House Fugue

Be sure to read and follow the guidelines for our forums.

load previous
Feb 12, 2020 11:21 pm
I didn't see your new borders until I selected some. I selected 4 cells in the corner at the border of Gaplands and Astrals with the idea it is a port and trading post given my house is a trading empire. I'm happy to remove them and go somewhere else, but you probably need a way to get etherite out to the world, so it might make sense for me to be there and you can expand by 4 more. What do you think?
Feb 13, 2020 12:05 am
Here's an idea, what the land was owned by me, but our houses came to an agreement where you could put up your ports there? It'll be a connection between our houses right off the bat for some more complex RP.
Feb 13, 2020 1:57 am
That's fine with me. Should we just establish that narratively? Although, I sort of like the idea of representing it mechanically somehow.

I've got an idea but let me know what you think and falconloft would need to approve. The land is control by both of us and is subtracted from our land stat but adds to our wealth stat. We can negotiate how big we want the port to be. For example, we decide 4 cells, then we both decrease our land by 2 and increase our wealth by 2. So you'll control 114 cells but have a land stat for other calculations equal to 55. I'll have 40 land + 4 adjacent water cells (which effectively doesn't do anything just for representation) so i have an effective land power equal to 20 instead of 22. And we both get +2 wealth. As the land owner, you'll have full control of closing the port, at which point we both lose the appropriate wealth. You'd gain the land and cells back, I'd just gain the land back but have to expand to new cells elsewhere if I choose to. This would mean you can't be attacked through the port, at least no more easily than through an other coastal cell.

Or that's way too complicated and we can just keep it narrative😂
I'm happy to do it either way, I just like linking the narrative to the mechanics when possible.
Feb 13, 2020 3:40 am
Honestly, I didn't get my head around most of that. How about we just do it narratively.
Feb 13, 2020 3:52 am
Simple summary is the port allows us to trade to trade land for wealth. But does make for more bookkeeping, so I'm happy to do it narratively.
Feb 13, 2020 4:33 pm
I think the best idea is just to agree on the CURRENT borders, set that up narratively, and then if that leaves someone needing more land, let them pick it wherever they want.
Feb 13, 2020 8:58 pm
Okay, I've updated my land to fit with House Fugue and we can deal with trading and transport of etherite narratively.
https://cdn.discordapp.com/attachments/623907070973837342/677618241836810240/Maa-Talia_NC_Astrals_Bay1.jpg
Feb 13, 2020 9:07 pm
How long ago do you think we established our relationship? Both our final historical events are victory, so it could be related to that and be a relatively recent endeavor, or we could link it to your Ascent and my third Glory, which are both midway thru our histories and would suggest it has been a long standing relationship.
Feb 13, 2020 10:33 pm
I like it being recent, since it can lead into the relationship being unsteady in it's newness. With the victory, maybe it could be that we allied against some outside force, and one of the conditions of the teamup was the port situation. Once the victory was won, then the alliance begins to grow weaker and more uncertain.
Feb 13, 2020 10:47 pm
Sounds good. Let's look around for someone who has a recent event "bad" event because they could be who we were teaming up against, or if no one has that we can make up an NPC house.
Feb 13, 2020 11:18 pm
One possiblity: Revelos history ends in scandal and my relationship with them is bad because of a disease outbreak that we both blame each other for in the previous event. Maybe that escalated to full on conflict but I have really weak Power, so I needed help. You agree to send reinforcements to repel Revelos in return I ship etherite to your customers. We'll need RoAries to help brainstorm why that's a "Scandal" but that's the only "bad" event that I came across in recent history so far.

Definitely open to other ideas.
Feb 14, 2020 1:17 am
Hmm, that doesn't seem right, considering that my power is lower than yours, and I'm mostly an industrial house. Also, I'm thinking that House Maa-Talia would be the one asking to setting up the port, since while House Fugue could, and probably has, their own ports, House Maa-Talia can't get etherite without getting it from House Fugue.

How about this, we worked together to dig up dirt on House Revelos, with House Fugue initiating the deal. House Fugue suspects that House Revelos is planning a raid on their etherite mines. Being a politically low profile house, House Fugue needs House Maa-Talia's higher status in order to run effective espionage, and eventually sabotage. In exchange, House Maa-Talia asks for the right to set up port next to House Fugue, and to get etherite at a discount.

The efforts of the alliance unexpectedly ended up uncovering a scandal of which RoAries can probably decide on. In order to stymie House Revelos' growth, the information about the scandal was leaked to the public.
Last edited February 14, 2020 1:30 am
Feb 16, 2020 12:28 am
I meant that I have low power compared to Revelos, not compared to you, but you have the biggest population and therefore highest number of military dice, so you could supply reinforcements. However, I agree with you I don't think my initial idea fits very well for a bunch of reasons. Especially given the mechanics, Revelos's higher power is insignificant and I actually have higher population than Revelos so if anything I might have a slight military advantage. Also, I don't think it fits the theme of "Scandal."

I also agree we should scrap the whole ports thing. Anyone who has coastal land probably has ports of some sort. I think what Maa-Talia offers narratively is efficient/high volume trade routes and market access with the trust of clients, which is reflected by land in various regions and a high status and wealth. This might be of interest to Fugue to help increase the volume/profit of their etherite trade and getting it to certain markets, particularly high profile markets, but might not be what you're looking for here.

I like your idea of my high status, representing access to information/leverage, in return for discounted etherite. I need to come up with an idea why Maa-Talia would want it. Just to make a profit is okay, that's definitely a theme of Maa-Talia, but sort of boring too. Maybe Maa-Talia have discovered that etherite helps a user see/predict weather patterns during the drug-induced experience, so they can way find along their trade routes better. I guess that's a bit like The Guild and Spice in Dune, but might be cool. Leaves a ton of hooks for later too. Maybe its addictive, so all the navigators get dependent. Or long-term exposure leads to weird side effects later. Maybe its purely recreational and Maa-Talia gets the high societies in the Crown Lands hooked. Any thoughts or input?

I was reading over Revelos's thread and it looks like they might already have ideas about what their Scandal means, so you might need to come up with someone else in your plot. You could suggest an NPC House to Falconloft. I'll let you work that out with RoAries, Falconloft or whoever. Regardless who it is, Maa-Talia probably has leverage over them politically and so helped orchestrate the plot with you in return for the etherite.
Feb 16, 2020 2:37 am
One of the ideas I had for the etherite was that, in proper mixtures, it becomes a steroid of sorts. I like the weather predicting capability, it's more interesting than what I had in mind at first. How about we just ramp that up to actually controlling the weather? That way, etherite is more than a really nice looking bath salt, and all the houses might be interested in it, at least if they knew about it.

As for the scandal, probably need to make up an NPC house, perhaps one that's already disbanded as a result of our efforts.
Feb 16, 2020 4:30 am
Weather control is a great idea. I haven't really added much magic to my story line yet, so this is a great opportunity! The importance of weather control can generalize to other houses too for things like agriculture or maybe even to use as a weapon or blockade/seige tactic. But i still like the idea of the method of use being bath salts or vapourized in saunas to trigger psychdelic trips and surreal out of body experiences. Turns out the users minds are temporarily becoming elements of the weather. So if done right the user can actually control the weather. This is not generally known, so it's pretty much used as a recreational drug for the rich, but Fugue has discovered what's really going on. Fugue is not offering Maa-Talia a discount on etherite, but the secret of what's actually happening during an etherite trip and how to use it. Long-term side effects like addiction, strange symptoms, etc. provide even more hooks. They can be revealed later in the game as interesting twists for any houses that start using etherite heavily ... Maa-Talia certainly will.

I definitely like the idea that our plot takes down another house. Offers hooks for revenge against either of us in the future. I think the house is a major industrial power that offers a serious threat to your operation. Maybe they are a major mining house and already control the market for other gems/metals, so if they were to get into etherite they'd have the potential to out compete you. But our plot destroys them, leaving Fugue with the monopoly on etherite for the near future. Just a thought, totally up to you.
Feb 16, 2020 5:38 am
That all sounds pretty good to me.
Feb 16, 2020 7:54 am
I don't know if I like the idea of some drug that makes the user able to control the weather. That seems more high-magic and weird to me than I pictured the setting. Not going to stop you from doing that though if you both like that idea
Feb 16, 2020 3:55 pm
Really? I feel like influencing an already natural phenomenon is on the lower side of magic. Also, I don't think it's as simple as popping a pill and gain full control over the global climate. Definitely nothing world breaking. I'm imagining a slow guided drug-induced meditation that influences an element of the weather very locally, or slightly influences whole weather patterns that already exist. Like increasing the wind speed on a calm day, calming winds on a stormy day, break in the clouds if sun is needed, rain during a drought, or steering an existing storm off it's path. Maybe at it's most powerful directing a lightning bolt in a storm as a weapon, but that's not really more magical than a magic missile, in fact it's much less because you need to schedule a whole spa day to do it 😉

But I'm definitely open to input on this and happy to change if the general consensus is that this is high magic.
Feb 16, 2020 4:06 pm
You could add severe secondary effects that makes the user think twice before using those effects, limiting the number of people using it like this. Something like organ failure that could easily lead to death.
Feb 16, 2020 4:09 pm
RoAries says:
I am thinking that through some weird ritual, it is possible that other worlds could be connected, and that communication and the potential summoning of these "demons" could happen through the use of some dark magic/mad science.
Just checking out some of the other threads. I think weather control is on the lower side of magic compared to opening portals to other worlds to summon demons 😱
load next

You do not have permission to post in this thread.