//File 0.11 - Helios and Missy//

Jan 24, 2020 1:46 pm
OOC:
Please use this shared thread for your phone conversation and subsequent thread if/when you meet up.
Jan 24, 2020 1:47 pm
OOC:
I've moved Helios' message to Clarice here.
OOC:
From @dejoker. I am assuming we have a normal place we meet from time to time, some out of the way hole in the wall joint -- of course we could have 2 the Usual Place and the Other Place. I would also assume our meeting times are pre-arranged to be 2 hours before whatever time is messaged -- so if you say 3pm we would be meeting at 1pm kind of thing
Message to Missy: Usual place what time?
Jan 25, 2020 12:29 pm
Message to Helios: I just stood a-face-to-face with a toxic bug and I need your insight. I might also need to disappear. Making preparations. Will be there in 2 and a half hours.

The usual place is a vintage gaming arcade. Anything from Pack-man to Time Crises Two. It is noisy and due to the old machines with unshielded electronics, the matrix reception is spotty
Jan 25, 2020 9:07 pm
Message to Missy: I will be there

Helios collected his things but left the herbs he had collected earlier as he was not sure he could use them anyway. He then headed out to the meet up with Missy. Thirty minutes was a rather short span of time but he could probably make it or at least be close if he was delayed at all. He understood that something was up, and that she was on the run so time was of the essence.
Jan 26, 2020 6:39 am
In the arcade is the usual spot is a two-player zombie shooting game, where you wave plastic guns at the screen. It's very old fashioned, but a good place for "strangers" to stand side by side, and quietly talk. It is also a good place to kill some time while waiting for the right "strange".
Around the walls are several sofas with cabled matrix points where one could connect or just enjoy a quiet BTL stick.

Missy is wearing a long dark coat, and at her feet is a duffel bag, a poster tube, and her briefcase. She is killing zombies with a faded red plastic gun.
Jan 26, 2020 11:02 am
The old Hollywood arcade on Causeway Bay had seen better days. Once filled with the latest in arcade booth games, then converted into a simsense gaming centre when the virtual gaming boom was at its heyday, when the fad passed, so did the customers. The arcade resorted to nostalgic appeal, bringing back the older vintage machines to stand side-by-side with retro gaming capsules, where players could seal themselves in, 'coffin-like', and immerse themselves completely in full-body sensorial games.

It was now an out of the way place, open 24/7, and there were hardly any customers in the late hour when Clarice first arrived, and waited for Helios.

Helios arrived shortly after, from his last stop at the research facility.
Jan 27, 2020 8:56 am
Helios approached the arcade pausing to scrutinize and assense the area prior to entering during which he will casually rub his right temple an action that he uses to adjust is dark googles. Then he again scrutinizes and assenses the interior prior to fully entering and casually rubbing his right temple. In either case if he notices anything he will just basically act as if he had just stopped to look around normally and then proceed. His small four-foot eight-inch frame made him easily appear to be some young pre-teenage boy just out and about. Further he was dressed in his usual nondescript attire, dark mini-goggles, long medium gray hooded coat with the hood pulled up, under this he wore a grayish-green shirt and dark gray pants along with black high-top rubber soled boots.

Once inside he wondered about looking at the various games before walking up to watch Missy play. When she finished a round he stepped up and asked, "Would you mind if I joined you."
DeJoker sent a note to BedzoneII
OOC:
I have no idea if I get any Edge for any of these rolls though
Last edited January 28, 2020 3:23 am

Rolls

Outside Assense - (8d6)

(25663552) = 34

Outside Scrutinze - (11d6)

(53642343554) = 44

Inside Assense - (8d6)

(11244265) = 25

Inside Scrutinze - (11d6)

(15652262253) = 39

Jan 27, 2020 5:17 pm
Please go ahead. With a elegant handwave she indicates the blue plastic gun.
How about a wager, highest score, buys coffee?

The real stuff
she ads
Jan 28, 2020 1:15 am
OOC:
Am resolving with @dejoker his equipment use and his assensing. Optical devices are either wireless or wired. Sorting that now. :)
Jan 28, 2020 3:24 am
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Okay updated previous post -- including my message to you
Jan 28, 2020 9:15 am
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I believe that you cant look upon the astral through digital glasses. I read an SR novel where a character always wore tech googles to avoid looking at the astral. Now you are talking about equipment and assesing
Jan 28, 2020 12:22 pm
OOC:
Let's start with commlinks. They can come in all sort of models, from basic handheld to implanted headware. I'm assuming everyone's commlink allows them to view AR. Helios' model is presumably handheld and manual. He needs to look at it to see digital information sent to him, or it can speak to him, since he has no other way to interact with it.
Now, the eyewear. If the vision enhancements are supposed to be concealed or disguised, they use the Glasses stats, ie. capacity max 4. If you want up to capacity 6, then we'll use Goggles stats, but lose concealability (too many enchancements are obvious). Default eyewear are wireless, or they can be wired by a universal data cable. If you like, we can say it's an older model, so it doesn't have wireless nor wired capability, but needs to be operated by hand, like the touch of a button.
Physical objects are gray shadows in the astral. So @runekyndig is somewhat correct, wearing eyewear while assensing will show a gray shadow right in front of your eyes. You can still assense, but the goggles hamper that. This is easily solved by saying that you take off your eyewear when you assense, and put it back on after you're done.
Next, for Mystic Adepts, they use Astral Perception in order to assense. Using Astral Perception makes the adept become dual-natured, and gives a -2 dice pool penalty to all non-Magic actions, this will include your Perception roll. If you want to get round that we can of course say that you assense first, complete your assensing, then use your Perception after that.
Putting both together, there's basically a lot going on in what you're trying to do: take off glasses, turn dual-natured, stop being dual-natured, put on glasses, turn on glasses, turn off glasses. Nothing wrong with that, but it's not going to be as stealthy as you think it might be.
Just to clarify, is your Scrutinize roll meant to be a Perception roll? (Trying to add up your 11d6)
Finally, the rolls grant Edge if they are opposed. Eg. if someone is hidden, and you roll Perception with superior dice, this gives you Edge against that person. Think of Edge as 'edge over someone'. But if you use Perception generally, you can perceive all sorts of things in your surroundings, the cars, the cats, the rubbish on the ground, etc, but none of these will give Edge.
Jan 28, 2020 3:48 pm
OOC:
Okay can there be a setting in the goggles (and they are goggles -- as that is what they were supposed to be) that turns off the digital imagery and simply allows clear normal vision?

Otherwise -- yes the idea is to Assense (if no clear setting on goggles) just move them up to his forehead and then pull them back down fairly simple action -- then Scrutinize with Goggles on -- move to the entrance and repeat -- yes a lot going on per-sae but not in combat unless that triggers it -- yes Scrutinize is Perception --- 8d + 2d (Specialization) +1d (Goggles)

If I need to roll stealth to be obscure about this I can do that otherwise he is not standing out in the middle of the street waving at everyone to let them know what he is doing ;)
Jan 29, 2020 3:57 am
OOC:
Yup, no worries. My bad because I assumed that you were trying to make Helios do it stealthily. I make a difference in this game between stealthy and non-stealthy use of equipment because it seems very important in SR. Some characters are fully wired with headware commlinks that control what they see/do etc with a thought, because of their neural interface. The contrast is character like mages/adepts with no cyberware, so they have to manually manipulate their gear. In the first case, no one can tell. In the second case, it's typically more obvious that they are using equipment, and grants a chance for an observer to perceive it.
I think it's perfectly fine in many contacts, especially non-combat ones, to scan a place first before entering. I'll handwave most of it, unless I think it's a problematic social situation, ie. you're talking to a mafia boss and his cronies, and you decide to scan him there and then, or unless it's a tactical situation, ie. the place is already being watched. In those circumstances, you can propose a roll as customary for your character (ie. Helios always scans before he enters a building), or I will ask for a roll (ie. I'll say something to the effect of "Helios arrives, and wonders if he'd better take his usual precautions."
Sure, the goggles can have various settings. If it were wireless you'd control it remotely. If it's manual, you'd have to manipulate it somehow to get the setting you want, like a button or a dial, eg turn on the full suite of vision enhancements, turn on individual enhancements, turn off everything.
Alrighty, let me post a response. Thanks for being patient as we talk through a crunchy ruleset.
Jan 29, 2020 4:16 am
It was a quiet street that Helios walked down to reach the Hollywood arcade. The shops were closed, some were vacant and shuttered. One bar remained lit, with a couple of wageslaves spending their nuyen for that night before returning home to wherever they lived. Helios and Missy selected this untrafficked location for when they had to meet for this precise reason, it was a private place.

Hardly anyone was outside the arcade when Helios paused to do his customary scan. When activated, his goggles revealed the details of the buildings around him, and enabled him to see as far up the street as the men outside the bar he had passed by earlier. The astral was largely gray, the same men distant glows of faint light, small vermin scuttling by, but walls and walls of buildings fading into blackness.

When he stepped into the arcade the goggles were useless for a moment, as he had to scramble to turn off thermographic vision. The heat from the machines effectively blinded him even though his flare compensation filtered away the lights and glare. It was a decent sized arcade, machines on all the walls, and in rows down the middle as well. There were a few customers at respective booths, and a bored attendant by the front, who noted Helios when he stepped in, but ignored him after. The astral revealed much the same, and in both cases, Helios was familiar enough with Missy to know where she was both on the astral and in the room as he approached her.
Jan 29, 2020 4:23 pm
OOC:
Oh can I make the googles appear like they are fully wired although they are not kind of thing that would seem like a nice camouflage
"Sure" Helios said and stepped up, picked up the blue plastic gun and quipped under his breath, "I will buy you some real coffee" As they both knew who was going to win this, as Helios was not much into firearms as he preferred to work from the shadows and behind the scenes except when dealing with animals.

"So you said you saw a toxic bug, was it really a toxic bug or just a toxic spirit?" Helios had not seen a Toxic Alien Bug Spirit as those things were already rather twisted to begin with it and he wondered if they could even be made more toxic then they already were, still he had never imagined he would see what he saw earlier that day either.
Last edited January 29, 2020 4:24 pm
Jan 29, 2020 8:38 pm
I had a guest in meat-space, that acted wrong. When he left... Flang! Flang! Flang! Missy blasts a zombie ... I wanted to follow him astral, there was a foreign spirit in his place. I suspect that it had possessed him. It was a toxic form, which looked as if it had insectoid features... Flang! Flang! another zombie bites the dust. ... The strange part is it was passive. I showed me how it possessed my guest and then just left. I think its goal was to find me.

There is a slight tremble in her voice now. I have no experience with toxic bugs, but I have never heard of any possessing someone to track someone down. Why would they do that? Why me? Missy doesn't even see the videogame zombi that jumps out and leaves bit marks on her half of the screen.
Last edited January 29, 2020 8:39 pm
Jan 29, 2020 10:06 pm
"This is turning out to be a rather unusual day indeed." Helios tries his best at the game but was more focused on the team play aspect of it than the body count as well as what Missy had to say. "It might have been a corrupted normal bug spirit as we do have normal bug spirits." He continues to aid and cover. "Did you recognize at all what kind of bug it might have looked like? I am asking because I have not heard of any alien insect spirits having become toxic as from what I understand the alien insect spirits are rather toxic to begin with but then again I am not discounting it either."

"Now as to why you? Well that is hard to say, especially since it was a toxic spirit I mean toxic is just another way of saying insane when it comes to spirits. Still if it was tasked to just find you then its not the spirit that was looking for you which would be why it did not attack you as that was not its assignment. Now why it showed you how it did what it did seems odd but maybe that was part of its assignment as well. The big question is who is looking for you that would use toxic spirits? Those are not common spirits to employ."

"Regardless of what the answers might be, I am with you and I can help you stay under the radar as you well know. So do you have any plans on what you are going to do. I mean just running does not seem like a good long term solution and it might be exactly what the individual wants you to do. Still even more importantly where do you want to get that coffee at?"
Last edited January 29, 2020 10:09 pm
Jan 30, 2020 2:05 pm
OOC:
I'll let you two talk it out, and will jump in either because I'm needed to clarify something, or when I need to do a plot advance, soon...
Jan 30, 2020 2:49 pm
Missy describes the bug spirit (GM's description was "insectoid features")

My immediate plan is to leave Hong Kong. If I am to chase this mystery down, my one good lead is my guest. He is from New-Tokyo and was possed there. The best place to hide is often underneath the nose of the looker. I also hope that my guest would find his way back home, now the bug has left him. I would like to check-up on him.

She signs. I would also like your help with a cleansing ritual. If the spirit have left some sort of astral marker on me, I want it gone.
Jan 30, 2020 5:45 pm
OOC:
From Missy description of the insectoid features can Helios gauge the kind of insect it might have been?
"I thought as much and I am ready to leave with you, but might I suggest we go via slow boat as it would greatly reduce our profile and perhaps allow us to slip into Japan nearly unnoticed. And of course I will help you as that is what friends do." Helios then teased trying to lighten the mood, "So is the real coffee how that begins?"
Last edited January 30, 2020 5:46 pm
Jan 31, 2020 12:59 pm
OOC:
I'll flesh it out here a bit more in case it wasn't too clear. I'll helpfully clarify that the astral spirit she met is different from the human insect hybrid vision she saw.
Missy described in as much detail as she could the features of the astral spirit that had traced her and yet did not attack or do anything to her. It took the form of an approximate insectoid shape, but what was notable about it was that the aura that swirled around it looked like an astral representation of some poison or toxin, leeching out from the spirit, casting tendrils all around it, coalescing and dissipating. Missy had the impression that to come in contact with the aura would be injurious to her astral self, and had made no move to approach it.

Missy also recalled for Helios the vision that the spirit showed her, which was an image of Shanto morphing into a human insect hybrid. It was hard for Missy to specify exactly what kind of insect she saw, given the amorphous nature of the image, which was more a thought projection really, being the astral.
Feb 1, 2020 8:32 am
I like the idea of a showboat. And I know a coffee shop down the street.
OOC:
I don't have any more for this scene right now
Feb 1, 2020 12:02 pm
OOC:
Ok, I'll wait for @dejoker, and we can move to the boat journey.

(Those who were traveling on planes have their own problems, ahem. :)
Feb 2, 2020 6:52 am
OOC:
sorry for the delay -- RL stepping in on the road most of the day

Also can I assume that "showboat" was a typo? as Helios said sLowboat :)

Also basically as stated below Helios is trying to get a better description of the two bug types by asking pointed questions about what the various bug parts looked like -- did it have antenni if yes did they look like this or did they look instead like that, etc... And I realize that is a GM question mostly but may involve Missy or I making some kind of roll
Helios tried to get clarification on the appearance of both insectoids by taking Missy's descriptions and fleshing them out by asking okay did that appear more like this or that until he had the most complete description he could get from her based on his knowledge and her recollection.

"Great I find the slow boat trips to be quite relaxing as well. Well then I guess you get to guide me to that shop, as I have some real coffee to purchase. So I am going to guess you will want to get cleaned up before we take that boat ride do you have a place in mind for that?"
Last edited February 2, 2020 6:53 am
Feb 2, 2020 7:15 am
OOC:
No worries @dejoker. And I know you were asking for more details about the image of the insect spirit, and I didn't ask for a roll from either of you because that's all the details Missy could make out then. Sometimes the astral isn't as clear with all the details.

Let's move to the boat ride. If you want a legal ride like most citizens take that'll be different from if you want to stay in the shadows, in which case you need a fixer.
As Helios and Missy considered their options over coffee, they weighed whether it was important to them to avoid traveling too obviously, such as by plane or ship. A less obvious option might be required, in which case they had to consider who they knew who could set them up.
Feb 2, 2020 8:09 am
DeJoker says:
OOC:
Also can I assume that "showboat" was a typo? as Helios said sLowboat :)
OOC:
LOL damn you autocorrect!
Missy looks through her contacts that could know something about getting undetected to japan. "Ancient Mai" was her fixer and "Lollypop bunny" who was a matrix contact that could get any kind of information.
Last edited February 2, 2020 8:41 am
Feb 2, 2020 8:57 am
Helios commented, "There is a possibility of getting working passage on some fishing boat headed towards Japan it might be a hit or miss proposition but with our talents we should be able to get some legal small fishing entrepreneur to take us on. I mean it is a win-win scenario for us and the fishing entrepreneur. Further it is how I got here from Japan way back when and it might work in the other direction just as well. Further working passage tends to be fairly low key and not often overly monitored or checked."
Last edited February 2, 2020 10:20 am
Feb 2, 2020 9:56 am
As long as you don't expect me to havl fish, I'm open for working my way to Japan
Feb 2, 2020 10:23 am
"Well I am sure you can get some sea weed or other editables if you are not into fish, just have a minor water elemental fetch it."
Feb 2, 2020 11:09 am
Missy looks dumbfounded. She hadn't considered speaking with the water elementals for a safe sea-voyage. Feeling like an idiot she just adds."Work" as in calming the sea spirits on the way. I can do that.
Feb 3, 2020 4:58 am
"And wind spirits, and I can draw in fish even a specific kind of fish and by the time we get to Japan the fisherman has more than he could have ever gotten on his own, maybe but again it is kind of a hit or miss proposition as we do need to find the individual that would benefit from such a team-up in skills and I have not kept tabs on the fishing industry here as I did when in Japan."
Last edited February 3, 2020 4:59 am
Feb 3, 2020 9:36 am
"You want to go where on boat, you crazy Missy?" Ancient Mai cackled over her commlink when Missy contacted her to check on the option of traveling by sea. "One hour by plane, eight day for fast ship, twenty for fishing boat." She tut-tutted over the line so loudly even Helios could hear her.

"Ok ok you go Aberdeen Harbour. Look for Mr and Mrs Chan. Family run fishing. Take factory boat, go faster. If you take trawler is one month to go."
Feb 3, 2020 4:20 pm
OOC:
Note I am assuming us taking longer to get to Japan will not cause an issue with the flow of the game -- if wrong please let us know
As Helios remembered it had taken a couple of weeks but then he had helped facilitate the travel time and reduced the fishing time needed which helped reduce the overall normal travel time some so the twenty days for a fishing boat unaided sounded about right. Once Missy got off her commlink Helios said, "The fishing boat sounds about right and the couple of weeks at sea would mean they might not feel you were heading to Japan but in some other direction and if I mask your signature while on the boat ride they will have a harder time locating you via spirits again."
Last edited February 4, 2020 4:20 pm
Feb 4, 2020 2:30 pm
OOC:
No worries there, if you don't mind playing with a bit of time dilation, ie. all the diferent threads arrive roughly the same day.
Once @runekyndig replies we can take the scene over to the dock (in case something needs to happen before you officially leave Hong Kong ;), and then you'll get to the boat journey, fast forwarded at the appropriate places)
Feb 4, 2020 4:21 pm
OOC:
Note I think we want to do a cleansing ritual before we go to the boat -- kind of defeats the purpose to get to the boat and then cleanse to stop them tracking her -- if they are --- perhaps maybe even go in the direction of the airport prior to doing the cleansing give them the wrong impression if they are tracking her
Last edited February 4, 2020 4:23 pm
Feb 4, 2020 4:41 pm
Aberdeen Harbour. Mr and Mrs Chan. Go it. Thank you, Ancient Mai. She hangs up and returns her attention to Helios. I think it's time to do a bit of cleansing, and then buy a few tickets: Singapore, Taiwan, the Philippines.
Missy ponders other ways to muddle the waters. If you don't mind, I would like you to do the cleansing. We call the powers differntly
OOC:
What kind of spell slinger is Helios? Missy is, in lack of better 6e option, shaman, but in 5e, she should be closer to black magic
Feb 4, 2020 9:48 pm
OOC:
Well I would probably consider him more a naturalist kind of spiritualist which in 6e would also be the shaman tradition. But he does not know any specific cleansing spells? Is that just a general process kind of thing?
Helios nodded, "Okay well do you want to go to the Yaumatei Tin Hau Temple to do this its fairly close by? That, or we could go up to Mount High West on are way down to the Aberdeen Harbor and do it up there."
Feb 5, 2020 1:38 pm
[ +- ] Astral Signatures
Feb 5, 2020 7:20 pm
OOC:
Okay I am assuming you shared that for a reason and while I am aware of that -- I am not understanding why you chose now to share it with us -- Am I missing something that my character would understand?
Last edited February 5, 2020 7:21 pm
Feb 5, 2020 8:04 pm
The Yaumatei Tin Hau Temple sounds right. It should have a neutral or uniform magical signature, so you can examen my aura. Basically check if the spirit has left something on my aura that it could track me with. My own is the only aura I will never see.

Missy pays for the coffee and calls a taxi ride
Feb 6, 2020 5:15 am
OOC:
Argh my apologies I should've explained. Both of you were talking about cleansing, so I posted the Cleanse rules so that you can role play the parts you wanted from those rules, or help clarify what else needs to be done.
Feb 6, 2020 9:50 pm
OOC:
But those are the Astral Signature cleansing guidelines -- I think Missy is talking about checking to make sure her current signature is not tainted by some attached tracking spell -- and remove it if it is kind of thing -- which I do not think would be the same thing -- yes/no??
As they waited for the taxi Helios nonchalantly but playfully said, "You know I was supposed to pay for that coffee." She knew he did not care that she had, nor would he have blinked an eye about being the one to have paid for it either. It was just a way of playfully saying thanks.
Last edited February 6, 2020 9:51 pm
Feb 7, 2020 2:22 pm
OOC:

If you're trying to see if a spell or magic effect is affecting a person, and what kind of spell it is, the action required is Assensing.
If you are trying to remove a sustained spell condition on a person (such as a tracking spell, which currently and assuredly doesn't exist in the 6e spell list), the action required is the Dispelling action under Counterspelling.
A third option is what I thought @runekyndig was concerned about. Missy cast spells earlier, and now she wants to remove traces of her spellcasting in case she is being tracked via her astral signature. That's the Cleanse action.
The Temple Street night market still saw activity at that time of night. Food and drink kiosks lined both sides of the criss-crossing lanes, which were themselves slicked with a perpetual damp. Out of the night also appeared various vendors of all kinds of goods and services, some legal, some less so. The taxi dropped both Helios and Missy at the main archway, from there they had to cut through the night market to reach Yau Ma Tei temple proper. A couple of meters past the street, and the bustling character of the market evaporated into an strange isolated calm. The temple itself was closed at that time of night, but the large square in front of it which they had just arrived at, and the entrance steps leading to the temple gate remained open, completely devoid of people, except maybe for a drunk lying against one of the outer walls. The temple itself was still largely untouched by modernity.
Feb 7, 2020 4:37 pm
OOC:
Spell casting Signature residual normally only last for 1 hour x Force Rating and I am pretty sure it does not move with you but remains wherever you cast that spell -- other than that if you do not cast a spell you do not leave behind any traces -- secondly I do not think you can like reach out and find that easily since again you have to be where the spell was cast to even sense it -- but I could be wrong -- lastly just because we do not have access to a spell does not mean the GM's NPCs do not have access to it ;)
Helios walked with Missy with his usual I am not here demeanor that he had become so accustomed to. At the bottom of the stairs he glanced up and asked, "Shall we do it by the front doors, or do you want to go inside?"
Last edited February 8, 2020 10:49 pm
Feb 8, 2020 8:04 am
We don't want to disturb the atmosphere and energy in this place. Let's go around and see if the door to the garden is open. Else we just it on the stone bench over there.
Missy is taking in the energy and mentally separating "Missy" from "Clerice". "Clerice" was at the meeting with Janus, but it is going to be "Missy" that tracks him down.
Feb 8, 2020 11:27 am
DeJoker says:
OOC:
just because we do not have access to a spell does not mean the GM's NPCs do not have access to it ;)
OOC:
Spoken like a true GM XD. But yes, to elaborate: magic leaves a residue on the astral, an astral signature. (Magic fingerprints.) It's 1 hour x caster's Magic rating. The residue fades over time, but can also be cleansed. While signatures can be left at locations (a spell took place here), signatures can also be left on subjects (a spell took place on a person).
Feb 8, 2020 10:51 pm
"Your call." Helios replies and follows Missy to see if the way to the garden is open.
Last edited February 11, 2020 5:40 pm
Feb 9, 2020 10:03 am
Missy and Helios get to work. Helios does an Assensing and looks over Missy's astral signature. 5 minutes later missy should be clean, but they spent another 15 minutes going over her gear and belongings. It's quiet at the temple gardens and the energy in the place is peaceful. Missy leaves some hard currency at the stone bench where they worked. A gift for the garden as a thank you for using the garden for this cleansing purpose.
Before leaving Missy takes a quick peek at Helios'es aura, just to be sure that he did not pick up any residue from her.

Then she lets Helios order a cap to the harbor, but she pays it, with the last of her hard currency.
OOC:

Missy has 6 houres' worth of trace that she needs to disconnect her self from. I don't think any rolls are needed

The rules, page 160
Conscientious casters can clean up behind them through the Cleanse Major Action. When choosing this action, the player scrubs traces of a single spell or other magical effect from the astral plane. Each Cleanse action taken acts like an hour of time passing in terms of aura fading. Characters may take this action as many times as they want until the signature is entirely removed.
Feb 9, 2020 1:17 pm
While the main door to the temple proper was closed, the garden on the temple grounds was still accessible up the steps. There were some stone tables and chairs which Helios and Missy settled down on. Both of them felt the calming aura of the temple; astrally they could sense a warm pinkish radiance emanating from its inner chambers, home to hundreds of years of meditation and spirituality.

Whatever the spirit did to Missy, leaving an astral signature on her was not one of them. No traces of magic, other than her own aura, could be detected, leaving her to conclude once again that she had been found because of her relationship with Shanto, who seemed to have found her inexplicably, and that she was additionally traced via the material link they shared, their ring.

Peeking at Helios aura revealed not just his own, but a number of smaller auras surrounding and connected to him as well.

It was almost the wee hours of the morning when they got their cab to Aberdeen Harbour. The harbour was a world-class business port, with its major facilities dedicated to container shipping and cargo. But the two of them weren't interested it the passenger port. Instead they headed to the fishery docks, which were busy at that time of the night, with fishing boats coming in with their catch, and the fish market warehouses coming alive with wholesalers there to get their choice picks.

Helios and Missy kept going past those, until they reached a row of smaller shacks by the edge of the water, with their respective boats docked by their sides. Helios could not understand any of the signs, but Missy made out the one with said Chan Family Fishery Private Limited. There some workers were busy unloading the catch of the night into big containers and barrels, while others were moving them into the warehouse for sorting and packing.
Feb 11, 2020 4:15 pm
OOC:
I'll give DeJoker a chance add to the temple scene before moving on
Feb 11, 2020 9:44 pm
OOC:
Sorry I thought your last post covered it fairly well -- and anything I could think about posting seemed mostly redundant.
Helios worked well with Missy but due to having spent much of his time in a more behind the scenes mode he just naturally fell into that. However if they encountered something he felt he needed to weigh in on Missy knew that he would do just that. Otherwise as before he always seemed comfortable with following her lead as well as letting her have that lead but she knew also that he was no puppy dog personality that was easily dominated due to how he dealt with animals he was just quite comfortable within his own skin as he had put it before in the past when Missy asked why he did not handle humanoids like he did animals. Besides she was much more adept at handling people, and it made no sense for him, or to him, to do something she was so much better at than he was. It is part the reason they both worked so well together, she handled the humanoids and he handled the animals.
Last edited February 11, 2020 9:53 pm
Feb 12, 2020 2:21 am
OOC:
Ok, then that wraps up the temple. I've moved the action to the docks already. You are at or nearing the fishery, depending on whether you want to prep anything beforehand, or go straight to talking to whomever is there.
Feb 12, 2020 12:29 pm
Missy is walking down the docks in her long black coat. In mandarin, she asks politely for direction to Mr and Mrs Chan's boat.
Feb 13, 2020 10:57 am
One of the dockhands replied in Cantonese, and waved towards the small office inside the warehouse shack. From the outside Helios and Missy could see somebody inside talking very animatedly.
Feb 13, 2020 9:32 pm
As Missy is speaking with the dock worker Helios takes a moment to take in the scenery in his customary fashion. Not understanding a single word either said, his eyes followed the person's gestures since that was either where they were going or where they were at least headed.
OOC:
Ooo here is a question how does one learn lip-reading in this version of the game? Or can I create a spell to do that ;)
Last edited February 13, 2020 9:32 pm
Feb 14, 2020 4:37 am
OOC:
I'd ask for a Perception test to make out the lip movements, difficulty adjusted by distance, light, etc. But without knowledge of the language all you'll see are mouth shapes. :)
We house ruled a Translate spell, so two parties can communicate. But if you want to cast Translate on an unwilling or unaware target, I will probably make an opposed roll for the target.
Feb 14, 2020 10:47 am
Xièxiè, zhù nǐ yǒu měihǎo de yītiān (Thank you and have a good day)
We are going to that warehouse over there. As they get closer, Missy hears the loud discussion and listen. She wants to know if it is relevant for their visit.
Feb 15, 2020 2:35 pm
The sounds inside the office sounded like an argument conducted in rapid-fire Cantonese. A man and a woman had their voices raised, but the dockhands and workers busying themselves inside and outside the warehouse continued their work either as if they didn't hear anything or were used to it.
OOC:
Eavesdrop, or knock and go in? Eavesdrop requires Perception. Going in will require Influence, but later.
Feb 15, 2020 6:29 pm
Missy stops for a second but then decides to knock and walk-in.
Wǎnshàng hǎo (good evning) Mr and Mrs Chan?
Feb 16, 2020 2:28 am
OOC:
Its cool was just curious on that one - currently you have to touch someone that knows the language to speak the language -- but I suppose if you are doing lip reading you would just need a means to perceive the words clearly and/or some such but that will be an in-game endeavor I suppose. Are we outlining what it might take to create your own spell as opposed to using spells others have already created? Just curious again.
Helios busied himself with looking around at things while himself appearing inconspicuous to the point of being inconsequential and thus easily ignored or overlooked. He was confident in Missy's ability to handle people.
Last edited February 16, 2020 2:29 am
Feb 17, 2020 5:02 am
Missy stepped into the small office, with Helios quietly behind. They seemed to have intruded on a private argument, as could be seen from the expressions on the two person's faces. What was easy to conclude was that they were husband and wife, the Chans, from the almost familiar way they fought and stood in relation to each other.

"Yes, what you want?" The woman asked the question straight out, as Hongkongers do, without beating round the bush.
OOC:
Replying to @dejoker's thoughts: I believe the current spells cover Increase Skill or Increase Attribute, both of which will help Perception. Then it's a simple matter of the Translate spell.
Feb 17, 2020 8:36 pm
With a respectful bow of the head Missy apologise for the interruption of their discussion, then: An exchange of services Miss Chan, that is what I want. We offer the services of two mages, in exchange for transport to New-Tokyo
OOC:

First Impression: You gain 2 Edge for Social Tests during your first meeting with anyone, and both your Heat and Reputation are ignored for this first encounter.

Mentor spirit: Edge Boosts cost 1 less for Influence tests

3 -edge boost: Buy one automatic hit: You get an automatic hit. This one adds on to the total hits you roll. This isn’t an automatic success at whatever test you’re attempting, just another hit to add to your total.

For my 2 Edge and with a one boost discount, I would like to buy one automatic hit. I don't know if its a clever use of my edge, but I am using the system

4 +1 succes
Last edited February 17, 2020 8:37 pm

Rolls

Influence (one auto hit) - (9d6)

(421451655) = 33

Feb 17, 2020 11:06 pm
Helios hears the word New-Tokoyo and states quietly to Missy in Sperethiel "Makurazaki would probably be better less scrutiny, easier for them, and I have contacts near there."
Last edited February 24, 2020 4:14 pm
Feb 18, 2020 8:06 am
Smoothly Missys adds to miss Chen. ...We have business in Makurazaki, but don't need to inconvenience you more than necessary. You were recommended and praised for your discretion by Antient Mai
Last edited February 18, 2020 8:07 am
Feb 19, 2020 4:17 am
OOC:
Missy's Influence test has 3 net successes.
Both persons scrutinised Missy and Helios very carefully. "You're a strange pair." The woman finally spoke. "It's a long trip, many weeks. Japan is a regular stop for our trading boats, so the trip will not be out of the ordinary."

"But first, one important question." This time it was Mr Chan who spoke, also in Cantonese. "Any immediate danger? Can't have trouble following us right behind."

Rolls

Willpower + Intuition (vs Missy's Influence) - (7d6)

(3414615) = 24

Feb 19, 2020 12:18 pm
No Immediate danger. We are not traveling away from something, we are traveling to.
BedzoneII says:
OOC:
Missy's Influence test has 3 net successes.
OOC:
3? My first thought was 3, but then I looked it up, 1's don't negate 5's or 6'es any more. The only time 1's are important, is if half the roll is 1's, then its a glitch. Critical if there are no 5's or 6'es. But I might have missed something
Feb 19, 2020 2:52 pm
OOC:
You rolled 4+1 successes, that is opposed by my roll of 2 successes for the Chans. So that's 5 - 2 = 3 net successes. :) Which is why their response is positive, with only one question of concern which was more for self-preservation.
"1000 nuyen each." Mrs Chan interjected. "Pay off port authorities both sides, fake licence for two fishermen.

"Also, need to do small magic to erase trace of your presence here. You two don't look like you have much Matrix trail. Otherwise we'll need to wipe that too." Mr Chan added. They both sounded like this was not the first time they smuggled people out of countries.
Feb 19, 2020 4:03 pm
OOC:
How about we just appear on a boat once its at sea and disappear before it docks, we'd just need to know the boat and its location and when it is leaving the dock, and then while at sea we not only help the boat travel faster but collect a high quality catch... These concepts I believe Helios would have discussed with Missy

Lastly from my understanding unless we cast magic which for Missy lasts 1 hour/Force and mine half that at the point where we cast it -- we do not leave any significant astral trace behind ??
Last edited February 19, 2020 4:07 pm
Feb 19, 2020 4:22 pm
We are freshly cleaned astral wise.
Missy takes out her silver credstick and press a button, frowns and gives it to Helios. The desplay reads ¥978
Feb 19, 2020 5:20 pm
OOC:
Having worked a few times together in the past Missy would know that Helios and make them both completely Invisible -- which is what he means when he says very discretely
Helios looks at the Cred Stick questioningly and then asks softly in Sperethiel, "Are we paying for something? The last time I did this I was able to negotiate working passage. It is not like we are just requesting a ride, we win by getting where we want to go, they win by bringing in a prize catch. Is there something else in this mix I am not aware of, I mean we are not asking to be smuggled in just transported in a less conspicuous manner. If we need to we can very discretely board just about any vessel headed out, for that matter we could buy or commandeer a junk and sail it ourselves although that ourselves part I would rather not do as I am not much of a sailor so-to-speak but between the two of us I am sure we could get it done if it becomes necessary."
Last edited February 21, 2020 8:32 am
Feb 19, 2020 7:30 pm
Missy nods to Helios and with a smile responds in Sperethiel: I kind of like the idea of sailing our self
Honored Chen's. We will each pay ¥200 to cover what we eat. We will speak and work with the spirits during the voyage. We will not be seen by port authorities. We are not a danger to your ship or your crew.
Missy focuses on Mr Chen, who seems to be the submissive in their relationship.
If this is unacceptable, I will inform Ancient Mai that we were forced to go with plan-b
Last edited February 19, 2020 7:30 pm
Feb 21, 2020 12:13 am
Mrs Chan seemed more open to negotiation at the Missy's mention Ancient Mai again. While she paused, Mr Chan replied, "You mages? Hmm, you make sure no one follow or trace. If you can make invisible, you will board the boat when we are ready to leave, and hide when you are required. As for work, hmm..."

"500 nuyen each." Mrs Chan spoke up again, the more calculative of the two. It was clear who held the purse strings in the relationship and the business. "You pay 500 now. If you work good, we waive the other half. Make good weather, more fish to catch, make boat safe. Deal?"
Feb 21, 2020 7:39 am
Missy looks at Helios. Agreeable?
Feb 21, 2020 8:30 am
Helios looks at Missy and says in Sperethiel: "What?"
Feb 21, 2020 11:07 am
Oh sorry about that. Missy relays the conversation she has had in mandarin with the Chen's into Sperethiel to Helios
Feb 21, 2020 5:11 pm
Helios listens to Missy then replies in Sperethiel: "Let me get this straight. They want us to pay them 500 nuyen a piece to work for them and help them make more money than they could otherwise." He shakes his head no, "That just does not make sense. I mean they would have to pay probably ten times that to higher a single mage for a single hour without any guarantees of increased profits and we are offering them two mages for free for the entire trip just to hitch a ride on a boat for free heading to Japan. That means they will increase profits even if we did only minimal effort along the way. I think they are totally misunderstanding things or just trying to fleece you. This is not some criminal enterprise, we are not wanting to be smuggled nor are we smuggling anything ourselves. We are just trying to travel from here to Japan via boat trading work for passage. These folks are either insane or just believe in looking a gift horse in the mouth. Further that is more than you have on the cred stick. Personally I would say no and go find someone intelligent that understands the value of a good trade deal but ultimately it is your call, and frankly you know how to deal with people better than I do, I just think that not only are they trying to take you to the cleaners but also thoroughly bleach you in the process. We are not really desperate, as not only can we but we will get to Japan with or without their aide. So it ends up being their loss not ours. However, perhaps if they are concerned about paperwork and such, you might suggest that they put us on the books as mages for hire and then just do not pay us. That way they can use that to launder some money they might not have been able to do so otherwise as they are obviously crooks." Helios gives Missy a smile and a shrug. "Again your call, I am just sharing my thoughts."
Last edited February 21, 2020 5:25 pm
Feb 22, 2020 3:20 pm
runekyndig says:
Oh sorry about that. Missy relays the conversation she has had in mandarin with the Chen's into Sperethiel to Helios
OOC:
If you like we can handwave the 'translation' part of this negotiation, so @runekydig doesn't have to repetitively paraphrase whatever the Chans say to Helios. Let's just assume Missy automatically does so. Of course Helios and Missy can continue to speak Sperethiel if they don't want the Chans to understand (asuming the Chans don't understand ;) )
Feb 22, 2020 6:50 pm
I liked your plan with our own boat better anyway. she says to Helios. To the Chens, she says: Plan-b it is then. She turns and start to walk out
Feb 23, 2020 6:54 am
OOC:
A quick Missy relates the conversation is fine by me which I believe is what she did as that makes it more linear and I can then responded accordingly. And we are speaking in Sperethiel because currently that is the only language Helios understands unless he borrows one of Missy's languages which he does not currently feel is necessary. Maybe she will get slightly annoyed with Helios not knowing any other languages and make it a priority of her's to teach him the ones she knows. Or maybe she is fine with him not knowing other languages since he does know how to speak and deal with animals really well. To me its all about character development and character interaction and relationship development. We have a bond due to the mutual need and respect for one another but we do run in the shadows where trust is often rare and sometimes dangerous. So it is hard for me to say why Missy thus far has not chosen to instruct Helios on how to speak another language and I am fine with the other player defining that for their character and letting it come out in role play :)
As Missy turns to leave Helios gives a slight friendly smile and a little wave to the Chens before turning to follow her but was prepared to stop. He had seen her negotiate before and sometimes leaving seemed to be part of the deal making processes which was totally contrary to how you dealt with an animal.
Last edited February 23, 2020 7:01 am
Feb 23, 2020 7:28 am
OOC:
Sounds good! Hope I didn't imply that either of you should roleplay less. Please keep it up both of you, I'm enjoying the clear characterisation between both Missy and Helios.
With the Chans being an option neither Missy nor Helios were prepared to consider, they were now on the search for other options by sea. Perhaps they needed something or someone even lower down the food chain. The Chans seemed like they understood how to get people from country to country unnoticed, and ran a proper fishing business at the same time, but perhaps all Missy and Helios wanted was a basic boat. Good thing was that they were still at the docks, and maybe further and further down, as proper fisheries and dock facilities gave way to smaller and more private, and possibly more shady dealings, they could find what they were looking for.
OOC:
Alright, where next? Or tell me what kind of boat or owner or business you'd like to find.
Feb 23, 2020 10:00 am
Missy goes over to take a look at the marina, where personal boats are mored. She finds a map of the docks and comprises a mail to Lollypop bunny her matrix contact and dealer in information.
Quote:

Hey, Lollypop bunny. Do me a quick favor, will you? Cross-reference the owners of boats currently docked at Hong Kong marina, locks L14 to M45, with arrested or recently deceased. I'll trade you the client list of the Lotus Dragon (Hong Kong BDSM parlor)
She makes sure that Lollypop bunny name is in the correct font and color as bunny likes.

Helios, this is might be a long shot, but perhaps there is a boat down there that no body will miss for a while.
Last edited February 23, 2020 10:01 am
Feb 23, 2020 11:56 am
OOC:
Just to clarify, Lollypop Bunny is an information dealer, not a decker. This means she can get you information, for a price (because she has to pay someone to get it, who has to get/con/steal it from someone etc etc). If you're trading it depends whether she has any value for what you offer.
Roll Influence + Charisma, and you may add her Loyalty as a dice pool modifier. p51 on Contacts.

Rolls

Lollypop Bunny Connection + Connection - (8d6)

(35624252) = 29

Feb 23, 2020 6:52 pm
OOC:
would expect that recently dead and incarcerated would one of the backbone list of an information broker. The marina owners could be a challenge.
I thought an information broker and decker were the same, but that is fine. I'll invent a decker contact

Rolls

Rolling Influence + Charisma +2 loyality - (11d6)

(21515415136) = 34

Feb 24, 2020 2:05 pm
OOC:
I see 3 successes for Lollypop Bunny to know about docked boats with dead or incarcerated owners. You're right in that getting a list of dead or imprisoned people isn't difficult, around a level 2 on Legwork Results. Knowing whose boats are currently docked is trickier and more specific, because they are private boats. Arriving boats clear immigration via the port authorities before they are allowed to dock, and vice versa. The information is registered by the port authorities, which is less accessible, around level 3 or 4. (This is the slightly-harder-to-get equivalent of the BDSM client list). So what you're asking from your broker is actually 2 pieces of information, not one. Then someone has to compare the list of owners of boats docked with the list of dead people, that's not just information, but some minor investigative work.
You rolled 4 successes though, this means Bunny is prepared to share what she knows for free.
Finally, sure, you can still swap your Contacts around, if you want a decker.
I can send you a list of people who died or in jail, just a sec. If you want me to find whose boats are currently docked in the Aberdeen marina, I don't have that in hand, need a bit of time to get that. Missy's commlink blinked with a long list of all the deaths in Hong Kong for the past half year, numbering in the thousands. The list for those who were imprisoned was shorter, about two hundred.
Feb 24, 2020 4:16 pm
OOC:
I thought we were using green for Sperethiel
Helios nods to Missy's comment, "Okay you handle that and I will think up a plan to get it safely out of the harbor." Helios then starts pondering methods of getting a boat out of the harbor undetected assuming that borrowing one is not something the harbor authorities would approve of.
Feb 24, 2020 9:21 pm
Missy is typing away on her AR
While my contact is working on a list of owners, do you have any ideas? Perhaps chat up a spirit, an old sailor or something
OOC:
When having several languages in play at once, then yes, I like to use colors.
Feb 24, 2020 10:33 pm
OOC:
So are you saying she is not talking in Sperethiel since your text is not in green? ;) I am assuming otherwise right now

Note more intense look around involves him taking time to literally get eyes on a very large number of things
Helios is brought out of his mental speculation with Missy's question. He thinks along what she is asking but it was not an avenue that he often explored all that much. "Well I spent a few days getting to know the harbor folk by mingling and helping them and I eventually found someone where it was a mutual beneficial endeavor. However, that was not Hong Kong and while Hong Kong is much more accepting of my kind it is not nearly as nice in general. It seems that general cultural prejudice can be easier to overcome with kindness than it is overcome general cultural paranoia because folks read the kindness as a ploy and you are really out to fleece them. Still if any boat here has been unused for a while that should be easily determinable. However, if you could find some one who is in touch with the harbor on a more personal level that would be extremely helpful but I am not very good at finding that kind of information quickly. So do you want me to take a intense look around or do you think the people approach is a better option?"
Feb 25, 2020 2:02 pm
OOC:
Let me flesh out the area a bit more to help you make your decisions. You're at the port side of the docks. That's where the businesses and shipping offices and warehouses are. Earlier on you passed the big container ports, now you're nearer the smaller docks, and the Chan fishery was one of the businesses with a small warehouse and presumably a couple of fishing boats.
If you want the marina, where the private boats and yachts are, that's on the other side of the harbour which you will need to get to. It's a further walk, but you'll eventually get there. That's the recreational side of the docks. There should be many of those boats and yachts docked there.
In addition, if you want to talk to harbour folk, let me know. I'll describe who's around on this fishing side, and/or the marina side.

@dejoker since we're talking about language a lot, may I ask, backstory-wise, how has Helios survived both in Japan and in Hong Kong thus far, speaking neither Japanese nor Cantonese? Has he exclusively dealt with elves only? Has he magicked his way through every conversation? I also ask this because I'm looking at your Contacts with a view to be using some of them, but can't reconcile them yet. Are they all Sperethiel speaking?
Feb 25, 2020 4:44 pm
OOC:
The two contacts he has in Japan both speak Sperethiel the international contacts are via the matrix and this is auto-translated by them or they too speak Sperethiel -- once I get enough money I will augment my comm-link and maybe Missy will teach me some of the languages she knows (once I get more Karma) ;)

Basically I got the impression that the language barrier -- other than under special conditions (aka Shadow-Running) -- was a minimal issue so I have treated it as such within my character.

Other than that yes he is either dealing with folks (such as Missy) who speak Sperethiel or he is borrowing the language from someone so that he can speak and/or understand it for short periods of time -- using his excellent memory to hold onto phrases/conversations that he feels might need translation latter on if he does not happen to have a means of getting that language on the spot Still he mostly has been dealing with animals so his humanoid contacts are minimal compared to his animal contacts which while he has I am not even sure if or how that should be represented -- and further they would be very transitory and localized to begin with -- so again not sure how that would even be represented if it can be at all

BTW I thought it was an interesting flaw (due to creation constraints and trade-offs) and one I am sure you will exploit before I am able to compensate for
Last edited February 25, 2020 4:56 pm
Feb 26, 2020 2:14 am
OOC:
Quote:
Basically I got the impression that the language barrier -- other than under special conditions (aka Shadow-Running) -- was a minimal issue so I have treated it as such within my character.
Absolutely, my question, and also the question about the Contacts, is so I can do story-building. Exploit is too harsh a word. :D :D :D
Feb 26, 2020 2:31 am
OOC:
Oh but why beat around the bush -- I am all about exploiting my players weaknesses its part of what makes the game challenging and hopefully fun for them as they figure out how to get around it and such. Besides I played a character once that in the system they were in -- had no weaknesses -- they were boring
Last edited February 26, 2020 2:32 am
Feb 26, 2020 3:08 am
The bunny icon appeared on Missy's commlink again. Too tedious to get someone to hack the port authorities for the list if you want it fast. Here's what I have instead. A list of private boat owners who are dead or imprisoned, and the names and models of the boats registered to them. You can figure out yourself whether any of their boats are moored at the marina. It was a much shorter list, about twenty-ish names.
Feb 27, 2020 9:46 am
Helios, we have a list of boats to find and check out. Let's look for a harbor office or an info screen where we can find these boats. She shows Helios the list with boats
Feb 27, 2020 11:33 am
Helios glances at the list then glances around where they are at then says, "I do not think these boats are in our current vicinity so I doubt any electronic manifest is going to be anywhere nearby either. Perhaps we should locate where these kinds of boats are first, go there and then start looking around."
OOC:
Does this list have enough information on it that Helios could identify these boats by their names and/or other external markings?
Last edited February 27, 2020 11:35 am
Feb 27, 2020 2:10 pm
Helios and Missy were at the side of the harbour with the business ports and trade docks, but it wasn't difficult for them to backtrack a little to head towards the marina side of the docks. Pleasure craft and private yachts were moored in the marina, a swankier, cleaner, and at this time of night, a much quieter affair than the fisheries they just came from, which often bustled in the wee hours when the fishing boats made their way in and out.

At the Aberdeen Marina, there were quite a number of boats, some distinctly luxurious cruisers, some smaller catamarans, and a couple of speedy bowriders, all the way to small dinghys. As it was late at night, it was hard to tell if they were occupied, with most of the lights out, without closer investigation. Only one or two showed activity. The immigration clearance office, a small building at the far end was also closed at this time, naturally, with the sign Quarantine and Immigration Anchorage clearly printed on its exterior doors.
OOC:
I'll rule that it wasn't difficult to infer that such boats are at the marina end of the harbour, and that it was easy to find the way there, so I've taken the liberty to 'move' you to the location.
The list contains full names of the owners, make, model and registration number of their boat or craft, and name of craft (if any). It does not contain descriptive features, such as colour or design details. Neither Helios nor Missy has relevant Knowledge related to boats, so if you were looking for a specific boat I'll be asking for some rolls sooner or later.
Feb 27, 2020 2:29 pm
OOC:
A quick google map measurement, showed that it is a ~3000km trip by boat. It should be an ocean-going boat that can be handled by 2 people
Feb 27, 2020 6:28 pm
DeJoker sent a note to BedzoneII
As the two get near to the marina end of the harbor, Helios begins releasing his network letting them know in terms they understand that he is looking for boats with letters or numbers as well as any that seem to contain a good amount of dust. As he does this he is looking for a high point that is somewhat centrally located that would give him an excellent vantage point to view there area from. "Okay I think you said you are going to see if you can track down a harbor manifest which sounded good. However in the meantime I think will see what more direct physical information I can find. How does that sound? You know divide and conquer kind of approach."
OOC:
With our abilities to conjure/control elementals I think we would just need a boat that is easily handled by them unless you have boating skills but yeah I concur something not too small but not too big. Do we need to make a roll to determine what size boat we should be looking for? I was thinking a typical Chinese Junk but the smaller ones might do as well assuming any of these are on the list we got.

The ocean going Chinese vessels are of three kinds; large ships called chunks (junks - which are about 36ft wide by 100ft long), middle sized ones called zaws (dhows) and the small ones kakams (I could not find dimensions for these other two types). The large ships have anything from twelve down to three sails, which are made of bamboo rods plaited into mats. They are never lowered, but turned according to the direction of the wind; at anchor they are left floating in the wind.
Last edited February 27, 2020 6:49 pm
Feb 29, 2020 1:11 am
OOC:
It's the 2070s, and you're at a marina, so the boats are mostly cyberpunk future versions of modern engined boats. I've described what kinds of vessels are anchored here in my last post. The ones you've described still exist, but are rarer and unlikely to be found at this location. They are more properly found in private boatyards or at the outlying islands, or used for tourism. The smallest of such boats (like dinghies, smaller dhows, sampans, rowboats, etc) aren't licensed.
Short of climbing on a sea vessel, or on top of the anchorage office, the marina elevation was a rather flat affair, with not much vantage point for Helios to climb on top of. His goggles did enable him to see down each pier as he walked, although it was generally too dark to make out the finer details of each of the boats moored there. His spider familiar poked her head out of his coat, and before long, a swarm of spiders formed, which then began to disperse down each sidewalk and pier.
OOC:
Roll Perception for Helios, and for Arianr, to gather information on ship names and models, and to note for dust (or lack of use). Check your bonus dice modifiers and your bonus Edge for these. If you want to take an Extended test, you can. This simply means, given enough time, you will have checked each boat.
BedzoneII sent a note to DeJoker
Feb 29, 2020 3:47 am
DeJoker sent a note to BedzoneII
After poking her head out, Arianr, a large and colorful spider about the size of ones hand, crawled out and onto Helios' shoulder. Helios glanced at Arianr and said, "Yes its always good to see you my friend." He then nodded as if responding to something. After communicating his request to his colorful friend, Helios examined the anchorage office and the ships near by to ascertain which would be less noticeable to climb as well as which might provide the best vantage point for viewing the ships in this area.
OOC:
I would assume the top of Anchorage office might give the best vantage point but if it does not look like he can ascend that without easily being spotted he might opt to climb some ship's mast assuming there were any of those. Helios has absolutely no reservations to climbing in fact he kind of enjoys it.

Okay I believe both would be an extended test of a sorts so not sure how you want to handle that exactly. Further I have listed Arianr's Perception but I realize this is information actually being conveyed to her via the other spiders so not really sure how that ends up playing out.

Arianr Perception -- Perception (3) + Intuition (3)
--- Low Light Vision
--- Gets no Edge

Helios Perception -- Perception (2) + Intuition (5)
--- Specialization: Observational Awareness (+2d)
--- Low Light Vision
--- Vision Enhancer (+1d)
--- Vision Magnification (Range Reduced by 2)
--- Will Use Gained Edge (if any) to Help
Last edited February 29, 2020 3:54 am

Rolls

Arianr Perception - (6d6)

(313332) = 15

Helios Perception - (10d6)

(2425656561) = 42

Feb 29, 2020 9:47 am
BedzoneII sent a note to DeJoker
OOC:
6 successes from Helios is plenty, I think we don't need an extended test in this case. No successes on Arianr and her spiders though, I'll describe that too.
Helios found that he didn't have any difficulty moving from pier to pier, noting the models of the boats, and their names too, for those whose names were painted or printed on their exterior. His photographic memory came in handy here. And he didn't really have to climb anywhere to do so either. Arianr and her spider network was much less helpful here. The instruction to figure out whether the boats had names or models wasn't something they could do at all, even with their sense of vibration and scent-based senses. Perceiving dust was dificult to adjudicate for them too, they simply could not figure out how much dust was 'much dust', given that seaspray and the open air elements could've washed it away.

In any case, Helios had the information he needed. Now all that was left was to tally his observations with Missy's list to narrow the boats down.
OOC:
Now just giving @runekyndig a chance to post, and I can describe which boats they are.

As to your question about how Arianr communicates with her spiders, I have something I'll post under house rules that'll help. But in short, the spiders will use Arianr Perception stats.
Feb 29, 2020 1:59 pm
Missy suppresses a shutter when she senses the spider swarm that Helios commands. While Helios and his swam search for a boat, Missy tries to get a handle of the security. First, she cast physical Mask, that disguises her as a security guard.
This gives her the freedom to search for spirits guarding the marina and to look for security cameras. Her smart glasses have lowlight vision to penetrate deeper shadows.
[ +- ] Mask

Rolls

Physical Mask, drain 4 - (10d6)

(6146463426) = 42

Perception (looking for security systems) - (3d6)

(524) = 11

assesing ( looking for speciritual and magical security) - (4d6)

(1234) = 10

Feb 29, 2020 2:45 pm
OOC:
1 success on Perception, 0 successes on Assensing.
While this was a marina for private vessels, it was not an area with much security. Owners, occupants and guests of the vessels could come and go as they pleased, through a large gate that remained open throughout, the same gate that Missy and Helios entered earlier. There were standard security cameras at intervals, they covered the all the access points on the first lamppost of each pier platform was an attached camera. These types of cameras were typically found in many places. The anchorage office itself also had a camera, and presumably housed any on-duty security personnel. Missy did not see any other guards on patrol, nor did she sense magical protections, but then again, it was simply an open marina. It was likely though, that individual vessels had their own security systems.

Missy's familiar spell successfully created the illusion that she was someone else altogether. It was a clear and basic spell, good enough to fool the security cameras.
OOC:
Note though that Missy wouldn't know what exact security guard uniform she had to mimic. The security cameras will show a security guard walking around, not necessarily belonging to this place. :D Hint from your friendly GM.
Feb 29, 2020 6:37 pm
Helios begins checking the list that Missy shared with his comlink as he turned around and began heading to where he left Missy but there was no Missy just a security guard walking his way. She probably ducked out of sight when the guard appeared. So he had Arianr get out of sight again and just continued to walk casually in the direction he had been heading. He had done nothing thus far so no need to be concerned about the guard was his thought.
Last edited February 29, 2020 6:38 pm
Feb 29, 2020 7:02 pm
Missy, makes sure that she, in the form of a guard, meets Helios in front of a camera, greet him politely and moves on. The story the cameras will tell is that a guard found nothing suspicious about this guy.
The lady with the red shark is checking security Helios knows of Missy's red shark tattoo
Feb 29, 2020 8:58 pm
Helios is a bit confused at the statement from the guard but then it clicks and he nods and ducks his mouth below his high inner collar and undetectable visually responds with, "Cataloged and now cross-referencing the red shark's interests." Then continues heading back to the entrance to a place the cameras are not covering.
Last edited February 29, 2020 8:59 pm
Mar 1, 2020 12:00 pm
Helios, having surveyed the moored vessels, returned to the entrance of the marina, just away from the security cameras. He now had a mental list of the boats here, names and models, as much as he could accurately remember. He counted thirty-seven boats.

Missy, in an illusion of a security guard, completed her survey of the marina's security, noting the cameras, the possible security booth at the office, and no patrols. She still had the list of boats, with over twenty names and models, owned by those who were dead or imprisoned.
Mar 1, 2020 8:25 pm
OOC:
Okay and I have the list from Missy via Commlink ? Or at least that is what I understood --- and that is what I meant by crossreferencing -- it was something he has probably been doing the whole time actually -- as he had the list before going to check the boats
Mar 1, 2020 9:07 pm
OOC:
I assumed that Missy shared the list via comlink
[ +- ] Red shark tattoo
Mar 2, 2020 5:06 am
OOC:
Ah ok, I didn't assume it was shared, in which case...
It didn't take too long for Helios and Missy to cross reference the moored boats against the list. There were only two craft present in the marina listed as having owners who were in jail or deceased. One was a mid-sized cabin cruiser, the Blue Escape, registered to one Johnny Tai. The other was a smaller Mastercraft bow rider, FL6459P, belonging to a Fong Weng.
OOC:
No need to search for them again. You already know which pier they are at. Take your pick.
Mar 2, 2020 7:27 am
Helios receives a text. Red shart likes Blue Escape
Mar 3, 2020 1:23 pm
OOC:
Next up is how you're getting on/in the boat.
Mar 3, 2020 10:21 pm
OOC:
;) "Red shart likes" oops the shark got tanked ;)
Helios texts, The red shark joins the jumping spyder the egg is hatching. Spyder is a handle that Helios sometimes uses when running for fairly obvious reasons and hatching an egg is a euphemism for got a plan.
OOC:
I was going to jump a wee bit ahead but need to know because I am sure Helios does know --- does Missy know Mask as well as Physical Mask? I would assume she does due to Bedzone's restructuring of that spell but I hate assuming so figured I would just ask
Last edited March 3, 2020 10:22 pm
Mar 4, 2020 9:17 am
DeJoker says:
OOC:
;) "Red shart likes" oops the shark got tanked ;)
OOC:
Oh FFS! English is not my first language, and when I type on the phone, typos sneak in. Sorry
DeJoker says:
OOC:
I was going to jump a wee bit ahead but need to know because I am sure Helios does know --- does Missy know Mask as well as Physical Mask? I would assume she does due to Bedzone's restructuring of that spell but I hate assuming so figured I would just ask
OOC:
Missy knows Physical Mask first, and how to reduce the power required to just do a Mask
Last edited March 4, 2020 9:17 am
Mar 4, 2020 4:07 pm
OOC:
Okay and I doubled winked-smiled so no need to be sorry heck Anglish (American English) is my first (and only) language and I make typos -- and worse yet my phone's auto-correct makes typos as well

Okay I created a thread for us within the Character Sub-Forum and I have outlined in it all the things I think Missy would know about Helios due to past interactions if you have not seen that please take a look and if inclined can you add to it a similar listing of what Helios would perhaps know about Missy due to past interactions

Lastly knowing Mask (Living and Tech)(which can also be used as Invisibility per a discussion I had with Bedzone) now means you also know Physical Mask (Living Only)(+Invisibility) and Sensor Sneak (Tech Only)(+Invisibility)
Last edited March 4, 2020 4:09 pm
Mar 4, 2020 11:53 pm
OOC:
Yep, see House Rules, under Sensor Sneak
Mar 5, 2020 12:14 am
OOC:
runekyndig just so you know I did not jump a wee bit ahead -- as I am waiting to get a better understanding of what Helios knows about Missy -- so Helios is currently waiting for Missy to join him just outside the gates out of the visual (living or tech) view
Last edited March 5, 2020 9:48 pm
Mar 5, 2020 7:19 pm
OOC:
I just thought that physical mask could fool tech, that is why I chose the form of a security guard. But if I can "switch" to invisible to tech, then missy-guard will climb up on the boat
Mar 5, 2020 7:32 pm
OOC:
Well you cannot just "switch" you have to recast it for the new affect to take over (from what I understand.. which I could be wrong about but I do not think so) -- however if you do that out there in view of cameras or someone you are not aware of you may just get noticed -- further Helios can walk on the boat without setting off any pressure sensitive security and perhaps disable it or at least maybe spot it so he can warn Missy --- aka thus the "I got a plan come meet me" however if you want to work it differently please let Helios know so he can adjust what he is doing
Last edited March 5, 2020 7:33 pm
Mar 5, 2020 8:14 pm
OOC:
I don't have a plan to steal the boat, if you have, go for it
Mar 5, 2020 9:46 pm
OOC:
Okay so does that mean Missy is going to join Helios back by the entrance out of view and out of sight of cameras? Currently Missy the Security Guard is still walking the docks if I remember correctly ;) and the first part of the plan entails discussing it with Missy to get her thoughts before going forward as two heads are often better than just one
Last edited March 5, 2020 9:50 pm
Mar 6, 2020 10:35 am
OOC:
Yes, Missy will back Heliios'es play. If Helios waves her into a camera blindspot, then she will do it
Mar 6, 2020 5:05 pm
OOC:
Okay so am I supposed to post that Missy moves to the entrance where Helios flags her down to step into a no visible spot? Or do you want to post that -- I do not think we both need to do it and I am okay (aka you have explicit permission to do this with my PC) with you doing it but I do not want to do it without explicit permission form you as I try never to move other player's characters without such an agreement made up front
Last edited March 6, 2020 5:05 pm
Mar 6, 2020 5:52 pm
runekyndig says:
OOC:
Missy will back Heliios'es play
OOC:
is my way to say, move her around, describe how we execute a boat heist
Mar 6, 2020 6:09 pm
OOC:
Okay how about I just mover her to where Helios is and have Helios share with Missy his plan so you can take over and give your thoughts/ideas and general feedback on the proposed plan -- I am not omnipotent by any stretch of the imagination I just have an idea ;) -- heck my first inclination was to just find someone willing to take us for trade -- but I am cool with this plan as well
Helios waited patiently in his out of sight position for Missy to arrive once she did he waved her over. Once she too was out of view, Helios outlined his plan to see what she thought about it. "Okay here is what I am thinking, first we both go completely invisible and approach the ship. Then since I can traverse the a surface without disturbing it I would go on board first and see if I can find any in place security then either disable it or at least know where it is so I can let you know before you step on board. Once we are both on board you would get out of sight and I would take a position upon the ocean side of the boat and create an illusion of the boat over the boat while causing the real boat to seem to no longer exist. Then you summon up a minor water elemental and use it to slowly move the real boat out to sea while I maintain the illusion that the boat is still in place. Once we get far enough away I will make the illusion seem to sink which should give us enough to time to finish putting out to sea. So what do you think, do you think it would work and/or any suggestions or other ideas or concerns?" Helios looked expectantly at Missy as he always did after outlining one of his plans. He always seemed to get so excited about them and sometimes they were good and only needed minor tweaks if that and sometimes they needed major overhauls both of which he never had a problem with when Missy outlined her own thoughts in regard to any of his plans.
Last edited March 6, 2020 6:14 pm
Mar 6, 2020 11:53 pm
OOC:
I'll help clarify, both Helios and Missy are near the entrance, outside of security camera range. You're both about to approach the boat, under magical cover of some sort. When next to the boat, I'll grant no extra effort is needed to step from the pier onto the boat. On the boat itself, you want to check for security, and move the boat with magic while camouflaging it in some way. (And you are not operating the engines).

If so, go for it. First step I need your Spellcasting for the magical cover you'll use to get to the boat. Once we clear that, I need the second step, getting on the boat and checking for security. Third step later...
Mar 7, 2020 1:11 am
OOC:
Sounds pretty much like the plan I put forth -- however Helios is waiting to hear back from Missy to see if she feels there are any issues with that plan and/or if there are any elements she feels might need to be added to that plan and/or if she is good to go with it as is or tweaked according to her feedback
Last edited March 7, 2020 1:11 am
Mar 7, 2020 3:56 am
OOC:
Yep, wanted to clarify and let @runkyndig jump in
Mar 7, 2020 11:44 am
Before we start, can open the doors on the ship? Get the engine started?
Missy is not fond of poking hols in Helios plan, but it has to be done before they start
Perhaps the smaller boat would be better in that reguard
Mar 7, 2020 7:01 pm
Helios thinks for a bit considering Missy's additions then responds, "Well the problem with getting the engines started means that any sound detection devices in the water will pick that up instantly and we really do not need the engines at all to move the craft that is what the water elemental is for. Should be no issue for it to move it smoothly and without alerting any sensors as it should just seem like a current. As for the boat, I am okay with either I was going with that boat because its the one you wanted. If I felt the plan would have worked better with the other boat I would have included that but I think with the plan the size of those two boats will make no real difference. Now if you want to open the doors on the ship before we board it that is fine by me so do we add that to plan and do you still want to pre-start the engines or go with the smaller boat?"
Last edited March 7, 2020 7:02 pm
Mar 8, 2020 11:37 am
Okey - we hide the boat with magic and get a water elemental to push it out. We are going to have a few days at sea, so it needs to be this one. Lets get to work!
OOC:
I looked up the boats
[ +- ] cabin cruiser
[ +- ] bowrider
OOC:
Step 1: spell casts to hide/make illusion of the boat
[ +- ] Trid Phantasm
I think we have a plan, now let's do it. Helios and Missy coordinate their efforts and spell casting to pull it off. Missy can concentrate on 2 spells at once.

I'll note 3 successes on the spell and 1 drain

Last edited March 8, 2020 11:41 am

Rolls

Trid Phantasm: Sorcery + Magic - (12d6)

(426121454161) = 37

Trid Phantasm: resist drain 4 - (10d6)

(5622431346) = 36

Mar 8, 2020 1:46 pm
Having agreed on the plan, Missy began by casting an illusion of the Blue Escape. It was not too difficult for her to do so at all. The cabin cruiser was a standard shape, and it was night, so the boat's own visibility was somewhat hidden in the general darkness. They now had an illusion of the cruiser overlaid on the actual cruiser. Any camera or observer looking at the ship would see the illusion rather than the actual boat. So far, so good.
OOC:
Your Magic test is superior to the cameras dice. Gain 1 Edge.
Mar 8, 2020 8:38 pm
DeJoker sent a note to BedzoneII
With Missy springing into action, a bit to Helios' surprise, he adapts to the adjusted plan and has Arianr make them all invisible as he moves stealthily moves to the boat and without leaving any trace of his passage as he does so. He makes sure that he keeps Missy in Arianr's line of sight as he moves.
OOC:
Concealment (1 Task 3 remaining) = Improved Invisible Rating 3

Okay now I have to ask with Missy placing the Trid Phantasm on the boat already does this mean Helios has to over come the the Illusion to see the real boat underneath?
Mar 9, 2020 12:42 pm
BedzoneII sent a note to DeJoker
As easily as Missy's illusion spell covered the boat, Arianr's powers had no difficulty cloaking herself, Helios and Missy from anyone viewing them. She effecively rendered them invisible, even to the cameras. The magic however, still allowed them to see each other. This permitted them to move towards the Blue Escape confidently without fear of detection. They now stood at the pier next to the boat, ready to board it.
Mar 9, 2020 1:44 pm
OOC:
Okay I will ask again ;) -- with Missy placing the Trid Phantasm on the boat already does this mean Helios has to over come the the Illusion to see the real boat underneath -- or can she make that selective or temporarily modify it so Helios can easily see the real boat?
Last edited March 9, 2020 1:44 pm
Mar 9, 2020 2:12 pm
OOC:
I'll rule that it entirely depends on how Missy cast the illusion. If @runekyndig wants to clarify the illusion I'll let him describe it more before I say whether Helios needs to overcome it or not.
Mar 10, 2020 9:39 am
OOC:
Since Helios knows of the illusion, he will be inclined to disbelieve it right away.

But guys, we are in analysis-paralysis mode now. We have a plan to get the boat out of the harbor.
I would suggest that we roll that ever skill rolls needed, and get on with it
Mar 10, 2020 10:02 am
OOC:
So go ahead and move along. I understand @dejoker says his next step is to board the boat? Since the boat illusion is exactly overlaid where the real boat is (I assume that's the plan all along), I see no problem with Helios and/or Missy boarding the boat and do not need a roll for that. You may move to entering the inside of the boat, but maybe the doors are locked or there's a security system, etc
Mar 10, 2020 10:48 am
Missy suggests that they stay outside of the cabin until they are free of the harbor. If there is a security system in place, it will probably be rigged to the doors and/or the ship controls. Once out of the harbor, missy will drop the Mask she was wearing, so she looks her normal self (and have one less spell to concentrate on)
Mar 10, 2020 1:39 pm
OOC:
Hint: @runekyndig you do realise that Helios' spider companion has Improved Invisibility over Missy now, which means you don't need your Mask.
Mar 10, 2020 3:30 pm
DeJoker sent a note to BedzoneII
Helios concurs with Missy's suggestion as they did not need to be in the boat to do what they were going to do and once both were on board and the boat was released from the dock Helios summoned a water elemental big enough to move the boat but no bigger than was needed. The boat was in the water so it should not need a powerful water elemental.

Once the elemental is summoned and assuming no issues occur Helios will have it begin moving the boat slowly out of the harbor
OOC:
Not sure how much Force you feel is needed but whatever seems right I would guess a 1 or 2 but maybe a 3
Last edited March 10, 2020 3:37 pm

Rolls

Summon Water Elemental - (13d6)

(1346461652611) = 46

Resist Drain - (13d6)

(2533252462653) = 48

Mar 10, 2020 8:51 pm
OOC:
remember to resist drain
Mar 11, 2020 1:34 pm
OOC:
Well I don't yet know what else you might want the water spirit to do, but if the only service you want to use it for is moving the boat, a Force 2 will do. Unless you would like it to possess an additional optional power, in which case you need Force 3 and above.
You've rolled 5 hits, and the spirit rolls 0 hits, so you have 5 net hits, which means 5 services. 5 hits on resist Drain, so no Drain effects. I'll grant that the water spirit is hidden by the illusion of the boat.
Helios and Missy boarded the cabin cruiser, but did not yet attempt to enter the cabin. Instead, they stayed on the deck, trusting Missy's illusion to still give the impression that the boat was unoccupied. It was now Helios' turn to make things happen. He commanded the service of a water spirit. Given that they were on the water, it was an easy affair to summon one. It arose from the surroundings, a small shapeless form that raised itself to Helios' eye level to await his instructions. All Helios required it to do was to push the boat off quietly away from the pier and shore. This it did obediently, although it hesitated for a moment when it encountered resistance, and had to first weigh anchor as well. The Blue Escape began to move slowly away.
OOC:
I will require 2 services for this. One to raise anchor, one to push the boat away from shore. The spirit has 3 services left. The boat is moving. Let me know what's next, ie. how far out before you drop the illusion, what actions you're taking in the meantime while the boat is slowly being pushed out, if any.

Rolls

Force 2 Spirit - (4d6)

(2422) = 10

Mar 11, 2020 2:46 pm
OOC:
Boats at a dock do not put down an anchor?? In fact I am not even sure anchors are used now a days when in a harbor as they would be considered unsafe due to potential driftage. They are instead docked (tied) to the dock which Helios released and why I did not have Helios raise the anchor.

Also did not realize the elemental would rise up out of the water nice to know and thanks for letting it be hidden by the phantasm -- and no a Force 2 is sufficient (hopefully) for this leg of the journey

To clarify Helios is having the water elemental move the boat at a speed that minimizes any wake it might create -- granted having the water elemental moving the boat ought to in-itself reduce or eliminate said wake due to what creates the wake in the first place would not really be present but no need having the water elemental creating a wake of its own if it can or does.
Helios maintains contact with the water elemental helping to guide it both how fast and in what direction to go leaving the phantasm of the boat at the dock and the boat they are on totally in Missy's capable hands.
Last edited March 11, 2020 2:47 pm
Mar 11, 2020 3:14 pm
OOC:
Sorry I should've been clearer. I simply meant the boat was moored in some way, whethered anchored, or moored as in tethered, either to the pier itself, or tied to a mooring anchor or buoy. I can grant that Helios or Missy did do so. I can also grant the elemental remained underwater even when Helios summoned it. Perhaps it'll help if you understood a number of my descriptions as flavour. Functionally it makes no difference, eg I say the elemental rose up vs you had imagined the elemental being submerged. Unless you as a player flesh it out beforehand. Same with whether the boat was tied or not. However I can see how player posts can end up overly long and detailed, eg I step on the boat, then I untie the rope from the pier, then I push off, then I summon an elemental, but I make sure the elemental remains underwater and unseen, etc etc. So I suggest we can take some creative licence with the descriptions, unless it has some in-game effect. So in this case I will rescind the service of the elemental having to weigh anchor ie. unmoor the boat. Let's count only 1 service used so far.

So does the elemental create or reduce the wake? Would removing the wake count as a service? But you were clear about moving the boat at an optimal speed so there'll be no or minimal wake, so that totally makes sense and we can leave it at that. I was also going to comment on steering, but realised your latest post specifies it already, so we're good there.
BedzoneII sent a note to DeJoker
Mar 11, 2020 3:28 pm
OOC:
Oh okay -- so be sure to include more detail -- no problems I can do that ;) easily --- also I had no issues with the elemental rising out of the water just did not realize or think it would do that although it did make sense -- Helios is used to dealing with animal spirits so this mistake would have been completely understandable by him

Yeah basically the plan is to move leaving as little evidence they are there and moving until they get into more open water where such a thing would be a lot less notable due to the natural waves and movements of the water. It is also why Helios is keeping an eye on it because I do not expect the water elemental to per-sae understand that but if it does awesome then yeah I would use another sevice to allow us to move faster and leave no evidence of our passage -- aka perhaps something the elemental communicates to Helios while they are moving and he is speeding them up and slowing them down
DeJoker sent a note to BedzoneII
Last edited March 11, 2020 3:33 pm
Mar 12, 2020 3:35 am
OOC:
Haha I wouldn't want you to overly detail every action either, I figure that'll truly be too tedious, especially for PbP. So let's play it by ear, and ask questions to clarify if details are missing or assumed, or if a description is literal or figurative. I'm doing that for all threads anyway.

Yes a Force 2 spirit does not understand that much, its Logic and Intuition would be at animal intelligence (compared with typical Critter ratings). So I have assumed Helios' instructions would have been something to the effect of, "move this large object slowly in this direction as quietly as possible until it reaches such-and-such a distance".

I will assume for the next part that the boat is moved at least up to line-of-sight, so that @runekyndig can post his dispelling of the illusion. Then you can decide how to command the elemental to sail the ocean, or do your breaking and entering into the cabin, etc.

The combat movement rate of spirits is listed in its stats, which is half the speed of PC movement. But it doesn't give normal movement rate. If you're intending to have the elemental 'push' the boat all the way to Japan I'll figure out a travel speed if it's relevant, ie. only if there's combat or a chase. I'm not intending to play out the weeks of traveling!!
Mar 12, 2020 10:01 am
Once they are a bit out of the harbor, Missy drops the spells she is holding with a sigh. She gives the ship a once over in the astral, to spot any magical traps. She does not say this aloud, as she (occ I forgot) is embarrass that she forgot. If there is any, she works on countiering them. Else she examens the doors into the cabin, with the aim to get into the boat.
Mar 12, 2020 4:10 pm
DeJoker sent a note to BedzoneII
OOC:
Note while I know this is not required when summoning a spirit but Helios always believes in giving them a gift for their assistance which means at some point prior to letting the elemental go he will give these water elementals 3 drops of his blood.

Note I will do my best to research what each type of elemental likes based on whatever I can find on the internet and I base this mostly on american indian shamanism as one of the more standard gifts is tobacco either raw or the smoke from it but that does not apply to all spirits

Also yes I was planning on having an elemental (because it will obviously take more than one) to move us unless we have enough fuel to make the full trip and/or if the boat can travel faster but as safely as being moved by the elementals -- I think the biggest concerns will be fuel and/or safety.
Last edited March 12, 2020 4:14 pm
Mar 13, 2020 4:50 am
OOC:
@runekyndig can I first check how you intend to have the illusion disappear? Are you following @dejoker's suggestion earlier?The one about the sinking boat? Or did you have something else in mind?
Mar 13, 2020 9:25 am
OOC:
Unless I spend a Karma on the illusion, then I have to drop it at some point, but yes having it "sink" before dropping the spell, is a good idea .
Mar 13, 2020 1:05 pm
With the combination of Missy's illusion and Helios' water spirit, they managed to get the Blue Escape out into the bay, away from the Aberdeen marina. When Missy judged the distance to be far enough, and the marina was some distance away, Missy completed the finishing touches to the illusion by making it look as if the boat had slowly sunk into the water. Any of the security cameras capturing that would have recorded the slow sinking of the cabin cruiser, mysterious and inexplicable as it might have been. If there was an investigation, the mystery would only deepen as they would find no trace of a sunken boat under the water.

But that was no more a concern of the two mages. They were now about to approach open waters, the elemental continuing to move the boat slowly and without turbulence in the same direction as it was earlier instructed to do so. It was up to Helios to direct the spirit if he wanted the spirit to change directions or navigate.

Both of them were on the deck of the ship. The cabin was situated in the middle, and the cockpit right inside the front of the cabin. The living area was of course inside. The main door to the cabin was locked. And from the outside, it was still certain that the boat had no other occupants.
OOC:
I'll need your actions if you want to enter the cabin. And how you intend to continue steering the boat, ie. what kinds of instructions are you going to give the spirit. You are out of the harbour, and about to reach open waters, towards the South China Sea. It is around 4am in the morning now, if you need the time.
Mar 13, 2020 2:08 pm
Helios, not expecting there to be any issues, calls out to Missy, "I am going to continue working with the elemental if you want to check out the rest of the boat, holler out if you encounter anything though. Oh and you might want to see if this thing has a GPS tracking device on it as that is something we definitely want to pitch overboard or better yet put on another passing vessel."

Once they get to a point where any wake the elemental might cause would go pretty much unnoticed he has it pick up speed to whatever would be its cruising speed while moving this boat through the water. In the meantime he sits on the prow watching their progress and adjusting the course based on anything he sees out in front of them and kind of chatting with the elemental to get to know it a little better. He is always concerned about the spirits he summons and interested in how they feel much like he is with the animals he interacts with from time to time.
Last edited March 13, 2020 2:09 pm
Mar 14, 2020 10:19 pm
We are going to pilot this boat by magic all the way? Then how about I fry every electronic system I can find? Lightning dances on Missy's fingertips, and unless Helios has objections, then that is what she does.
When she gets the door, she tries to force it. If it doesn't budge, she will try to get through a window instead. Last option is to shoot the lock.
Once she has gain entry to the cabin she continues to add lightning to any electronic. - With the boats fire extinguisher in hand.
Last edited March 14, 2020 10:22 pm

Rolls

Force the door - (1d6)

(5) = 5

Mar 14, 2020 11:58 pm
Helios chuckles, "Well it might be nice to have the non-magic version available if needed and we would not want to accidentally ignite the fuel but other than that do what you think works the best. I am not a vehicle expert by any stretch."
Last edited March 14, 2020 11:58 pm
Mar 15, 2020 1:23 pm
By the time they reached open water it appeared that the Blue Escape lived up to its name in making a clean escape. However, there were still some challenges ahead to get the cruiser to safely traverse thousands of kilometers from Hong Kong to Japan.

The first was navigation. Helios had settled himself on the prow of the boat. It was still night time, pitch dark at sea. His elven eyes had little difficulty adjusting to the starlight, but there were neither landmarks to navigate by nor was his commlink satellite enabled in order for him to use its GPS geo-location. The sea was relatively calm, as they were still reasonably near to surrounding landmass. His conversation with the water spirit, as far as 'conversations' go, helped him understand how the spirit functioned. It was familiar enough to be able to move in the direction Helios requested, and also clearly able to speed up and slow down when instructed. It was also able to convey a sense of the currents and ocean conditions, but not much more than that, given its power.

The second was breaking and entering. Missy found that the door into the cabin was locked. Without entering, they would have no access to shelter nor to the cockpit, the bunks, and whatever supplies if any were on board. She'd have to pick the security lock, or destroy it, or break the door or one of the glass windows.
OOC:
So, expect the next couple of posts to require some 'problem-solving', before you safely get to Japan. Two things to start with. Firstly, post how you intend to navigate. @dejoker can I have an Outdoors test, just to check that you're giving decent directions to the elemental at the moment. I've described what it can reasonably do.
Secondly, if you intend to break or blast something, the rules for Barriers are on p111. The door is 5 Structure, the windows are 4 Structure. And @runekyndig you're right, if it's a lightning blast, we'll see if it damages anything else. :P
I'll rule that your 'Force the Door' doesn't work, just a bit of GM intrusion because you have Impaired Strength.
Mar 15, 2020 8:17 pm
OOC:
Quote:
I'll rule that your 'Force the Door' doesn't work, just a bit of GM intrusion because you have Impaired Strength.
Are you saying that my small max/min flaw is coming to bite me?! :D Hehe
Missy is aiming the gun and the bullets further trajectory to the best of her abilities to avoid too much collateral damage. If she can shoot the window and the radio system at the same time, good for them.
She fires her Ares Predator and leaves a 2 cm large hole in the window. Hopefully, its enough for the window pain to collapse enough for her to open the door from the inside.
Mar 15, 2020 11:00 pm
OOC:
Well do not look to Helios to muscle in either as he has a similar or same flaw --- aren't we two peas in a pod
Mar 16, 2020 2:11 am
OOC:
Go ahead and make a gun attack roll.
And yeah, neither of you can carry anything! Leave that heavy lifting to your conjured spirits! :D
Mar 16, 2020 2:35 am
Using a combination of his natural night vision and magnification of his goggles Helios uses land references to keep them heading in the general direction of Japan. From what he remembers is that Japan is east of China and that following the coast of China initially would get them headed in about the right direction. Hopefully missing would be able to take over at some point as his skill with piloting things was something he never really developed a knack for. Helios does try to determine just how far the water elemental could sense land from as perhaps he could simply allow the elemental to just follow the coast at a set distance. Nicely though a ship their size traveling along the coast was not unusual nor should it draw to much if any attention.
Last edited March 16, 2020 1:57 pm
Mar 16, 2020 9:21 am
OOC:
Helios has no relevant Knowledge skill for this, ie. South China Sea, geography, sailing, etc. I'll let you make an Outdoors test. But I'm taking into account that Helios has Incompetent (Piloting), so while there's no strict roll required here, flavour-wise I see him very likely to screw up piloting and directing a 'vehicle', even one with a water elemental engine :D :D .
Mar 16, 2020 10:59 am
Fireing one!
OOC:
Missy's Comlink: Sony Emperor with software: Mapsofts - just saying ;)
[ +- ] Mapsoft
Last edited March 16, 2020 11:01 am

Rolls

pistol shot - (5d6)

(56225) = 20

Mar 16, 2020 1:34 pm
OOC:
Thank goodness for mapsofts, otherwise this part of the adventure might end up being Robinson Crusoe. :P You still have no GPS nor satellite uplink, but at least you now have a complete and detailed map (not real time though) of the entire region.
The loudness of the shot rang through the silence of the open sea, but with no one around them, it didn't matter. Missy blew a hole in the glass window, and from there she could break through the rest of the window pane, clamber inside, and open the door from within. They now had access to the cockpit, it was up to them whether they were going to run the boat engine or not. The steering console was pretty sophisticated, if either of them knew how to operate it. They also could get to belowdecks, where the sleeping compartments, a small bathroom and a tiny kitchenette were. A storage compartment held some equipment and gear, some spare fuel, two wetsuits and harpoons, flashlights, a net, but no food of any sort, as expected, given that the vessel hadn't been used for some time.
OOC:
I assumed you'd do a stock-take.
Mar 16, 2020 1:54 pm
OOC:
Okay so Helios has been even more isolated than I first thought so here is his outdoors roll and I will retcon my previous post -- is it okay that he knows the Japan is east of Hong Kong and that following the shoreline for now would be a good start?

Also do I need to make a check to see if I can hand the steering over to the water elemental and have it just follow the coastline in the general direction we are currently heading?
Last edited March 16, 2020 1:58 pm

Rolls

Outdoors check - (6d6)

(135155) = 20

Mar 17, 2020 1:28 pm
OOC:
I'll assume Missy and Helios by default are sharing information, including the maps, so they know the Hong Kong / China coastline, and the direction of Japan. For 3 successes Helios knows that following the coastline at a set distance is a sensible thing to do, and can explain to the elemental to do so.
I'm don't think you can entirely hand over the steeting over to a Force 2 elemental. Force 2 means it roughly has animal intelligence (Logic 2), so I imagine it's like a horse drawing a cart, left to its own it can somewhat stick to a road, by will require direction, reining, etc. Hint: cast a more powerful elemental if you want a smarter one.
Mar 19, 2020 8:27 am
Missy takes some time to search the boat and getting them situated. Patching the window and so on.

In the morning Missy would try on a wetsuit and give the spearfishing game a try.
Mar 19, 2020 9:08 am
OOC:
Just checking, so Missy won't be running the engine right?
Mar 19, 2020 10:30 am
OOC:
no, engine is turned off, she will go as far as unplugging any radio/matrix devices she can identify
Mar 19, 2020 3:22 pm
OOC:
Ok noted. Once you solve the navigating problem, and, more easily, the food problem, I'm going to advance the plot. Not really going to shipwreck you or make you fight sea monsters. :D
Mar 20, 2020 7:15 am
Missy is bouncing some ideas of Helios. They could summon a bird spirit, like an Albatros, that would point them in the right direction. A fish spirit could help them get a real fish, like a Tuna to get near them, so Missy could control its actions to let it get caught.
Mar 23, 2020 7:21 am
OOC:
can we assume that Helios agrees?
Mar 23, 2020 3:09 pm
OOC:
Been mulling this over while being overtly busy -- question to Bedzone though would Animal Control be enough to make a fish jump out of the water (or onto the boat and is this possible) -- thus allowing us to more easily catch it -- or would the spirit need Compulsion for that (former and/or latter).

Also would the Search power be sufficient to allow a spirit to locate a specific port of call?
Last edited March 23, 2020 3:11 pm
Mar 27, 2020 6:38 pm
OOC:
I feel that we have a sound plan. Is there anything we should roll for?
Mar 27, 2020 6:45 pm
OOC:
Well I was waiting for a response from Bedzone and I am guessing he is just very busy looking for Lime to got with his Corona ;)
Mar 27, 2020 8:38 pm
In the meantime two mages are getting drunk on the ships rum
Apr 24, 2020 8:53 am
OOC:
I assume that Missy arrives in Japan on a boat. Helios was lost at sea
Apr 24, 2020 9:22 am
OOC:
Yep I'm either going to invoke that, or use something from Helios' background, namely that he had to attend to a more urgent matter in the village he came from previously, leaving Missy to travel to Tokyo without him.

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