A brief revisitation of war.... Here's what the book says (in OOC). Adjoinders are in between.
OOC:
Waging a War
There will be times when things finally come down to military might. When you start a war, be aware that it may not end the same season as you begin it. Each war must have a stated goal. The war ends when either one side capitulates or when one side complies with the demands of the other.
The goal of the war can be anything. It doesn't matter. It could be because you both use the same house colors. As long as it makes sense to you, go for it. (And get the okay of the other person if it's a PC; I'd rather not have full-on pvp without everyone's buy-in.)
OOC:
If the war is over land, the attacker must control all the disputed land for a full season to end the war. If the attacker does not make at least one attack every season, the war will end.
Inversely, if the defender controls an equal percentage of the attacker's land as what's in dispute, the defender can end the war by default.
This is what I was referencing the the previous posts. Note that this is talking about the
war overall, not a single
battle. Side Note: What might be confusing (not sure) is that there's a section after this bit called ending the war. I'm going to move this block out to that section as regular text to make sure it doesn't seem more contradictory than intended.
OOC:
Your armies (whatever their makeup) are represented by your Military Dice. When you move an army, you are moving a die (or dice) to that location. Each turn, each player involved in the war will make a note to the GM of the location and size of each army. If any army is sent to the same location as an enemy army, a battle will occur.