The Nightmare Switch

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Mar 22, 2020 1:58 am
Once again Aduan fires a physical Onslaught. This one against the Margr who is closest to him. He will use his rapier for defense if the other one gets too close too quickly.
OOC:
Again with effort and edge.

Rolls

Onslaught attack on closest Margr - (1d20)

(7) = 7

Mar 22, 2020 2:08 am
Difficulty 2 to hit the regular mooks, so a 7 hits, and 7 damage (less 1 armor) takes out another.

Nim is up.
There are six mooks remaining:
- 1 mook on Aduan
- 3 mooks on Nim
- 2 mooks on Rohim
Mar 23, 2020 5:13 am
OOC:
Can I gain some distance and use my detonator on the 3 near me (Which is a cypher: Detonation(spawn), level 4, wristband projector) in the same turn? if not I'll use this turn to gain some distance from the three near me, preferably towards the leader and my thrown weapon if possible.
Mar 23, 2020 1:12 pm
OOC:
There is an ability from The Strange that allows you to move a short distance and still act, but requires a roll. I'll allow you to try with a difficulty of 4. If you fail, you move a short distance but don't get the cypher usage off.

Fleet of Foot: If you succeed at a difficulty 2 Speed roll to run, you can move a short distance and take an action in the same round.
Mar 25, 2020 5:38 pm
OOC:
Alright here goes nothing. I'll apply effort on the speed roll if possible.


Nim attempts to deftly create distance between himself and these newly awoken creatures whilst using his cypher to detonate an explosion amongst the three that were nearby. Hopefully killing 3 birds with one stone.

Rolls

Fleet of foot (+1 effort) - (1d20)

(18) = 18

Mar 25, 2020 5:57 pm
OOC:
That looks promising!
Mar 25, 2020 6:13 pm
Boom. The three margr explode, each taking 4 damage, leaving them fairly heavily wounded. The explosion bowls Nim over but he doesn't take any damage himself, and rolls to his feet.

The margr are going to bail, turning and running for their lives.

You can make a ranged attack if you want, they're now a short distance away, or let them go.
Mar 25, 2020 7:00 pm
Rohim let the Margr run, instead focusing on calming the aneens that might have have been scared by the short battle and sudden explosion.
Mar 25, 2020 7:36 pm
Raezhon draws her bow and quickly throws a question out to anyone who might have an answer. "Do you think they know anything we need? I can try to stop one." She takes careful aim at the legs of one of the fleeing Margr, and holds her shot, waiting for a response.
Mar 27, 2020 2:24 am
Repairing the Receiver
All you need to do, now that you have the cylinder back, is return to the dome and replace the cylinder. This resets the receiver, which sends a message to the source of the dreamstate transmissions, effectively ending the nightmares of all the people in Redstone. The return to the village is uneventful.

THE AFTERMATH
The people of the town are overjoyed at your triumph. They throw a feast in your honor (after they all get some sleep), and it is certainly true that you will never need to buy a drink or even a meal in Redstone
for a very long time.

The people are horrified at the death of the clave, and ask the PCs, if they are leaving, to please spread
the word that the village needs new Aeon Priests. Under no circumstances are you allowed to take possession of the clave’s tower or any belongings currently within it (loot taken earlier is beyond their ken), although any breaking and entering they committed will certainly be overlooked.

After another day or two, Deymish wants to leave, and he is the easiest way for them to get out of Redstone. Out of gratitude, Corl Vehm pays him for his (now unnecessary) cargo, so pays you your salaries.
You can each take 6 xp for your part in this adventure. I'll post the next adventure introduction tomorrow.

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