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Feb 13, 2020 10:33 pm
Yeah, kind of curious what kind of NPC houses there are.
Feb 13, 2020 11:22 pm
The more I read, the more I find this awesome !
Last edited February 14, 2020 8:13 pm
Feb 14, 2020 6:21 am
Falconloft says:
I'm sort of forward-proofing this as well, in case more players join up. BUT for now, we could count 2 cells as one land.
Not sure everyone saw this for counting their land.
Feb 14, 2020 7:17 am
House Revelos lists members of it as king and queen. So does that mean that they are currently ruling over the whole country that we're all in?
Feb 14, 2020 11:42 am
Oh no, I am saying that Revelos is a small kingdom of its own. Though I can change this if the GM says so.
Last edited February 14, 2020 11:44 am
Feb 14, 2020 11:45 am
Ah, I thought we were all noble houses under one king, like in GoT/ASOIAF
I would be fine with the current king coming from one of our houses. The description says that the king changes frequently so his rule wouldn't even have to last the entire game. And I don't think my house would really be interested in ruling everything anyway
Feb 14, 2020 12:37 pm
oh, so it's like a federal thingy with kings going about their places?
I though houses meant people with influence in the royal court as well (probably too eurocentric...).

It's just a name anyway, so you can still have the usual King of kings style ruler
Last edited February 14, 2020 12:37 pm
Feb 14, 2020 8:14 pm
If there room for one more, how's this...

The Kraken society. A merchant kingdom born from a pirate kingdom. Most lands would be on Stormwrack Island with maybe a few on the coasts of other region working as trading outposts. They make their wealth by trading, mercenaries and transport.
Feb 14, 2020 10:18 pm
Sounds like the natural competition to house maa talia to me ;)
Feb 16, 2020 12:38 am
deadpool_qc says:
If there room for one more, how's this...

The Kraken society. A merchant kingdom born from a pirate kingdom. Most lands would be on Stormwrack Island with maybe a few on the coasts of other region working as trading outposts. They make their wealth by trading, mercenaries and transport.
"Curse the Kraken and the inky stain they place on our kingdom!"
OOC:
Welcome to the Game deadpool_qc, good to have you! I think we could workout some cool links. My 4th historical event is Descent. Maybe Maa-Talia used to have ports on the east coast as well, but during that event the Kraken entered the scene and since then have taken control of sea trade along the east coast. For now at least ... Maa-Talia will have their revenge!
Feb 16, 2020 10:30 am
Considering my House is very reclusive for most of its history, there probably aren't many opportunities to link it to others but there are some points where connections could be made.

I have my Windfall event, so my last one, described as one member of my house marrying into a fading house and taking over lands and riches in the Crown Lands that way. That one could work instead as maybe marrying into a lesser branch of a PC house.

I also have a Glory Event that I described as helping another house strike down a peasant uprising but I could change that up to assist one of you with something else instead, depending on your events.

I also have a Victory event that I could modify to include any of your houses, either as allies or as the one I defeated if it fits into your history.

If something like that works for any of you, let me know and we can work out the details
Feb 16, 2020 11:30 am
Maybe you were in a similar war as me and married up a nice half bear half woman?
We’ve very distant though
Feb 16, 2020 4:39 pm
bowlofspinach says:
Chalrytharendir says:
RoAries says:
I am thinking that through some weird ritual, it is possible that other worlds could be connected, and that communication and the potential summoning of these "demons" could happen through the use of some dark magic/mad science.
Just checking out some of the other threads. I think weather control is on the lower side of magic compared to opening portals to other worlds to summon demons 😱
Agreed. That also was pretty unexpected...

Those things are fine I guess but we need to establish the magic level of this world because I think we all have different ideas in our heads at the moment
Just going to move this discussion here from saevikas's thread so no one misses it. Check out that thread for the details.

@bowlofspinach: I thought it had been established that it was low or mid level magic. I thought minor local weather control would fall in that category, but I can see how our perceptions of low/mid/high are likely different. Can you give some examples of what you consider low or mid magic? Is it the fact it's a drug/potion that makes it weird to you? You'd prefer magic to be more like superpowers where only one person can have a particular magic power?

I'm not attached to any particular level of magic, my history was missing any magic until now, so I'm happy to change. But I agree, we should all get on the same page before creating too much more.
Feb 16, 2020 4:48 pm
I think it's mainly the fact that it's a drug that makes it weird for me. It makes the magic pretty much into science, which is very high magic to me.
If there are some druids who can influence the local weather, that's one thing but if people can mass-produce a drug that can give anyone that power, that's a very different thing.

I'm open to any level of magic but I think if we are going with more high-magic stuff, I would create a different house to fit that better.
Last edited February 16, 2020 4:52 pm
Feb 16, 2020 5:52 pm
Thanks bowlofspinach, that's helpful input! I was definitely trying to think of ways to make it more realistic/explainable (science-y) to reduce the level of magic, but that would have obviously had the opposite effect for you (I'm a scientist, so the more science-y something is, the less magical for me). So I'll try to be more mysterious. Also, definitely NOT thinking of it as a manufactured drug. I think it's more like the salt/gem/gold industry in the middle ages, not like big pharma. And the experience I'm imagining is more like Ayahuasca. Very druid/shaman like experience, except a bath instead of tea. Maybe we should refer to it as a concoction/potion instead of a drug to make it more medieval fantasy.

So here's some changes based on feedback (including saevikas's recent post back in the thread):
1) Not everyone is capable of using the etherite in this way. It is a very practiced skill.
2) It requires a master/guide, like a shaman/druid, who guides the ritual/ceremony/experience.
3) It takes a lot of time (multiple days of soaking in the concoction).
4) Effects are relatively contained to one element of the weather and local.
5) Call it a concoction/tincture/tonic instead of drug.
6) There will definitely be side effects that limit use, but those can be explored in game as interesting surprises as we play maybe?

Let me know what you think?
Last edited February 16, 2020 5:53 pm
Feb 16, 2020 6:13 pm
Although I'll disagree with drugs being high magic, since historically, drugs were used in magic, I think these limitations are fair. As for the concoction's name, how about calling the dissolved form of etherite, ether. Although it's not really ether in the philosophical sense, in that it's mostly pretty salt water unless mixed with the correct recipe.

I also would state that only higher ups in House Fugue and, as of recently, House Maa-talia would know about these properties and the process to induce them, although others may suspect, such as the house we destroyed together.
Feb 16, 2020 7:14 pm
I personally like it much better with those limitations since they turn the whole thing from being a drug that gives people magic, which I'm not a fan of, into just a focus that certain people can use to perform rituals while for almost everyone, it's just a drug.

Still, we should decide more on what the setting actually looks like before finalizing details. What level of magic exists? Do we all serve under one king or are some of us part of a bigger kingdom and others make up their own kingdom? Are there parallel demon dimensions that we have access to?
Basically, are we playing GoT, LotR, D&D or something inbetween? xD
Right now, I feel like all of us are just making up our own stuff and we don't really know if it will all fit together into one setting in the end
Feb 16, 2020 7:16 pm
Chalrytharendir says:
Can you give some examples of what you consider low or mid magic?
For me is more about believability and power. Low magic would be something rare and bordering reality, mostly like a conspiracy theory or legend that could or not be true. Simple tricks and illusions that’s are difficult to explain and deny. Medium is a bit more proven, people study it but is restrictive in power and accessibility, while high is widespread practice of world bending magics.

True that we talked about low magic setting and I still thought about a race of beastmen lycanthropes :)
Feb 17, 2020 8:45 pm
Magic
Okay, so here's the deal with magic. I said mid to low because I'm assuming that you're going to be incorporating some sort of magic in your various militaries. But someone might NOT, and there's going to be a chance that your magicy military might get routed by someone's mundane military, so you're going to have to explain that.

Going into a bit more detail, think about it as maybe somewhere between LotR (powerful ritual magic) and old-style D&D (low-powered but immediate effects). (I'm not all that familiar with GoT so I don't know where that fits.) I don't want to constrain it TOO much because I think everyone will have their own flavor for it, but keep in mind, that your magic is definitely NOT going to be world-bending. If you guys would rather, I will put together a list of guidelines that magic needs to stay inside of.

I hadn't considered multiple dimensions, but give me your best pitch for one or a set that you'd like included and I'll think on it.

The Kingdom
You're all under the kingdom of Scymira. It's a nation about the size of Mexico, maybe a bit smaller. It's power structure is very medieval though, and if you can amass enough power, you can seize the reins of Scymira. Not very many people want to do that, though, because it takes you from caring for the well-being of yourself personally to having to put the kingdom first, and the kingdom has historically needed to be strong to protect itself. A bunch of warring smaller states would most likely prove a much juicier target for brigands and invaders.
Feb 17, 2020 8:54 pm
Quote:
If you guys would rather, I will put together a list of guidelines that magic needs to stay inside of.
I'd like that personally but if nobody else really cares, then I'm fine with not having defined rules
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