[OOC] Death & Taxes
So that would be 5XP
+1 divine: 10XP
+1 charm: 10XP
Lucky Strike lv2: +10xp Just double checking, Willpower is a characteristic so if I choose it I can add 4 damage to my spells by using one story point right?
XP wise I've spent it as follows:
15 xp Talent: T3 Natural (Arcana, Knowledge (Forbidden)) (160)
15 xp Skill Increase-Arcana 2-3 (175)
5 xp Talent: T1 Knack for It (Knowledge (Forbidden)) (180)
Banking 5 xp
Thinking I might start dabbling in Mask spells from the EPG but not really interested in Predict at the moment (thinking that would be more in Nekurr's wheel house if anything)
So I've been thinking Hildar would start looking into crafting another Wand but wanted to run through it first (it's also probably out of his budget at the moment). Book price for a Hazel Wand would be 600 (400 for the wand and 200 for it being made from Hazel) with a Rarity of 8 - based on the Rarity it would be a Daunting Mechanics check (difficulty half the Rarity) and would take 5 days to make in addition to time spent locating suitable materials which would cost 300 if I'm reading things right. The book also mentions needing tools to do it but leaves things somewhat vague as to costs etc so I'm thinking his first task at the moment would be to locate those in the downtime we've got unless there are some suitable tools lying around HQ
I'll check over everything so far tomorrow or the next day. I'm flying home tomorrow, but we have a sick kiddo, so things are a bit hectic.
I think I should buy some Dwarvern leather armor for extra protection (2x 50 price, +2 rarity for a total of 5), would that equal only 100 or would there be extra cost associated?
Should also sale my padded armor (35 silver).
Please bear with me a bit longer as I deal with a sick kid who's gotten the rest of the family sick. Hopefully I'll get y'all an update before day's end.
15 xp Talent: T3 Natural (Arcana, Knowledge (Forbidden)) (160)
15 xp Skill Increase-Arcana 2-3 (175)
5 xp Talent: T1 Knack for It (Knowledge (Forbidden)) (180)
Banking 5 xp
Thinking I might start dabbling in Mask spells from the EPG but not really interested in Predict at the moment (thinking that would be more in Nekurr's wheel house if anything)
If you still want to go the crafting route, the tools are likely to be fairly simple for a wand; maybe just a whittling knife, which we can say is already at HQ.
So that would be 5XP
+1 divine: 10XP
+1 charm: 10XP
Lucky Strike lv2: +10xp Just double checking, Willpower is a characteristic so if I choose it I can add 4 damage to my spells by using one story point right?
Maybe we treat it like Genesys treats ammunition in other settings. If you roll enough Threat on the spell, it means you've run out of cards and have to buy more next time you find a shop. That way we avoid having to keep a detailed log of how many cards you have and what they are.
Let's say a deck of card costs 25 silver and has a Rarity of 2, making it on par with an extra clip for a gun in other settings.
Regarding Lucky Strike: Yes, that's right. With Willpower 4, you'd do +4 damage to your combat check. Note that attack spells are combat checks, so you can use the talent with Divine.
I think I should buy some Dwarvern leather armor for extra protection (2x 50 price, +2 rarity for a total of 5), would that equal only 100 or would there be extra cost associated?
Should also sale my padded armor (35 silver).
Elven craftsmanship would also cost 100 silver (total) for leather, and let you remove 1 Setback from Stealth checks. No extra Defense or Soak, though.
Finding items is a Negotiation check versus the Rarity. As Nornholt residents, you all add a boost die to these checks. Nekurr and Tronus both have YGG in Negotiation, so either can roll for these things for the party if they wish. With the reduction, rolls are only necessary for items of Rarity 3 or more. The roll covers both finding the item and haggling for the price. So far, folks have asked for:
Deck of Cards (25 silver, Effective Rarity 1): No roll.
Hazel Wand (200 silver, Effective Rarity 7): Hard (PPP).
Padded Armor (selling, Effective Rarity 1): Just make a Simple roll (no difficulty) to see how much of the original price you can get.
Somebox might want better armor, but let's wait till we decide on Dwarven or Elvish or something else.
Also, the gambling thread is locked ;)
(I think I got the rules now, just need to look at the dice 🎲)
Also, the gambling thread is locked ;)
(I think I got the rules now, just need to look at the dice 🎲)
Also, the gambling thread is locked ;)
(I think I got the rules now, just need to look at the dice 🎲)
Gambling thread is unlocked now! Sorry about that.
Current list of what folks are looking for (remember: Add a boost for familiarity with Nornholt, and a second boost if a pair of you go out to look for stuff):
Deck of Cards (25 silver, Effective Rarity 1): No roll.
Padded Armor (selling, Effective Rarity 1): Just make a Simple roll (no difficulty) to see how much of the original price you can get.
Elven Leather Armor (100 silver; Effective Rarity 5): Average roll (PP).