Dec 31, 2019 5:08 am
So I just recently finished a roughly 9 month long campaign with my real life group set on Ravnica. For those of you out of the know, Ravnica is a Magic: The Gathering world, and the pitch of it is this:
Ravnica is an ecumenopolis (plane-spanning city) which has a society largely controlled by the ten guilds, each embodying two of the five colors of mana. You have the Azorius Senate creating the laws, in the belief that they are creating the order that is best for Ravnica. On the flip side, you have the Cult of Rakdos, a case of demonic cult meets circus performers. Each guild has a function in the city, and not every member of the guilds (in fact many members) are not the examples of violence and extremism depicted in Magic cards.
The guilds were formed over 10,000 years ago, when a magically binding enchantment called the Guildpact was signed by the 10 paruns, or founders. Since then, the original Guildpact has been undone, but now exists in the form of the Living Guildpact, Jace Beleren (at least as of the context Guildmaster's Guide to Ravnica is working with).
The guilds often skirmish with each other, but they also have a practical function in the city to ground them in the mundane. The Rakdos work the entertainment industry and hard labor areas, while the Golgari Swarm functions as the janitors of Ravnica. The Orzhov Syndicate is part-bank, part-church, and all mafia. The Izzet League are the mage-punk mad scientist inventors of Ravnica, responsible for its magically powered bullet trains, steam vents, and so much more.
Ravnica is a very rich world, full of so much potential that just can't be tapped into with a few visits in the card game. It's a setting that I'm incredibly fond of, and I'm curious how the rest of you feel about it. If you know of it, would you run and/or play in a Ravnica campaign? If you didn't know until now, have I piqued your interest? I don't have a a game in mind, either DMing or playing, but after the first game with my real life group, I realized I just can't get enough of the urban high fantasy of Ravnica.
Ravnica is an ecumenopolis (plane-spanning city) which has a society largely controlled by the ten guilds, each embodying two of the five colors of mana. You have the Azorius Senate creating the laws, in the belief that they are creating the order that is best for Ravnica. On the flip side, you have the Cult of Rakdos, a case of demonic cult meets circus performers. Each guild has a function in the city, and not every member of the guilds (in fact many members) are not the examples of violence and extremism depicted in Magic cards.
The guilds were formed over 10,000 years ago, when a magically binding enchantment called the Guildpact was signed by the 10 paruns, or founders. Since then, the original Guildpact has been undone, but now exists in the form of the Living Guildpact, Jace Beleren (at least as of the context Guildmaster's Guide to Ravnica is working with).
The guilds often skirmish with each other, but they also have a practical function in the city to ground them in the mundane. The Rakdos work the entertainment industry and hard labor areas, while the Golgari Swarm functions as the janitors of Ravnica. The Orzhov Syndicate is part-bank, part-church, and all mafia. The Izzet League are the mage-punk mad scientist inventors of Ravnica, responsible for its magically powered bullet trains, steam vents, and so much more.
Ravnica is a very rich world, full of so much potential that just can't be tapped into with a few visits in the card game. It's a setting that I'm incredibly fond of, and I'm curious how the rest of you feel about it. If you know of it, would you run and/or play in a Ravnica campaign? If you didn't know until now, have I piqued your interest? I don't have a a game in mind, either DMing or playing, but after the first game with my real life group, I realized I just can't get enough of the urban high fantasy of Ravnica.
Last edited December 31, 2019 5:09 am