Rules Questions / FAQ

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Feb 29, 2020 4:02 am
Sorry, I missed the update on wealth until just now. I can see why you thought it was just a redundant stat and wanted to change that, but I think it's been devalued from before. Before it was equal to the other stats (literally), now it seems less than half of other stats: you can't use it for land/pop, for def/status it's effectively 2:1, and for power it's complicated. I might be a bit biases because I had dumped a lot into that stat. To be honest, I sort of liked it as a wildcard stat cause that's sort of the flavor of wealth. It gives you flexibility and the ability to wait to decide what to use it on when the situation/opportunity arises. I understand if everyone would prefer not to change things again at this point, but interested what everyone thinks.
Feb 29, 2020 8:27 am
I wasn't really a fan of the first iteration, since it was just a stat point pool. I'm not sure how I feel about this rendition yet. I do see the point about it being about half as useful as the other stats. I still think it has versatility, but it doesn't feel like it's pulling its weight.

Here's an idea. You can use a certain amount of Wealth to boost a roll by +1. This includes events, stat gains, and military rolls. I'm not sure how much Wealth would be a good amount, but it's just a quick idea I thought of that allows for a unique and versatile use.
Mar 2, 2020 6:08 pm
Chalrytharendir says:
Sorry, I missed the update on wealth until just now. I can see why you thought it was just a redundant stat and wanted to change that, but I think it's been devalued from before. Before it was equal to the other stats (literally), now it seems less than half of other stats: you can't use it for land/pop, for def/status it's effectively 2:1, and for power it's complicated. I might be a bit biases because I had dumped a lot into that stat. To be honest, I sort of liked it as a wildcard stat cause that's sort of the flavor of wealth. It gives you flexibility and the ability to wait to decide what to use it on when the situation/opportunity arises. I understand if everyone would prefer not to change things again at this point, but interested what everyone thinks.
I understand where you're coming from with this. What I want to stay away from is just dumping all your bonuses into Wealth because you can then use them as anything else. However, I don't want it to feel undervalued. How about this?

In addition to the other ways of using Wealth, you can spend 2 wealth to gain a temporary bonus equal to the ten's digit of your wealth score (minimum 2) to any other score. The bonus lasts until the end of the week.

If that's not a good idea, I'm open to suggestions.
Mar 4, 2020 5:17 pm
Fair enough since I definitely took lots of wealth for that reason, ha ha. So if you want to discourage that we should change the rules.

I think the thing that I don't like about the feel of the wealth right now is that it depletes over time because you "spend" it, as opposed to stats like defense, land and pop. For example, you don't "spend" your defense to get fortifications, you have fortification equal to your defense. It's perhaps an issue with status too. I'm just worried that wealth/status will deplete over time while the other stats don't.

Here's an idea to avoid the depletion issue. Wealth gives you an amount of bonuses per season. You can spend those bonuses in the various ways you've described, but it doesn't deplete your wealth. For example, for every 10 wealth you get 1 wealth bonus per season. You can spend those bonuses on various rolls. Exactly the value of those bonuses, I'm not sure about, but this would avoid the depletion issue that isn't a problem with some other stats. I think it might be good for status to work that way too. What do you think?

Otherwise, I would think stats that deplete should provide more powerful bonuses/effects than non-depleting stats. Instead, I feel like wealth feels less powerful than the non-depleting stats.

Just my two cents. I don't want to be too picky, so I'm happy with whatever you think is fair. I promise I won't complain if it turns out that wealth is a bit under powered once we start playing ... at least not too much, ha ha. I think it is really hard to predict these things. We won't know for sure until we actually play. Thanks for being open to adjustments and trying to make it all work!
Mar 4, 2020 5:35 pm
Chalrytharendir says:
Wealth gives you an amount of bonuses per season. You can spend those bonuses in the various ways you've described, but it doesn't deplete your wealth. For example, for every 10 wealth you get 1 wealth bonus per season. You can spend those bonuses on various rolls.
Yes. This is a good solution. I hate that I didn't think of it, especially since it's so close to what I suggested.
Mar 4, 2020 5:41 pm
I like that solution, it fits in better with how the other stats work.

Would wealth bonuses be to rolls or to stats? Personally, I think bonuses to rolls would be more useful.
Mar 4, 2020 5:43 pm
Rules updated. 0.5.0
Mar 5, 2020 5:11 am
Will 10 Wealth give 1 point to spend each? Or maybe it's 1 point per 20.
Mar 5, 2020 3:30 pm
each 10 gives one point, yes.
Mar 5, 2020 3:33 pm
0.5.1: Clarified 10 Wealth per 1 bonus point. Also added ability to purchase more bonus points at the cost of wealth.
Mar 6, 2020 5:55 am
Is there a word limit requirement for action posts? Sorry if already explained.
Mar 6, 2020 3:58 pm
I'm not going to do that this time around. HOWEVER... The more detail you give me the less I get to fill in myself, and if I fill things in, they will be both interesting in the chinese sense of the word and probably not what you wanted to happen, so detailed posts are your friends.
Mar 25, 2020 7:30 pm
About land stat, rule says You'll also gain +1 Status each turn for every 10 Land, up to a maximum of 50.

Is the maximum of 50 about land, making the max status bonus to +5 or is it about status, status not being raised above 50 by land stat?

And do you apply this bonus at he beginning of the turn, at anytime during, or at the end of the turn?
Mar 26, 2020 6:19 am
Question about the amount a positive event adds to the stats that are picks. For example, I rolled a glory for my first event which adds a +1d6 to 3 stats. So do I roll 1d6 and add that single roll to three stats of my choice or do I pick my three stats and roll a d6 for each of them? Or a third option do I roll 3d6 and assign each dice to a stat of my choice?
Mar 26, 2020 3:30 pm
JoHoover says:
Question about the amount a positive event adds to the stats that are picks. For example, I rolled a glory for my first event which adds a +1d6 to 3 stats. So do I roll 1d6 and add that single roll to three stats of my choice or do I pick my three stats and roll a d6 for each of them? Or a third option do I roll 3d6 and assign each dice to a stat of my choice?
That's an interesting question. I think it's one of the second two oppositions, but I just realized I did it the third way for setup and the second way for this first event.
Mar 26, 2020 4:08 pm
I did the second during my setup but that's a good question
Mar 26, 2020 4:14 pm
I did the second one for my stuff.
Mar 26, 2020 4:28 pm
Yes, roll a die for each stat.
Mar 26, 2020 4:39 pm
Falconloft says:
Yes, roll a die for each stat.
Will do!
Mar 26, 2020 8:18 pm
How exactly does warring work?

The whole "declare location to move army" thing is very vague to me. What consititutes a location? Is it a specific cell? Are there any limits to what location that an army can move to? What happens when you send an army to a location where there is no opposing army?
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