All fairly good games to run but do not get to hung up in the mechanics nor dive to deeply into the story you want to run both of these are just going to ultimately frustrate the story element of the game.
I am going to try to start putting together some talking points and post them in a secondary thread so that we can discuss them here or within a separate discussion thread if we want to keep things separated. However, it is currently a work day and on these days my time is a bit more limited.
But in the vein of helping you -- what are your outlines for your 3 different games you want to run?
Oh and you might be surprised that I never actually have a game plan for my game until I get it started because one of the biggest elements to the game that many Storytellers seem to forget is that its the players that make the game because without them you have got nothing -- so you need to learn to strike a balance -- make it something fun to run but something that caters to the players as much as possible.