Jan 10, 2020 3:36 pm
Inspiration & Characteristics
The Inspiration as described in the PHB sucks. As such it is never remembered that it even exists. So we will use a variant from the Angry GM as follows:
Every character begins [each narrative arc] with 1 point of Inspiration if they do not have any, which is a thing you either have or you do not have. At the end of each narrative arc the player loses half of the Inspiration they have rounded up.
If you have Inspiration, you can spend it at any time to take an Inspired Action provided that action somehow ties into one of your character’s personal characteristics. If your Ideal is "I will do anything to save a person in danger," and you want to swing across a ravine on a vine to rescue someone who is about fall into the ravine and hanging by one hand, that fits. You can claim an Inspired Action.
When you take an Inspired Action, you can either gain Advantage on an ability check, attack roll, or saving throw OR you can give Advantage to someone else’s ability check, attack roll, or saving throw provided you are in a position to assist them directly in some way OR impose disadvantage on someone else’s ability check, attack roll, or saving throw provided you are in a position to hinder their action directly in some way. Whatever it is, the Inspired Action MUST somehow connect to one of your Personal Characteristics.
So, if take that "I will do anything to save a person in danger," The character could do the aforementioned "swinging across the ravine to catch them from falling" thing. Or if they have to attempt a saving throw to avoid a collapsing ceiling, they could throw themselves at another to save them, giving them advantage on the saving throw. Or if a monster is about to attack someone standing near them, they could interpose themselves and give the monster disadvantage on the attack roll. See? Easy Peasy.
When you don’t have Inspiration, you can Claim a Setback to gain Inspiration. To Claim a Setback you must either impose disadvantage on one of your own ability checks, saving throws, or attack rolls based on one of your Personal Characteristics OR make a decision that creates a significant story setback, obstacle, or hindrance. When you want to Claim a Setback, simply ask the GM.
For example: "I’m easily distracted by shiny objects" is one of your Characteristics, so you could claim you are distracted by the giant pile of treasure. So you ask the GM "Can I Claim a Setback and take disadvantage on my saving throw against the dragon’s fire breath due to that shining pile of treasure?" Or: This guy wants to help us, but "I distrust all strangers" as one of Characteristics. So GM if I’m rude and accusatory of him can I Claim a Setback for that? And then the GM might have the stranger refuse to help or get offended or start a fight. Whatever they deem most appropriate.
After you Claim a Setback, you get Inspiration. You can then use that Inspiration to take an Inspired Action. And on and on it goes.
However if you have no pre-defined Characteristics listed then you cannot benefit from Inspiration so it is totally up to you.
The Inspiration as described in the PHB sucks. As such it is never remembered that it even exists. So we will use a variant from the Angry GM as follows:
Every character begins [each narrative arc] with 1 point of Inspiration if they do not have any, which is a thing you either have or you do not have. At the end of each narrative arc the player loses half of the Inspiration they have rounded up.
If you have Inspiration, you can spend it at any time to take an Inspired Action provided that action somehow ties into one of your character’s personal characteristics. If your Ideal is "I will do anything to save a person in danger," and you want to swing across a ravine on a vine to rescue someone who is about fall into the ravine and hanging by one hand, that fits. You can claim an Inspired Action.
When you take an Inspired Action, you can either gain Advantage on an ability check, attack roll, or saving throw OR you can give Advantage to someone else’s ability check, attack roll, or saving throw provided you are in a position to assist them directly in some way OR impose disadvantage on someone else’s ability check, attack roll, or saving throw provided you are in a position to hinder their action directly in some way. Whatever it is, the Inspired Action MUST somehow connect to one of your Personal Characteristics.
So, if take that "I will do anything to save a person in danger," The character could do the aforementioned "swinging across the ravine to catch them from falling" thing. Or if they have to attempt a saving throw to avoid a collapsing ceiling, they could throw themselves at another to save them, giving them advantage on the saving throw. Or if a monster is about to attack someone standing near them, they could interpose themselves and give the monster disadvantage on the attack roll. See? Easy Peasy.
When you don’t have Inspiration, you can Claim a Setback to gain Inspiration. To Claim a Setback you must either impose disadvantage on one of your own ability checks, saving throws, or attack rolls based on one of your Personal Characteristics OR make a decision that creates a significant story setback, obstacle, or hindrance. When you want to Claim a Setback, simply ask the GM.
For example: "I’m easily distracted by shiny objects" is one of your Characteristics, so you could claim you are distracted by the giant pile of treasure. So you ask the GM "Can I Claim a Setback and take disadvantage on my saving throw against the dragon’s fire breath due to that shining pile of treasure?" Or: This guy wants to help us, but "I distrust all strangers" as one of Characteristics. So GM if I’m rude and accusatory of him can I Claim a Setback for that? And then the GM might have the stranger refuse to help or get offended or start a fight. Whatever they deem most appropriate.
After you Claim a Setback, you get Inspiration. You can then use that Inspiration to take an Inspired Action. And on and on it goes.
However if you have no pre-defined Characteristics listed then you cannot benefit from Inspiration so it is totally up to you.