Repairing the Receiver
All you need to do, now that you have the cylinder back, is return to the dome and replace the cylinder. This resets the receiver, which sends a message to the source of the dreamstate transmissions, effectively ending the nightmares of all the people in Redstone. The return to the village is uneventful.
THE AFTERMATH
The people of the town are overjoyed at your triumph. They throw a feast in your honor (after they all get some sleep), and it is certainly true that you will never need to buy a drink or even a meal in Redstone
for a very long time.
The people are horrified at the death of the clave, and ask the PCs, if they are leaving, to please spread
the word that the village needs new Aeon Priests. Under no circumstances are you allowed to take possession of the clave’s tower or any belongings currently within it (loot taken earlier is beyond their ken), although any breaking and entering they committed will certainly be overlooked.
After another day or two, Deymish wants to leave, and he is the easiest way for them to get out of Redstone. Out of gratitude, Corl Vehm pays him for his (now unnecessary) cargo, so pays you your salaries.
You can each take 6 xp for your part in this adventure. I'll post the next adventure introduction tomorrow.