Am I correct in thinking that I can use either Jab or a weapon, but I can't get the damage and accuracy bonus from using Punch while I jab?
[OOC] Sudden Payback
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Mar 18, 2020 5:05 pm
Actually I'm not eligible for Fancy Footwork yet. I opted for Jab instead, and I think I'll just bank the 5 left over for now.
Am I correct in thinking that I can use either Jab or a weapon, but I can't get the damage and accuracy bonus from using Punch while I jab?
Am I correct in thinking that I can use either Jab or a weapon, but I can't get the damage and accuracy bonus from using Punch while I jab?
Mar 18, 2020 9:37 pm
KermitThePog says:
Am I correct in thinking that I can use either Jab or a weapon, but I can't get the damage and accuracy bonus from using Punch while I jab?Mar 19, 2020 3:25 am
Ok, so here's how I'll spend, I had 35 exp to spend and spent it on: Parry (5), unarmed parry (5), Berserk (10), Knowledge (Society) (5), Desperate Recovery (5) leaving 5 in the bank that I plan to spend on jab next.
Last edited March 19, 2020 3:28 am
Mar 19, 2020 1:50 pm
Looks good, Eskaton. Note that the Berserk talent has some interesting synergy with the Mossil-Max pills:
"Taking Mossil-Max Pills as a maneuver gives a char- acter +1 Brawn for the remainder of the encounter. However, the character must upgrade the difficulty of all Cool and Discipline checks once for the remainder of the session. This penalty stacks if Mossil-Max Pills are taken in multiple encounters per session.
"If a character who has taken Mossil-Max Pills uses the Berserk talent they must make a Brawl or Melee check every turn possible, even if it’s against an ally. But they add Success to Brawl and Melee combat checks, in addition to the benefits already granted by the Berserk talent. At the end of the encounter, the character suffers 4 additional strain."
In case Marv wants to 'roid up...
"Taking Mossil-Max Pills as a maneuver gives a char- acter +1 Brawn for the remainder of the encounter. However, the character must upgrade the difficulty of all Cool and Discipline checks once for the remainder of the session. This penalty stacks if Mossil-Max Pills are taken in multiple encounters per session.
"If a character who has taken Mossil-Max Pills uses the Berserk talent they must make a Brawl or Melee check every turn possible, even if it’s against an ally. But they add Success to Brawl and Melee combat checks, in addition to the benefits already granted by the Berserk talent. At the end of the encounter, the character suffers 4 additional strain."
In case Marv wants to 'roid up...
Mar 23, 2020 1:31 am
Haha I think all of us are scared to be the face. I'm throwing g for presence. Anybody better?
Mar 23, 2020 1:42 am
Guy's GGG. Nobody in the group has any points in Leadership or Charm, but you have Story Points if you want to use them. Again, boosts for the badges on Leadership; but regular boosts can apply, too if folks assist narratively.
Jump on in there, Nezzeraj! ;)
Jump on in there, Nezzeraj! ;)
Mar 23, 2020 2:22 am
I did my best lol. Very rarely see a perfectly cancelled roll.
Last edited March 23, 2020 2:22 am
Mar 23, 2020 2:41 am
So, that approach is actually Deception. The difficulty is the same, and Guy's GGG in Cunning, too, so we can keep the roll. (But note I added a couple more setbacks due to stranger danger and the fact that one of you is wearing body armor and others are in Gi).
I'll pause in case someone wants to offer a narrative boost. May push the roll into success.
I'll pause in case someone wants to offer a narrative boost. May push the roll into success.
Mar 23, 2020 3:03 am
SavageBob says:
So, that approach is actually Deception. The difficulty is the same, and Guy's GGG in Cunning, too, so we can keep the roll. (But note I added a couple more setbacks due to stranger danger and the fact that one of you is wearing body armor and others are in Gi).I'll pause in case someone wants to offer a narrative boost. May push the roll into success.
Mar 23, 2020 4:26 am
I also only wear my Gi when teaching lessons or in a dojo. Just wearing my Hawaiian shirts and comfy shorts when around on the town.
Mar 23, 2020 11:27 am
Yeah, I normally have my heavy jacket, and then take it off and reveal the gi when it's time to GET SERIOUS.
Mar 23, 2020 2:01 pm
nezzeraj says:
Oh, I added the setback for the body armor already since you mentioned that in a previous post.Mar 24, 2020 4:11 am
SavageBob says:
[quote="nezzeraj"]Oh, I added the setback for the body armor already since you mentioned that in a previous post.Quote:
Yeah, it should be 3 setbacks total: 2 for stranger danger (you're a bunch of unknowns to her), and 1 for the body armor. (This isn't to penalize Remnant, but rather seems like a natural consequence of wearing body armor around civilians.) I do the same in my Star Wars games when the players want to walk around with huge vibro-axes or blaster rifles and then talk to old ladies to get information and so on. ;)Last edited March 24, 2020 2:25 pm
Mar 24, 2020 1:02 pm
Also remember that the Knack for It talent costs 5 XP for level 1, 10 for level 2. All told, that lets you remove 2 setbacks from 3 non-combat skills of your choosing. ;)
Mar 24, 2020 2:25 pm
SavageBob says:
Also remember that the Knack for It talent costs 5 XP for level 1, 10 for level 2. All told, that lets you remove 2 setbacks from 3 non-combat skills of your choosing. ;)load next