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Feb 17, 2020 8:55 pm
Let me come up with something then. I'll have it in the doc later today if I can.
Feb 17, 2020 8:56 pm
Falconloft says:
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I hadn't considered multiple dimensions, but give me your best pitch for one or a set that you'd like included and I'll think on it.
I think this is not the original idea, but it could also be interesting to consider that some people/houses believe there are multiple dimensions and actively research it, but actually it is not real. Kind of play with the "magic" perception
Feb 17, 2020 9:47 pm
I also think a few guidelines would be nice.
Feb 17, 2020 10:29 pm
Updated the doc with basic magic guidelines. Once I got typing it turned out to be not quite os low magic as I originally intended, but it's still low/mid, I think. The important things to remember are these:

1) The stronger the magic effect, the higher the cost. If you can't figure out if a cost is equal or not, Post it anyway, I'll fill in the blanks. (You probably don't want me to do this.)

2) Magic is NOT an auto-win button. If you have an army of mages, they can still be taken down by infantry if conditions are right.
Feb 17, 2020 11:35 pm
Are the types of magic described in the doc "examples", or are those types the extent of magic in Scymira and we need to fit any magic into those 3 types (fae, sorcery, or shadow)?
Feb 18, 2020 12:32 am
I kind of like CESN's idea that the people looking into alternate dimensions are incorrect. It's like misguided cultists trying to summon a demon that doesn't exist, but are dangerous anyways due to their willingness to forgo their humanity to try.

As it is right now, I think the guidelines are implying high magic, since use of magic is widespread. My view on high magic is more about how prevalent magic use is. If a significant number of people use magic regularly, then I think it's high magic. If magic use is not prevalent, or usually not useful enough to be bothered with, then I consider it low magic.

Where would our ether bath concept, or the druids, fit in with the current magic setting?

Also, which house is the current ruler of Scymira, if any?
Feb 18, 2020 1:34 am
lol, I was rereading your rulebook, only to realize that only the first event is named to determine how your house came into existence...

For each event, you'll roll as you would for a normal event, detailed on page 4. Note them down in order. Your first event will also determine how your House came into existence. Some examples are listed below.

If I'm right, that means we only need to narrate the results of each event?
Much easier to synchronize event with other houses !
Feb 18, 2020 2:42 pm
Quote:
As it is right now, I think the guidelines are implying high magic, since use of magic is widespread. My view on high magic is more about how prevalent magic use is. If a significant number of people use magic regularly, then I think it's high magic. If magic use is not prevalent, or usually not useful enough to be bothered with, then I consider it low magic.
I like the different versions of magic. They all seem to be limited in scope by their own rules and costs. This is a very good point, though. How prevalent is magic use in the setting?
At least Fae magic seems to be rare as it needs to be obtained by each mage individually in a dangerous process. What about the others?
Does every house have a few dozen mages or at least one available on average? Are there mages in every town that people can pay for their services? Or are there maybe two or three of each type in the whole kingdom, making them probably important servants of the king directly?
That's what really matters to determine what magic level the campaign has, I think.

I'm not a fan of the different planes and especially interplanetary travel but I can accept those. I'd prefer that we limit it to just those planes though instead of also introducing parallel universes (like the old game world) into the mix.
Last edited February 18, 2020 2:47 pm
Feb 18, 2020 3:32 pm
The details in the doc are more on how magic works than it's prevalence. In every case, magic is hard. It takes years to learn, and sometimes, even to learn, you have to pay a cost. So no, there's not a hundred mages running around in every town looking for work. More importantly, magic is known about, but since many could go years without seeing it, it's not entirely trusted. The nobility probably trusts it more than the common folk, but even they are careful. Runic magic is probably the most accepted, sorcery the least.

As a side note: No one in their right mind would travel to the planes, aside from the Fae. That being said, some who are out of their mind have probably tried, with varying results.
Feb 18, 2020 3:40 pm
A further side-note: The planes are probably a misnomer, but I couldn't come up with a good word for them. Help me out here if you want. The planes are all RIGHT HERE in the physical world, you just can't sense them. But the fae are dancing around you invisibly, making fun of your coat. The shadows are clinging to everything, and in the darkest places, you might even see them, but your brain will tell you your eyes are playing tricks. The fire element is all around us, but it only springs to life when we strike a match.
Feb 18, 2020 3:44 pm
that is a familiar concept yet difficult to name. Overlays? Layers? Spaces? something more mathematical... surfaces (of manifold)?

can't think of any other name at the moment
Feb 18, 2020 4:13 pm
Yeah, that was my problem. I'mma leave it as is but just note, planes isn't quite what we're looking at.
Feb 18, 2020 4:42 pm
What about the parallel universe stuff?
Feb 18, 2020 4:43 pm
I'm looking at that still. More to come on that.
Feb 18, 2020 4:46 pm
these guys at house Revelos are just junkies on etherite and they are messing up with Xyrhoir's sorceries too much so they're basically having visions of this "distorted reality"?

https://media0.giphy.com/media/5ngTOKy65BOA7pAMYd/source.gif
Last edited February 18, 2020 4:47 pm
Feb 18, 2020 5:33 pm
Falconloft says:
A further side-note: The planes are probably a misnomer, but I couldn't come up with a good word for them. Help me out here if you want. The planes are all RIGHT HERE in the physical world, you just can't sense them. But the fae are dancing around you invisibly, making fun of your coat. The shadows are clinging to everything, and in the darkest places, you might even see them, but your brain will tell you your eyes are playing tricks. The fire element is all around us, but it only springs to life when we strike a match.
Dimensions?
Feb 19, 2020 2:55 pm
I see that in DnD, they call the Feywilds and Shadowfell to be Echoes, or Parallel Planes.

And yeah, I can accept that My House is very bored and decided to experiment with getting high or something with magic.
Feb 19, 2020 7:21 pm
Echoes is nice.
Feb 19, 2020 9:25 pm
I like Echoes too.
Feb 20, 2020 12:04 am
Btw, if we're looking at it from a purely mechanical standpoint, is there a reason to take a city for a cost of 25 instead of 2 villages at a cost of 20? That'll give the same amount of military dice, but the villages will always be the better pick for a cost of 10 per die instead the city's 12.5 per die.
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