FlyingSucculent Character Thread recovery

Jan 3, 2020 7:07 pm
This is mainly for FlyingSucculent to discuss their character in detail. Please restrict posts to this thread to only things related to FlyingSucculent's character. Yes this can include specific collaboration posts but general posts should be made to the Discussion thread.
Jan 15, 2020 5:49 pm
okay went looking and did not find a Patron -- assigned your character to Mielikki as this seemed most appropriate and means you share ideology with Kroog

Also your backstory takes you to (I think) Quagmire but you some how get to Far Reach without any explanation -- can you please expand on that and/or would you care to talk about that -- perhaps to tie in a few elements and/or create a few hooks and such
Jan 16, 2020 1:03 am
It's on the sheet though, you probably overlooked it. :D
Quote:
Known languages: Common, Infernal (race), Druidic (class), Sylvan (background).
Patron deity: Gwaeron Windstrom (and Mielikki by extension).
As for getting to the Far Reach - you can just replace "study swamp plants" with "study Far reach endemics", and here you have it. XD Egret just travels the world without purpose for the most part, so it wouldn't be that out of character for him to decide to head out to somewhere at random.

(Unless it's super hard to get to Far Reach and needs an explanation as to "how"?)
Last edited January 16, 2020 1:04 am
Jan 16, 2020 1:19 am
Oh we have the how he got to Far Reach -- traveled with that caravan he did -- thing was just not the why -- so you had someone ask you to go to far reach to study the plant life up there? And probably to talk to a Kerneg or at least find out why he stopped sending reports and perhaps help or pick up where he left off he was on to something but had not given much details about it or what he gave was really vague but seemed provocative due to the way he had said it -- how does that sound?
Jan 16, 2020 1:30 am
I thought more along the lines of Egret coming here completely of his own volition, without anyone asking him to? Maybe he was travelling somewhere else, but then met Lex and Brindel on the way, became fond of them and decided to just tag along with them, simply for company?

I guess I'm just not very interested in having an adventure hook other than "my friends go here, I'm gonna follow, maybe study plants too". XD I'm afraid I'll just forget what I'm here for otherwise. :D
Last edited January 16, 2020 1:30 am
Jan 16, 2020 2:40 am
Okay that is not a problem -- I was rolling something out in case you found it of interest -- not everyone has interest in the same things and I am cool with that -- still if you get a burr under your saddle for something do let me know so I can see what might be done
Jan 16, 2020 4:22 am
I'll let you know if I do! Maybe when I get a bit more confident with the setting. For now I'm all content to just stick with the group's goals and agendas. :D

("Burr under your saddle" is an expression I haven't heard before. You learn something new every day! XD)
Oct 1, 2020 3:36 am
Hey FlyingSucculent I just went through the Wild Shape to refresh my memory on how its being done in 5e and I have really only one minor issue I want to discuss with you and I hope you will like my alteration as it is meant to keep this thing from being a contested issue of sorts as we progress. My alteration (in red) along with a slight rewrite to help with clarity. Do note those clarity items were per the designers own words as I found a recorded pod-cast on the subject.
[ +- ] Wild Shape
The 2 big changes are you must pre-select a number of Beast Forms that you can assume during a Long Rest the benefit to this is the character is more in tune with the creature and becomes a better version (more Hit Points) of that creature as they increase in level. The Moon Druid of course gets a slight kick start to that due to their natural affinity to spiritually meld with beasts. This also eliminates the need of "that they have seen before" as the character no longer needs to have seen the beast as all beasts exist within the bestial spirit world and the Druid can tap into any and all such Beasts. Note 50% is just basically what is shown in most stat blocks (if not all) so being 5th Land Druid means all your Beast Forms would have 60% of the Beasts maximum hit points per the suggested Hit Die that is shown for each Beast.

So please, assuming you have no objections to this alteration, pick Wisdom (14) = 7 + 5th Level Land Druid = 12 Beast Forms that you have spiritually integrated with at this time and add that to your character sheet and let me know when that has been done.

Conversely if you have any objections please let me know. Again this is mainly to remove the "that they have seen before" clause as I found that extremely ambiguous as well as nonsensical.

Initially I thought about doing a sort of sympathy magic, which I may still do if you wish to have extra forms beyond the basic ones you can have. Keep in mind that your list of Beasts is not static and is completely open to any and all Beasts that exist, however, say you want to be able to change into a specific Beast sort of on a more permanent basis and you do not want to have it count against the number of Beasts you can integrate with. I am willing to work out how that can be done in game. Basically you would be creating a special focus to a specific beast and perhaps this specific focus might enhance that specific beast form as well but this would be all part of the effort and detail you put into making this said focus should you choose to do so.
Oct 1, 2020 4:57 am
I don't have objections for pre-selected list of forms. I'll compile it in a few days, just consider Warhorse first pick.

But HP change I don't quite understand. For example, Warhorse has 11 HP as monster. Is my transformed HP 50% plus 10℅ (for levels) of that? So, uh... 6? That seems like a bit of a harsh cut, no? I transformed so I'm less likely to be knocked out in one hit in melee, but like this I only get 1 extra HP over Egret's current 5.

But I guess you would know better than my newbie self in terms of balance... It just now seems like even worse of a tactical decision than before. XD
Last edited October 1, 2020 4:58 am
Oct 1, 2020 5:43 am
No you misunderstood -- a Warhorse is listed as such Hit Points 19 (3d10+3) Okay so the absolute Maximum a Warhorse can have for HP 30+3 where the listed value of 19 is the average roll which is about 50% of the die values 5.5+5.5+5.5+3 = 19.5 (round down). So what I am saying is Druids get 50% of the Maximum Die Value in this case 30* 50% = 15+3 or 18 but that this then increases as they level up such that you are now getting get 60% instead of 50% giving you 30*60% = 18+3 or 21 --- and while not stated what I will probably do is round up instead of down in the case of fractional hit points which seems fair since the basic starting value 50% is going to be smidge less than the starting average roll. So while maybe not overly impressive the restriction is conversely not overly limiting either I mean the basic Land Druid at 20th Level with the 18 Wisdom they need to cast those higher level spells is going to have 29 Beasts they can spiritually integrate while getting a bonus of +40% to the Hit Points of which in this Warhorse example would mean 30*90% = 27+3 or 30 -- note if you did not notice the Moon Druid at 20th level is going to have the Maximum Hit Points for any Beast Form they choose.

Does that help clear that one up?
Oct 1, 2020 9:45 am
It seems I looked at attack stat instead of hit points yesterday, sorry. In my defence, it was very late. XD
Thanks for clarification!
Oct 28, 2020 6:37 pm
Hey, look, I actually made the promised list! :D I wasn't sure if I could pick creatures that I can't transform into yet, so I only picked those within requirements.

Did I count number of forms correctly? I have 14 WIS, so it gives me 7 forms, and then 5 for levels, right?

1) Warhorse (CR 1/2)
2) Crocodile (CR 1/2)
3) Reef Shark (CR 1/2)
4) Wolf (CR 1/4)
5) Panther (CR 1/4)
6) Giant Wolf Spider (CR 1/4)
7) Giant Badger (CR 1/4)
8) Boar (CR 1/4)
9) Elk (CR 1/4)
10) Weasel (CR 0)
11) Cat (CR 0)
12) Deer (CR 0)
Oct 28, 2020 7:00 pm
No you can only pick creatures that you could transform into however its just a matter of contacting the spirit world to change the list to add/replace something within it. In essence this is your current go to list and that is all -- remember
House_Rules says:
Further, during a long rest the Druid may also change the Beasts that they have spiritually integrated with.
Also I updated your character sheet with your Current Integration List
Jan 20, 2021 9:07 pm
Magical Trinket

A strange fruffy feather about one foot long six inches wide brightly colored green, purple, and yellow. If tucked behind the ear it sits there until untucked. When held by its quilled end and shaken it sprinkles out a brilliant pink dust. If the dust is sprinkled upon an object of tiny size or smaller, the object hovers 5 feet off the ground for 1 minute (10 rounds).
Jan 20, 2021 9:21 pm
Now I can look even more fashionable. :D
Jan 20, 2021 9:26 pm
Oh and in case you were wondering -- fruffy is not a misspelling

You do not have permission to post in this thread.