[OOC] General Discussion

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Apr 4, 2020 9:24 pm
Welp, good thing I have free time to read books
Apr 5, 2020 5:21 am
BedzoneII says:
I had been working on Sixth World Revised, hadn't seen v32 until you pointed it out. A brief comparison shows that revised is v26, so v32 must be a more cleaned up version. I will go read both, but since both are by the same writers, I'll assume v32 is the latest.

I've looked at The Sprawl before. That has some flaws I'm not prepared to work with, so we won't use that.

Sixth World v32 should be totally self-contained, we won't need any other books.
So we are going with Sixth world v32?

https://www.reddit.com/r/PBtA/comments/8kdo8o/sixth_world_shadowrun_pbta_pdf_release/
Last edited April 5, 2020 5:22 am
Apr 5, 2020 6:03 pm
I have translated Missy to Sixth World and updated her character sheet
Apr 6, 2020 4:11 pm
Just a note. v32 is NOT by the same people. It is a rework that credits the original author, but it's a rework because the author (evilbob65535) didn't like the way they did stuff in the other one, so it has some good improvements (like putting back in a move that got accidentally left out and then referenced all the way through v26), but it's weirdly sloppy in a couple areas. The only one that is probably worth mentioning is spells. v26 lets you create your own spells, and has a system for doing so. v32 has a pre-set list which is rather small and says 'create your own using these as guidelines' but doesn't explain how to do it. I'm not going to be casting, so I don't really mind either way, but it might matter to someone else.
Apr 6, 2020 6:40 pm
Thanks Falconloft so it appears we out to use v26 and v32 in a sort of combination ghads where are the editors ;)
Apr 7, 2020 2:46 am
Argh I did not catch that. It read on the front page that they were the same authors. Ok let me go back to v26 and have a look. Don't think too hard about trying to combine the two. Let's not hack a hack of a hack. :P
Apr 7, 2020 2:53 am
I was not planning too -- I was going to use v32 for most of the stuff and v26 for anything that v32 forget to include
Apr 7, 2020 7:12 am
I looked and compared some more. I will be sticking to v26, which is the original version by the creators of Sixth World. The document is Sixth World revised. I will consider v32 a hack.
Apr 8, 2020 7:36 pm
Okay, so given that, v26 is missing a move called Drop Science (referenced on pages 6 and 39.)

This is the wording from v32:

DROP SCIENCE​: ​When you consult your knowledge of a specific topic or determine facts about your environment,​ roll +Craft.
-- On 10+, the GM will tell you give you a useful, specific detail about the situation, or ask you to make something up.
-- On a 7-9, the GM chooses one:
---- They’ll tell you something interesting, but it’s on you to make it useful.
---- They’ll ask you to make up something interesting, but then they’ll tell you what else you’ve heard that complicates things.

And from the Digest Edition, v1.3:

DROP SCIENCE: When you consult your knowledge of a specific topic or determine facts about your environment, roll +Skilled.
-- On 10+, the GM will tell you give you a useful, specific detail about the situation.
-- On 7-9, the GM will give you a general impression.
The v32 version seems to be more in line with the other moves from the system, but that's just my opinion. Given the fact that the move is referenced exactly thrice, it might be dropable. The 'determine facts about your environment' part is already covered under Check the Situation on page 4 anyway. We could easily just add one more question to the list. "What do I know or have I heard about X that seems dependable?"
Apr 10, 2020 10:36 am
In v32, Drop Science was one of the first things I noticed, and also that it moved First Aid from a secondary to a core move. If I'm second-guessing the intent correctly, it's because v32 wants to make sure that each stat had a corresponding core move roll, and didn't like that Check the Situation already covers most of what Drop Science says it covers.

I say let's stick to v26. Check the Situation has it all covered. Or if it requires more time, then Citation Needed can give more facts about a given situation.
Apr 10, 2020 10:38 am
Update:

I've heard from @deadpool_qc, still very much interested, but tied up at work.

@thevagrant, how's it coming along?

And I'll see if @melanqolia is still around.
Apr 10, 2020 2:32 pm
Just confirming, we will be using v26 ? Any link for it ?
Last edited April 10, 2020 2:37 pm
Apr 11, 2020 10:39 am
BedzoneII says:
Sixth World revised Here you go!
thank you. I'll give Missy a rework

Rolls

Starding funds: mage 3d6+250newyen - (3d6)

(524) = 11

Apr 11, 2020 12:58 pm
Should be able to do my character today.
Apr 11, 2020 3:45 pm
I do feel a bit hampered as a spellcaster when going from 12 spells down to 4. I haven't found how to get more spells
Apr 11, 2020 7:12 pm
Quick question, in the part where we choose our gear, how many items can we select ? Or do we buy from that list with our starting funds ?

...starting funds 3500 nuyens...
Clint Westwood
Not 100% complete but that's a good start. (used the same character sheet...)
Last edited April 11, 2020 8:02 pm

Rolls

starting funds: 3d6 x 250 nuyens... - (3d6)

(635) = 14

Apr 12, 2020 2:18 am
Just saw an invitation to a new 6e game over at the forum. If anyone is particularly attached to their 6e character and would like to use it for that game, I have no issues at all, saves redoing the entire chargen process.

Thanks everyone who's currently rolling up their characters. Because you're converting your characters rather than strictly starting from scratch, if you need to bend the rules a little to make the chargen fit, go ahead. I think the conversion should try to keep the spirit of your character as much as possible. I won't quibble over minor details.
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