Cavalier Character Discussion

load previous
Jan 27, 2020 1:38 pm
In fact, I have added to the armour. It feels more like Zane's most prized possession. Slight change to the story - he hasn't painted it orange, instead he has used the shadowskin that the previous owner had installed to set the outer appearance to default to orange and white.
Jan 27, 2020 7:35 pm
okay and if you can stat your character build out in detail here that would help immensely helpful -- such as

Step 1 : Whatever that entails --- down through each step

Then I do not have to try to pick your character sheet apart and can just quickly compare apples to apples -- if that makes sense
Jan 28, 2020 2:53 am
Okay if you would not mind please post here the following:

Step 1: Background (okay basically your story which we have no need to post just putting that here for thoroughness)

Step 2: Choose (or outline) the following :
.....Starting Duty : 5 (from Age of Rebellion)
.....Starting Obligation : 25 (from Edge of the Empire)
.....Starting Morality : 50 (from Force and Destiny)
..........From your character sheet it appears you did this just outline it here for completeness and ease for me thanks

Also in this step if you checked more recently I altered the choices as follows:
...Choose 4 of the following (cannot choose the same one twice)
--OR--
...Choose 2 of the following (cannot choose the same one twice)

So please explicitly list what you chose for this

Step 3: Select Species -- here just out line the crunch bits that are associated with your the Species you chose along with the Species :)

Step 4: Choosing a Career -- please outline what you did in this step

Step 5: Choosing Specializations -- please outline what you did in this step

Step 6: Invest Character Generation XP -- please outline what you did in this step

Step 7: Determine Derived Attributes

Step 8: Determine Motivations

Step 9: Character Generation Gear & Appearance

Step 10: Post-Character Creation XP Expenditures

Step 11: Post-Character Creation Gear

-------------- The ship thing I will be taking care of based on the players currently we only have 2 active players so may go with something small and then create an adventure where you get a bigger one should we get more active players -- not going to hold my breath though lots of folks say me me me and then notta, zippo, zilch .... its the way of PbP
Jan 28, 2020 1:51 pm
Step 2: Choose (or outline) the following :
.....Starting Duty : 5 Space Superiority
.....Starting Obligation : 25 10 Adrenaline, 10 thrill seeker, 5 family
.....Starting Morality : 50 Pride/arrogance
..........From your character sheet it appears you did this just outline it here for completeness and ease for me thanks

10 XP; 2,500 credits

Step 3: Corellian Human - 1 rank in piloting planetary

Step 4: Warrior from Force and Destiny - Career skills - Cool, perception, survival

Step 5: Starfighter Ace - ranks in Gunnery and Piloting Space

Step 6: Invest Character Generation XP -- all in agility - to 5 (120 XP)

Step 7: Determine Derived Attributes - 12 wound, 12 strain, 2 soak

Step 8: Determine Motivations - growth (life) and ambition (glory)

Step 9: Character Generation Gear & Appearance - earbud comlink (75 credits) and a Dragoon (with custom grip and blaster actuating module) (all he left corellia with) - 5'8, blonde hair, skinny

Step 10: Post-Character Creation XP Expenditures - Skills - 1 rank in each of piloting space (10), astrogation (5) and gunnery (10)as he learnt to fly. Force powers - foresee (basic (10) and control initiative (10) and enhance (basic (10) and the co-ordination tree down to piloting space (5+5+5=15) as he learnt to trust his 'instincts'. Specialization steps: Skilled Jockey (5), Confidence (10), Intuitive Evasion (10), Rapid Reaction (15), Touch of Fate (20), Intuitive Strike (20)

Step 11: Post-Character Creation Gear - tricked out Protector 1 armour (5,500) bought in his two years as a mercenary and upgraded as he went with Jump boots (1,200), reflec shadowskin (1,200) and an in-helmet scanner (750). He has 375 credits left

In terms of ships Zane will fly anything anyone gives him, but he prefers things with guns. A two seat y-wing might work?
Last edited January 29, 2020 8:53 am
Jan 29, 2020 11:31 am
Updated this morning to try and be more helpful
Jan 29, 2020 7:54 pm
Okay I need clarification on these two
Quote:
Obligation : ... 25 (Thrill Seeker, Adrenline Rush)
I found Family but I could not find these two -- can you tell me where they are outlined?
Jan 30, 2020 8:45 am
Thrill Seeker: Some people are addicted to alcohol or chems. others Lo gambling or other seedy vices. This character, however, is a confirmed adrenaline junkie and chooses bounties [for Zane jobs or missions] not by their challenge or price, but by how exciting or dangerous they are. Avoiding the Obligation—perhaps by being a responsible business operator and considering every job's cost benefit analysis—results in an almost immediate case of excitement withdrawal. When inactive, the character is edgy, moody, easily distracted, and generally unpleasant: to be around. (from No Disintegrations)

Adrenaline Rush: "The character is addicted to the rush of adrenaline he gets from battle... Now he must feed the addiction or the results turn ugly indeed. The character cannot back down from a fight of any kind, and often goes in search of conflict when things get too tame for his tastes. Should the character go an entire session without combat of some kind, the GM may add a penalty of (1 setback die) to any skill checks in the next session (or until the character gets a chance to fight)." (from Dangerous Covenants)
Jan 30, 2020 10:26 pm
I understand thrill seeker to be picking exciting assignments and adrenaline rush as doing them in the most exciting/dangerous/combative way
Jan 30, 2020 10:26 pm
If that makes sense
Jan 31, 2020 12:57 am
You do not want a boost to your Duty to reflect your time working with the Rebellion? I mean you do realize that a Duty 5 is basically a raw recruit status
Feb 1, 2020 2:27 pm
The story was that in the last mission he blew any goodwill he had built up. He disobeyed an order to break off, destroyed his target and got his wingman killed
Feb 1, 2020 2:33 pm
So in his case the 5 duty reflects not having no reputation but having a very mixed one. He is seen as skilled but risky and arrogant
Feb 2, 2020 6:55 am
Okay I can work with that -- so while he has Pros -- they do not out weigh his current Cons -- and he is viewed as a potential threat until he stops being such a "loose cannon" so-to-speak
Feb 2, 2020 9:58 am
Oh okay one more item I think --- Motivation: Growth

I could not find this one can you please let me know where it is thanks or do as you did before quote and and tell me where to find it ;)
Feb 4, 2020 11:05 pm
Sorry, I can't find my copy of Disciples of Harmony, but it is on page 32 of that book.
Feb 5, 2020 12:46 am
From what I can see they do not come out and describe what is meant by the Motivation: Growth (Life) -- they list it and then say
Page32 says:
...introduces a number of Motivations designed for the Consular career and its specializations. These new Motivations are grouped into the category of Growth
but your character is not a Consular so what aspect is your character focused or how do you describe the Motivation of Growth as it applies to your character. Now if there is a specific listing that covers it in detail like the other Motivations please let me know.
Feb 5, 2020 4:21 pm
I thought there was one on page 33. The intention was to be that he is motivated by discovering who he is and what he actually wants to do with his life now that he is out in the big wide world.
load next

You do not have permission to post in this thread.