of 1 - 6 which gets added to your Perception just like any other skill works. As this actually makes sense and then we would not be having this functionality debate as things would be homogeneous in functionality. The problem is LinguaSoft introduces what I would consider an anomaly in that it gives you Language Expertise which does not equate to a Skill at all like everything else does. To me this could be easily fixed by:
1) You are granted 1 Single Native Language (or 2 if you buy the Dual Native Language positive quality) -- the Native Language reflects what you grew up speaking and the one you know intimately well to the point that you naturally think in that language. Note this makes your Native Language or Languages very important and/or special
2) All other Languages (no matter their source) have Skill Ranks 1-6 and function like any other skill -- this would go for Knowledge's as well however because they are so narrow (or specialized or inconsequential) I would reduce the cost of acquiring a Knowledge/Language to 1 Karma instead of 3 this way you could have a Knowledge/Language 3 for the current cost of a Knowledge/Language and Knowledge/Language 6 for double that -- then you would simply combine that with your associated Attribute when using it Logic with Knowledges and Perception with Languages
This eliminates the confusion and homogenizes the system and makes it much simpler and straight forward for the players to grasp and comprehend as everything works the same way -- except that one special caveat being your Native Language(s) which you just know -- aka one's Native Language does not have a rank or rating it is just what it is -- a language you know so well you never have to make a roll to comprehend it -- and it is a special thing that cannot be duplicated.
Side Note - being able to auto-comprehend your native language is btw a crock of crap as there are many native speakers that would have to make rolls so-to-speak to comprehend some things spoken in their own native language but for game sake I will call that a wash no need to split hairs on that one just mentioning it because I feel their concept for a Native Language is kind of wacky as well but if its restricted to only 1 or at most 2 special cases no big deal but with the caveat that it cannot be duplicated -- it either is or it is not -- there is no try ;)
Last edited March 6, 2020 4:19 pm