Realms of Terrinoth: Traces of the Mad (Genesys) [ EDIT ]
This game will be a hybrid of Dungeons & Dragons and Call of Cthulhu, only using the Genesys rules. Expect encounters to range from pure investigation (research, sneaking around) to social interactions on through traditional fantasy combat. Players should be comfortable with all three types of encounters. The horror tone will be in effect.
In general, you should select your skills, talents, and gear from Realms of Terrinoth. That said, I am open to importing talents and gear from Shadow of the Beanstalk or from unofficial sources on a case-by-case basis. Just ask me first.
This is, at heart, a high fantasy game. That means a normal adventuring party mix will be helpful. The expectation is that your characters are, for the most part, decent people. If you are looking for a hack-and-slash game where wanton destruction and casual murder have no repercussions, this is not the game for you. Your cases will involve combat, social interactions, and investigation in various proportions, so I advise you to build your characters to be able to contribute to at least two of those domains, if not all three.
When you submit your character, please show your work. That is, give me a detailed explanation of how you built the PC (e.g., what were your free Career Skill ranks? What did you spend your starting XP on? Your bonus XP? How much was each piece of your gear? Are you under your Encumbrance Threshold?)
If you are new to Genesys and don't have either the Core Rulebook or Realms of Terrinoth, let me know. We can work together to create your PC. I may also ask you to listen to a podcast or liveplay to give you an idea of how the game works, since this system plays differently from D&D, Pathfinder, and Call fo Cthulhu.
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