House Maa-Talia

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Feb 10, 2020 7:06 pm
House Maa-Talia
Color: Amber
Region of Origin: The North Coast
[ +- ] Current Stats
Characters:
Claudia Talia, Head of the House
Tonia Talia, Favoured Niece of Claudia
Holanna Talia, Quartermaster General of Maa-Talia Fleet
Granato, Husband of Holanna
Tavernus, Claudia's Uncle, Master of Spies, nicknamed The Nightshade
Samantha, one of Claudia's cousins whom she spent a lot of time with during childhood. Just had a new baby, Clarice.

History:
Origin
[ +- ] Origin
[ +- ] Initial Stats
Historical Event 1
[ +- ] Event 1: Victory - Maa-Talia becomes Noble House
[ +- ] Event 1 Stat Change
Historical Event 2
[ +- ] Event 2: Glory - OPEN, undecided
[ +- ] Event 2 Stat Change
Historical Event 3
[ +- ] Event 3: Scandal - Lose Claim to the Throne
[ +- ] Event 3 Stat Change
Historical Event 4
[ +- ] Event 4: Descent - The Rise of Kraken Society
[ +- ] Event 4 Stat Change
Historical Event 5
[ +- ] Event 5: Disease - Plague from House Bodaway
[ +- ] Event 5 Stat Change
Historical Event 6
[ +- ] Event 6: Glory - Establishes Eastern Trading Post with House Tamer
[ +- ] Event 6 Stat Change
Historical Event 7
[ +- ] Event 7: Glory - OPEN, undecided
[ +- ] Event 7 Stat Change
Historical Event 8
[ +- ] Event 8: Disease - The Argyrian Strain
[ +- ] Event 8 Details
[ +- ] Event 8 Stat Change
Historical Event 9
[ +- ] Event 9: Victory - OPEN, undecided
[ +- ] Event 9 Stat Change
Historical Event 10
[ +- ] Event 10: Victory - Maa-Talia helps bring down Fugue Rival for secret of Etherite
[ +- ] Event 10 Details ... still need to summarize
[ +- ] Event 10 Stat Change
Stats after all Historical Events
[ +- ] Final Starting Stats
Interesting Cultural Traits:
[ +- ]
Last edited April 16, 2020 8:54 pm
Feb 10, 2020 7:09 pm
None of the regions are particularly calling to me so I'm going to randomize where my house is. I created this d100 table based on the population modifiers of the regions with the idea that there's a greater chance a house comes from a place with a higher population. I'm not sure it is completely representative, but it'll do for my purpose:

Pop_mod %chance region d100_range
+20 16 stormwrack 85-100
+15 15 gaplands. 70-84
+10 14 astrals 56-69
+5 13 crownlands 43-55
0 12 headlands 31-42
-5 11 eastreach 20-30
-10 10 north coast 10-19
-15 9 breach 1-9

Rolls

Region - (1d100)

(19) = 19

Feb 10, 2020 7:09 pm
So my house will be from the north coast
Feb 10, 2020 7:13 pm
How old is the house?

Rolls

Age of House - (1d6)

(1) = 1

Feb 10, 2020 7:14 pm
So it's an ancient house.
How many formative historical events?

Rolls

Number of Historical Events - (1d4+6)

(4) + 6 = 10

Feb 10, 2020 7:22 pm
Before I roll and rp for each historical event, I'll come up with the starting stats (i.e. distribute the 140 points accordingly with the modifiers for the north coast) and come up with an origin story.
Feb 12, 2020 7:05 pm
House Maa-Talia

As an ancient house, the origins of Maa-Talia are clouded in legend. Formed in the North Coast, allegedly in the times before the nomadic tribes still roamed the land. The tribes varied in culture and attitude, but some were extremely dangerous because they were steeped in raiding practices and traditions. Thus early settlers in the North Coast had an abundance of resources, but until the tribes were eliminated, constantly lived in danger of these raiders. It's believed the story of Maa-Talia began with a family of traders who traveled throughout the North Coast by caravan and riverboat transporting goods from one settlement to another or to the ports quickly establishing themselves on the coast. One evening in the wilderness between settlements, their caravan was attacked by a raiding tribe. The father was killed and the mother and daughter were raped, but survived. The mother and daughter were found by travelers and taken to a near by settlement where they recovered, but it became apparent that the daughter was pregnant. Determined to support her daughter, the mother re-established the family business from its remnants. Nine months later, the daughter died during child birth, but the child survived. Devastated and initially resentful of the child for the death of her daughter, but bound by her daughter's dying wish, the mother brought up the child. Very quickly, her initial emotional response to the child was replaced by love as she was so much like her daughter in many ways and even herself. But it also became obvious this child was special. She learned so fast, was strong and athletic, smart and incredibly charismatic. The child's name was Talia. By the time she was a teenager she had taken over as the head of the family business. By the time she was 20, the business was the richest in the North Coast and they had begun establishing land ownership and building strongholds to protect their interests.

A time came when her grandmother advised her that she needed to consider an heir to their growing trading empire. There were many suitors, but they were all more interested in establishing themselves as the head of this new growing power house. Her grandmother had been honest with Talia about her parents during her childhood, which gave her an idea. One day, she left the leadership of the house with her grandmother and said she was taking a personal journey into the northern wilds. She was gone for months and there were fears that she would not return, but she did and when she returned she was pregnant. When asked about the father, she only ever said she had found a tribesman who suited her tastes. She gave birth to a healthy daughter, who grew-up under the tutelage of her great-grandmother and Talia together and eventually undertook a similar journey. When Talia's grand-daughter was born, Talia retired and gave leadership of the house to her daughter. This tradition continued for a surprising number of generations but obviously could not continue forever. However, it rooted the custom of a matriarchal lineage within the house, which is still adhered to today.

Over the centuries, House Maa-Talia became so wealthy that they expanded their control into the Crown Lands of Scymira where they quickly grew in status and political influence throughout the kingdom to match the prestige of their wealthy trading empire.

Initial Stats:
Defense -15 + 30 = 15
Status +15 + 30 = 45
Land +15 + 10 = 25
Pop -10 + 25 = 15
Power -10 + 15 = 5
Wealth +20 + 40 = 60

(30+30+10+25+15+40 = 150)
Last edited February 12, 2020 7:17 pm
Feb 12, 2020 7:13 pm
Rolls for 10 Historical Events ...

Rolls

Event 1 - (3d6)

(424) = 10

Event 2 - (3d6)

(453) = 12

Event 3 - (3d6)

(243) = 9

Event 4 - (3d6)

(231) = 6

Event 5 - (3d6)

(412) = 7

Event 6 - (3d6)

(444) = 12

Event 7 - (3d6)

(661) = 13

Event 8 - (3d6)

(142) = 7

Event 9 - (3d6)

(434) = 11

Event 10 - (3d6)

(326) = 11

Feb 12, 2020 7:27 pm
Effects + Necessary Rolls:

Event 1 = 10 = Victory = 3d4

Event 2 = 12 = Glory = 3d6

Event 3 = 9 = Scandal = -3 status and power

Event 4 = 6 = Descent = -3 land and power

Event 5 = 7 = Disease = -3 pop and wealth

Event 6 = 12 = Glory = 3d6

Event 7 = 13 = Glory = 3d6

Event 8 = 7 = Disease = -3 pop and wealth

Event 9 = 11 = Victory = 3d4

Event 10 = 11 = Victory = 3d4

Rolls

Event 1 Victory - (3d4)

(113) = 5

Event 2 Glory - (3d6)

(241) = 7

Event 6 Glory - (3d6)

(614) = 11

Event 7 Glory - (3d6)

(556) = 16

Event 9 Victory - (3d4)

(121) = 4

Event 10 Victory - (3d4)

(424) = 10

Feb 12, 2020 8:11 pm
Event 1 Victory
Defence 15
Status 45 +1 = 46
Land 25
Pop 15
Power 5 +1 = 6
Wealth 60 +3 = 63

Event 2 Glory
Defence 15
Status 46 +1 = 47
Land 25
Pop 15 +4 = 19
Power 6 +2 = 8
Wealth 63

Event 3 Scandal
Defence 15
Status 47 -3 = 44
Land 25
Pop 19
Power 8 -3 = 5
Wealth 63

Event 4 Descent
Defence 15
Status 44
Land 25 -3 = 22
Pop 19
Power 5 -3 = 2
Wealth 63

Event 5 Disease
Defence 15
Status 44
Land 22
Pop 19 -3 = 16
Power 2
Wealth 63 -3 = 60

Event 6 Glory
Defence 15
Status 44 +1 = 45
Land 22
Pop 16
Power 2 +4 = 6
Wealth 60 +6 = 66

Event 7 Glory
Defence 15 +5 = 20
Status 45
Land 22
Pop 16 +5 = 21
Power 6
Wealth 66 +6 = 72

Event 8 Disease
Defence 20
Status 45
Land 22
Pop 21 -3 = 18
Power 6
Wealth 72 -3 = 69

Event 9 Victory
Defence 20
Status 45 +1 = 46
Land 22
Pop 18 +2 = 20
Power 6 +1 = 7
Wealth 69

Event 10 Victory
Defence 20
Status 46 +4 = 50
Land 22
Pop 20
Power 7 +4 = 11
Wealth 69 +2 = 71

Final Starting Stats:
Defence 20
Status 50
Land 22
Pop 20
Power 11
Wealth 71
Feb 12, 2020 8:45 pm
So with 22 land, then I get 44 cells. I could figure out a quick way to post it here, so I posted it on Discord. I'll add it here later.

I took land in North Coast, Crown Lands, but also Gaplands, Astrals and Stormwrack because House Maa-Talia is a trading empire so I thought it made sense, but I'm happy to adjust if anyone has issues with that. The idea is they mostly stick to coastal and riverways.
Feb 12, 2020 11:13 pm
House Maa-Talia land in North Coast:
https://cdn.discordapp.com/attachments/623907070973837342/677288597031878677/Maa-Talia_North_Coast2.jpg

And in Gaplands, Astrals, Crown Lands and Stormwrack:
https://cdn.discordapp.com/attachments/623907070973837342/677288597430206491/Maa-Talia_Other2.jpg

Sticking to the western waters, they have not expanded their trading empire to the Headlands, Eastwatch or the Breach because of the distance from their capital, but it might be an aspiration for the future.

Edit: updated land in bay between NC, gap and astrals to mesh avoid overlap with House Fugue:
https://cdn.discordapp.com/attachments/623907070973837342/677618241836810240/Maa-Talia_NC_Astrals_Bay1.jpg
Last edited February 14, 2020 1:46 am
Feb 12, 2020 11:16 pm
Next I'll start working on a bit of flavor for their historical events and current details now I know what it looks like by the numbers.
Feb 13, 2020 1:52 am
Hi, I'm thinking we could sync up our Disease events, as I described it as a sort of plague. I haven't think of it totally yet, but it could anchor our timelines.
Feb 13, 2020 1:59 am
I like that idea, as a trading empire it would make sense that I either contract disease from places and/or spread them!
Feb 13, 2020 9:26 pm
Falconloft says:
That's an interesting dichotomy between blue-skinned locals and blue-skinned outsiders. How is it enforced/spotted? Is there some other symbol of them being a 'safe' Argyrian as opposed to an unsafe one?
It's an interesting question. I think it's completely based on public knowledge. So in general people are cautious around blue skinned people until they know their family history, but it is not uncommon for misunderstandings. I'm imagining a scene from the godfather II, young Vito is negotiating with a landlord but the landlord doesn't know who vito is and argues and is a bit disrespectful. Later once he's found out who Vito is, he comes back embarrassed and groveling. High ranking members of the house who have blue skin are well known publically from birth and immediately recognized usually.
Feb 14, 2020 6:31 pm
Chalrytharendir says:
I took land in North Coast, Crown Lands, but also Gaplands, Astrals and Stormwrack because House Maa-Talia is a trading empire so I thought it made sense, but I'm happy to adjust if anyone has issues with that. The idea is they mostly stick to coastal and riverways.
Just reading through the houses... I put a town next to a bay that is intended to be trading port. However it is on the other sea so i’m Not sure how good a connection that would be. We couldn’t consider having closer lands in the crownlands so my house work to extend you business to the headlands through land though
Last edited February 14, 2020 6:33 pm
Feb 14, 2020 6:45 pm
🤔 I guess I could just move to your side of the sea as well
Feb 16, 2020 12:47 am
@CESN: With the Kraken society joining the game, I could move my port off of Stormwrack to be next to your bay to establish trade links. I suggested to deadpool_qc that the Kraken chased me off the east coast during my descent event, but maybe I was able to keep that one port because you could offer protection with all that military power that you have. What do you think?
Feb 16, 2020 4:29 am
I like the idea. I'll start rolling tonight, should have a good chunk of history written in the next few days. If I roll something like glory/conquest/etc, I'll use it to "evict" you from stormwrack island :)
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