At the Keep
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Vita pats Ovesk on the shoulder and casts Guidance
Rolls
Party initiative - (1d20+4)
(16) + 4 = 20
Enemy initiative - (1d20+0)
(20) = 20
Rolls
Longbow attack, damage - (1d20+7, 1d8+3)
1d20+7 : (5) + 7 = 12
1d8+3 : (1) + 3 = 4
Rolls
Attack roll - (1D20+5)
(19) + 5 = 24
Damage Roll - (1D8+5)
(7) + 5 = 12
Rolls
Flail to hit - (1d20+5)
(5) + 5 = 10
Flail damage - (1d8+3)
(7) + 3 = 10
In the meantime, you can see Vita pray to Trithereon saying something about the Bells Toll in their head
Rolls
Toll the Dead - Damage on failed save if damaged already - (1d12)
(3) = 3
Toll the Dead Damage on failed save if NOT hit already - (1d8)
(1) = 1
Rolls
Light crossbow to hit (advantage) - (1d20+5, 1d20+5)
1d20+5 : (18) + 5 = 23
1d20+5 : (12) + 5 = 17
Light crossbow damage (piercing) + sneak attack - (1d8+3, 1d6)
1d8+3 : (7) + 3 = 10
1d6 : (2) = 2
Ovesk takes a glance toward the jagged outcropping intending to keep an eye in that direction. The challenge, though is right in front of them, and Ovesk charges shield-first into the fray, putting his momentum into his first strike with his flail, which whips in a wide arc toward his target. His flail slams home on one of the illuminated creatures, but it is a glancing blow! Before the creature can react, Vita's spell strikes it, causing it to stumble backward. That's when Leo's bolt hits it in the forehead, causing it to pitch forward, dead.
Rua, bringing up the rear, spreads her fingers and stretches out her arms, and a sheaf of flame leaps from her fingertips, engulfing the remainder. Suddenly, a club impacts with Rua's back as two more lizard-looking beings come from the passage behind, where Ovesk had been watching. The three attacking Cormac all miss, but one gets through against Ovesk, causing 5 points of damage.
The air is suddenly filled with a horrible stench, like a combination of methane, sulfur, and decaying flesh. Cormac, Ovesk, and Rua must make Constitution saves (DC 12) or be poisoned.
STATUS
Foe 1: -6 hp (fighting Cormac)
Foe 2: dead
Foe 3: dead
Foe 4: -12 hp (fighting Cormac)
Foe 5: -12 hp (fighitng Cormac) (faerie fire)
Foe 6: -6 hp (fighting Ovesk)
Foe 7: -6 hp (fighting Ovesk) (faerie fire)
Foe 8: unharmed (fighting Rua)
Foe 9: unharmed (fighting Rua)
Rua: -3 hp
Ovesk: -5 hp
Cormac: unharmd
Leo: unharmed
Vita: unharmed
Amon: unharmed
Rolls
Foe 1 Dex save - (1d20)
(16) = 16
Foe 2 Dex save - (1d20)
(7) = 7
Foe 3 Dex save - (1d20)
(4) = 4
Foe 4 Dex save - (1d20)
(20) = 20
Foe 5 Dex save - (1d20)
(12) = 12
Foe 6 Dex save - (1d20)
(18) = 18
Foe 7 Dex save - (1d20)
(6) = 6
Caelymbor advantage - (1d20+7, 1d8+3)
1d20+7 : (5) + 7 = 12
1d8+3 : (8) + 3 = 11
Cormac advantage - (1d20+5, 1d8+5)
1d20+5 : (14) + 5 = 19
1d8+5 : (1) + 5 = 6
Ovesk advantage - (1d20+5, 1d8+3)
1d20+5 : (8) + 5 = 13
1d8+3 : (1) + 3 = 4
[i]Burning hands[/i] - (3d6)
(453) = 12
Foe 1 Dex save - (1d20)
(14) = 14
Foe 3 Dex save - (1d20)
(7) = 7
Foe 4 Dex save - (1d20)
(3) = 3
Foe 5 Dex save - (1d20)
(16) = 16
Foe 6 Dex save - (1d20)
(20) = 20
Foe 7 Dex save - (1d20)
(16) = 16
Foe 1 attack vs. Cormac - (1d20+2, 1d4+2)
1d20+2 : (10) + 2 = 12
1d4+2 : (1) + 2 = 3
Foe 3 attack vs. Cormac - (1d20+2, 1d4+2)
1d20+2 : (3) + 2 = 5
1d4+2 : (2) + 2 = 4
Foe 4 attack vs. Cormac - (1d20+2, 1d4+2)
1d20+2 : (2) + 2 = 4
1d4+2 : (1) + 2 = 3
Foe 5 attack vs. Ovesk - (1d20+2, 1d4+2)
1d20+2 : (9) + 2 = 11
1d4+2 : (1) + 2 = 3
Foe 6 attack vs. Ovesk - (1d20+2, 1d4+2)
1d20+2 : (19) + 2 = 21
1d4+2 : (3) + 2 = 5
Foe 7 attack vs. Ovesk - (1d20+2, 1d4+2)
1d20+2 : (2) + 2 = 4
1d4+2 : (1) + 2 = 3
Foe 8 attack vs. Rua - (1d20+2, 1d4+2)
1d20+2 : (13) + 2 = 15
1d4+2 : (1) + 2 = 3
Foe 9 attack vs. Rua - (1d20+2, 1d4+2)
1d20+2 : (7) + 2 = 9
1d4+2 : (4) + 2 = 6
Rolls
Constitution save - (1d20+2)
(5) + 2 = 7
Rolls
Constitution Save - (1D20+4)
(11) + 4 = 15
Cormac attack - (1d20+5)
(15) + 5 = 20
Damage roll - (1D8+5)
(3) + 5 = 8
Rolls
Constitution save - (1d20+1)
(3) + 1 = 4
Flail to hit - (1d20+5)
(1) + 5 = 6
Flail damage - (1d8+3)
(3) + 3 = 6
Umm... I've looked at my notes here... Uh huh, and all the relevant references, mmm hmm... checks his notes I think I can say with certainty that you sir are... a doo-doo head.
Rolls
Vicious mockery damage - (1d4)
(2) = 2